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  • New-Player Events

    Final Fantasy Modding Communities

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    This post explores events catering to new players and pertaining to mods of the Final Fantasy series.

    Events based on vanilla games are not included in this post but are covered in other posts such as this one here.

    For FF randomizers compared, see here.

    1. Whirlwind Four-Job Fiesta

    When: every summer

    Target: speedrunners, challenge runners, or casual players (different divisions for each)

    Base games: FFV (primary), FF I-IV and VI (secondary)

    Commitment: single run streamed or recorded (depending on division), with a run estimate of 2 hours

    Host: FFV Central

    Since: 2025 (event), 2024 (randomizer hack)

    Per FFVC event host clymax, for more info, see here.

    2. Moogle Cup by Worlds Collide

    When: continual based on enrollment

    Target: aspiring racers

    Base game: FFVI

    Commitment: mini-tournament

    Host: FF6WC

    Since: 2024 (event), 2020 (randomizer)

    Courtesy of Worlds Collide administrator doubledown:

    Are you a brand new Final Fantasy VI: Worlds Collide player looking to dip your toes into the exciting world of racing? Want to learn the ropes from seasoned veterans who are willing to share with you their greatest racing tips and tricks? How about making some great new friends and connections in a terrific community, and maybe earning a bit of glory along the way?

    Introducing the Moogle Cup, an ongoing series of mini-tournaments where we pair new or learning racers with mentors from the community to provide coaching and guidance. In the Moogle Cup, you’ll engage in some friendly competition with your fellow moogles, all of whom will have some of the game’s best racers riding shotgun to help everyone be the best moogle they can possibly be!

    A new Moogle Cup runs whenever there are enough sign-ups and mentors to hold the event, so sign up now to reserve your spot. Full details, including rules, sign-ups for racers, and sign-ups for mentors, can all be found on the [Moogle Cup Discord] channel. Don’t miss out!

    https://tinyurl.com/MoogleCupRules

    3. Duck Bootcamp & Derby by FFR

    When: January

    Target: aspiring racers

    Base game: FF

    Commitment: January training, February tournament

    Host: FFR

    Since: 2020 (event), 2016 (randomizer)

    Via FFR administrator DarkmoonEX:

    Hey there, FFV fans. Next week is the official start of the Final Fantasy Randomizer New Player Program, the Duck Bootcamp 2026: Duck to the Future. The FFR Team has been hard at working cooking up a solid program for you. The kick off will be on Sunday, January 4, at 9:00 PM with the 101 Class reveal stream. From there we’ll have six weeks of training for you to go through and learn everything about FFR.

    The weekly schedule will be:

    • Sundays: 100 Level Class Debut at 9:00 PM EDT on RPGLB Twitch
    • Monday Mornings: 100 Level Async Race Opens at 10:00 AM EDT on FFR Discord
    • Monday Evenings: 100 Level Class Race (Different Seed, Open to All) at 9:00 PM EDT on RPGLB Twitch
    • Wednesdays: 200 Level Class Debut 8:00 PM EDT on FFR Twitch
    • Thursday Mornings: 200 Level Async Race Opens at 10:00 AM EDT on FFR Discord
    • Thursday Evenings: 200 Level Class Race (Different Seed, Open to All) at 8:00 PM EDT on FFR Twitch
    • Fridays: Vod Reviews on FFR Twitch

    Full details are available on the FFR wiki. And once you’ve gone through your training, the Bootcamp will be followed by the Duck Derby, our new player tournament, in late February.

    We hope to see you there!

    4. Tellah’s Trainees by Free Enterprise

    When: ongoing

    Target: aspiring racers

    Base game: FFIV

    Commitment: 8 weeks

    Host: FF4FE

    Since: 2025 (event), 2018 (randomizer)

    Courtesy of FF4FE’s Wrexsoul:

    It is my pleasure and honor to announce the return of the Tellah’s Trainees Club! After a notable hiatus, the introductory club for new players is active once again. However, it wouldn’t be much of a return without some notable fanfare, would it?

    The Tellah’s Trainees Club has recruited some new leaders from the community to assist in broadening its scope and experience, two of whom were graduates of the original Tellah’s Trainees program. RobsatPlays and Drinks Glue have elevated the knowledge base and perspective of the future direction of the Club, having experienced it firsthand when it was formed. Currently, they are working alongside FE veteran BeautyInDiscovery to develop and unveil a competitive season format to add to the instructional curriculum of Tellah’s Trainees.

    For those with exposure to the World Collide community, its origin draws influence from the Moogle Cup and should be quite exciting!

    In addition to the upcoming season format, we wanted to broaden our scope so that graduates and veterans could have a more active role in the Club. While they continue to be instrumental in its success by providing tips and insight on the seeds, as well as answering questions from our newbie runners, it was time to have something else to help our up-and-coming runners continue to grow. So, to accommodate this, the Club has new site for information! Tellah’s Trainees Club Site

    The website will replace the previously used Google Sheet that housed all the flagsets for the curriculum that allowed those runners who joined the community after the rotation began to catch up. However, the site is much more than that! It includes intermediate flagsets that introduce other flags and club flagsets, as well as allow our fresh graduates to try out some previously used tournament seeds. Want to really stretch your knowledge? Try one of our rolled seeds in the Advanced section curated by our community that will have you muttering to yourself as you fight through adversity to complete the seed.

    So, I welcome both new players and veterans alike back to the Tellah’s Trainees Club and to be on the lookout for announcements of the upcoming season format, as well as our first seed in the new rotation!

    This post has been viewed 31 time(s).

  • Manual Trance Mod Released

    For Final Fantasy IX on PSX

    You can find the RHDN publication here.

    Writes the hack author, YerekRavein:

    This is a pretty simple mod. It does two things:

    1. Trance no longer triggers automatically. You can enter it manually via pressing r2 while the character whose menu is open’s trance gauge is full.
    2. To facilitate this Maelstrom now just reduces HP to 1.

    The latter was done since the code has to go somewhere.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 9 time(s).

  • Event Badges Available

    For Player-Hosted Events

    Under a new pilot, players interested in hosting an event for other players in the FFV Central community can award an event badge to players participating in the event.

    Depending on the event, the event badge can take the form of a regular achievement badge and/or an actual event badge.

    In some cases, participating players can earn both badges in the same event.

    Interested hosts are welcome to stop by our Discord for more details on how to get started.

    For some of our current badge offerings, see here.

    This post has been viewed 9 time(s).

  • New Graduate epigonone

    Hacking Academy of FFV Central

    FFV: Enhanced Battle Monitoring

    The FFV Central community congratulates the newest graduate from our Hacking Academy pilot.

    Known for his spritework in the Canon Remaster Style Pack for the FFIV Ultima Plus online patcher, epigonone’s following hack idea was approved for entry into the Hacking Academy:

    HP/MaxHP – ATB Bar

    A hack that adds the max HP in battle, while still showing the current HP and ATB meter, like the one that’s available on some other hacks. FF4 Ultima for example.

    Preview from Eventual Demo:

    Here are just some of the bonus features added in the eventual submission of the hack for academy review:

    • Distinguish MP damage and MP heal via color
    • MP display in main battle menu
    • Color-coded HP, MP, and ATB variants
    • Character status color and label cycles
    • Pageable tooltips in battle

    Thanks to xJ4cks for the playtesting and excellent coverage of some of the features on his blog here.

    More details on this academy hack to come.

    Badge Awarded:

    This post has been viewed 38 time(s).