Category: roundup

  • Pure Chaos Compared

    Whirlwind Family of Mods

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    This table summarizes the Pure Chaos playstyle as offered by the Whirlwind family of mods of Final Fantasy I-VI.

    Note that “⏯” represents a feature that can be toggled in game.

    ModConfig MenuChest RandoShop RandoEnemy RandoBonanza1Job Rando
    Headwind
    Upwind
    Crosswinds
    Downwind
    Whirlwind
    Tailwind
    1. Random bonus drops after each battle. ↩︎

    This post has been viewed 24 time(s).

  • Series Showcase: No Random Encounters

    Whirlwind Family of Mods of Final Fantasy

    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here. You can also follow him on YouTube.

    Final Fantasy VI: Tailwind (SNES)

    Hold A for random encounters.

    Final Fantasy V: Whirlwind (SFC)

    Hold A for random encounters.

    Requires game clear and Encounters OFF in Config.

    Final Fantasy IV: Downwind (SFC)

    Hold B for random encounters.

    Final Fantasy III: Crosswinds (FC)

    Hold B for random encounters.

    Final Fantasy II: Upwind (FC)

    Hold B for random encounters.

    Final Fantasy: Headwind (NES)

    Hold B for random encounters.

    So, what do you think? What’s your take on random encounters in JRPGs today? Comment below, or come check us out on Discord.

    This post has been viewed 17 time(s).

  • Which Final Fantasy Should I Play First?

    A Guide for Series Newcomers

    For clymax’s projects, click here.
    This piece reflects the personal opinion of clymax only. It does not necessarily reflect the opinion of the FFV Central community or of any of its members.

    It can be daunting to know where to start as a newcomer to the series in this day and age.

    Enter ports, re-releases, and mods into the fray, only complicating matters further.

    This post covers the series up to Final Fantasy X. Entries beyond Final Fantasy X can be the subject of a future post.

    Banner credit: Genki_JPN on Twitter.

    Where Should You Start?

    With the following recommendations in hand, a new player can jump in with the very first entry in the series, Final Fantasy, before taking on the rest of the series in release order.

    If open-world chest rando is not desired as a mod theme, a new player can instead start with Final Fantasy III on the PSP before taking on subsequent entries in release order. This skips both Final Fantasy and Final Fantasy II.

    EntryVersionModMod Theme
    INESHeadwind+Open-World Chest Rando*
    IIFCUpwind+Open-World Chest Rando*
    IIIPSP (3D Remake)
    IVSNESUltima PlusExpansion
    VSFCWhirlwind+New Modes Galore
    VISFCT-EditionExpansion
    VIIPSXComprehensive ATB EnhancementATB
    VIIIRemastered
    IXPSXComprehensive ATB EnhancementATB
    XHD Remaster

    + The post author is also the hack author, so take the recommendation with a grain of salt. Also, these are private mods only available via an event or via Game Jolt.
    * Only if a heavily modernized and more chaotic version is desired. A loose patch may be available to turn off chest rando: place a help request in our Discord for assistance.

    So, what do you think? Which entry and version would you recommend newcomers start with? Would you recommend a mod? Comment below, or check us out on Discord.

    This post has been viewed 52 time(s).

  • Eight Thematic Mod Types Explored

    For NES and SNES

    For clymax’s projects, click here.

    This post explores eight types of mods for Nintendo consoles spanning the third and fourth generations of game consoles.

    Note that external mods aren’t covered in this post. Examples include randomizer websites, achievement sets, HD texture packs, widescreen mods, Archipelago integrations, and Lua scripts.

    Comparison Chart

    See the Legend table further below for type descriptions.

    RankTypeSystem(s)Modder(s)
    1ConversionNES to SNESinfidelity
    2ConversionNES to SNESRumbleminze
    3TranslationNES, SNESGideon Zhi
    4Super Acceleration 1 (SA1)SNESVitor Viela
    5FastROMSNESkandowontu
    6MSU-1SNESCubear
    7Save/LoadSNESBillyTime! Games
    8Save/LoadNES8-bit fan
    9Self-RandoNES, SNESclymax
    10LevelingNES, SNESclymax

    Legend

    RankTypeDescription
    1ConversionPorting a game from one system to another
    2TranslationTranslating a game from Japanese to another language
    3Super Acceleration 1 (SA1)Improving performance by retargeting certain operations to run on an acceleration chip
    4FastROMImproving performance by activating a higher speed of ROM access
    5MSU-1Adding support for CD-quality audio
    6Save/LoadAdding support for save files
    7Self-RandoAdding an internal randomizer
    8LevelingAdding a leveling system

    So, what do you think? Do you know of a mod type that should be added to or removed from the list? Which listed mod type is your favorite? Comment below, or come check us out on Discord.

    This post has been viewed 42 time(s).