Category: releases

  • Achievements for FFVI: BA Edition

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    Achievements for Final Fantasy VI: BA Edition have been released courtesy of solidification. Click on the box art to access the achievements.

    Writes solidification:

    You ever ask yourself, “Hey, we have a Japanese-only FF4 set for WSC.  Why not something similar for FF6?”  No?  Well, now you don’t have to!

    SPX stands for I have no idea, but it introduces some new bosses and apparently changes up the dialog considerably.  There are some balance tweaks, and overall it’s a harder experience.  Everyone is weaker except Stragus’s Blue magic, which is significantly stronger.

    But it has nothing on BA Edition, or “Balance Adjustments.”  Short of making a pure kaizo game, this is probably the hardest FF6 hack out there.  Almost every boss in the end-game has some gimmick, and, wow, are there hordes of new bosses.  And Mogu’s Dances now function similarly to Final Fantasy V’s !Terrain from Geomancers.

    In both versions, there are no Esper level up bonuses, and a few spells have been modified, removed, or added.  Good luck!

    This post has been viewed 4 time(s).

  • Achievements for FFVI: SPX Version

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    Achievements for Final Fantasy VI: SPX Version have been released courtesy of solidification. Click on the box art to access the achievements.

    Writes solidification:

    You ever ask yourself, “Hey, we have a Japanese-only FF4 set for WSC. Why not something similar for FF6?” No? Well, now you don’t have to!

    SPX stands for I have no idea, but it introduces some new bosses and apparently changes up the dialog considerably. There are some balance tweaks, and overall it’s a harder experience. Everyone is weaker except Stragus’s Blue magic, which is significantly stronger.

    But it has nothing on BA Edition, or “Balance Adjustments.” Short of making a pure kaizo game, this is probably the hardest FF6 hack out there. Almost every boss in the end-game has some gimmick, and, wow, are there hordes of new bosses. And Mogu’s Dances now function similarly to Final Fantasy V’s !Terrain from Geomancers.

    In both versions, there are no Esper level up bonuses, and a few spells have been modified, removed, or added. Good luck!

    This post has been viewed 13 time(s).

  • Achievements for SaGa 3: The Ruler of Time and Space – Shadow or Light

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    Achievements for SaGa 3: The Ruler of Time and Space – Shadow or Light have been released courtesy of TheMysticalOne and solidification. Click on the box art to access the achievements.

    Writes TheMysticalOne:

    Join a ragtag group of orphaned heroes from the future (plus one childhood friend from the present) as they mix crystals, transform, and summon their own past, present, and future selves in an effort to save their time from…frankly a swathe of horrifying eldritch abominations and a terrible flood caused by what appears to be a giant pot in the sky. Can they change their future?

    SaGa 3 is a remake of the Game Boy game–released as Final Fantasy Legend III in the US–that updates the gameplay to be more in line with the rest of the SaGa series and adds all new events and systems.

    This exciting new set published by TheMysticalOne and solidification is sure to entertain you for hours!

    This post has been viewed 11 time(s).

  • SSF2: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Super Street Fighter II: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/leveling” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 is available for support.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate fighters!

    For each match victory you earn, you will gain one level, shown at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 175.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them.

    The bonuses currently don’t apply to throws.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and briefly change Stereo to monaural.

    Only the 1P side is currently supported.

    The game now defaults to the fastest speed setting of three stars rather than the slowest speed setting of no stars.

    Want to see the mod in action?

    So, what do you think? Which of the six original iterations of Street Fighter II is your favorite? Which port do you like playing on most?

    This post has been viewed 39 time(s).