Blog

  • PSA: Why Streamer “Going Live” Announcements Turn into Link Spam on Discord

    Discord Moderation Tips and Tricks

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Note: the following reflects the personal opinion of clymax and not any other member of the FFV Central community or the community as a whole.

    Excerpt of the self-promo channel of an undisclosed Discord server:

    That’s right, we now have a link graveyard of a self-promo channel.

    Not only do stream VODs largely get deleted by Twitch in a matter of weeks, but the stream links don’t even link to the VODs in question.

    If you’re a creator of high-effort videos like the one in the next picture, would you bother posting in such a channel?

    Spend months making and editing your video, and within a matter of hours, your video is lost in a sea of going-live announcements. Yay!

    Solutions for Discord Moderators

    First, effort videos and stream plugs should never be in the same channel. Give each its own channel.

    Second, in the channel for stream plugs, consider doing one of the following:

    • Only allow YouTube links in going-live announcements. YouTube livestreams double as the link to the eventual VOD. But this won’t work for Twitch-only streamers.
    • Require Twitch-only streamers to edit their going-live announcement with the Twitch VOD right after their stream ends. New problem: enforcement headache aside, this won’t work when most Twitch VODs expire.
    • Only let Twitch streamers plug their channel once. Basically, have a “stream channels” Discord channel, not a “streams” Discord channel.
    • Or, require them to delete all prior going-live plugs before posting a new one.

    In addition, consider also limiting each streamer to a single plug per series. So if they are playing a long RPG that takes a hundred streams, they can only plug it once.

    Finally, consider using a forum channel instead.

    So, what do you think? What’s your Discord gripe? Comment below, or come check us out on Discord – where you won’t find such a link graveyard, of course.

    Related Post:

    This post has been viewed 0 time(s).

  • “Super ZSNES” Project Announced

    GPU-Enabled Successor by Original Development Team Behind ZSNES

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Announcement trailer courtesy of Zophar:

    Says reviewer Modern Vintage Gamer:

    The two original developers of ZSNES zsKnight and Demo are back!

    Introducing Super ZSNES.

    Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what’s new, and then some of what goes beyond.

    In today’s episode we take a closer look at the inner workings of Super ZSNES, and discuss why I think it is a very exciting breakthrough in 16-bit tile-based emulation.

    Unlike its predecessor, this endeavor appears to be a closed-source Unity project.

    The emulator is available here. You can support the development effort via Patreon here.

    Related Post:

    This post has been viewed 21 time(s).

  • Spotlight: Tsushiy’s Projects

    JRPG Romhacks

    You can follow Tsushiy-san’s work via his project forums or YouTube.

    1. Final Fantasy VI: T-Edition (SFC)

    English fan translation courtesy of Mato and maintained by Kain Stryder here.

    2. Final Fantasy IV: T-Edition (SFC)

    English menu translation here courtesy of Kain Stryder, Lazarus_DS, and Serity.

    3. Dragon Quest IV: T-Edition (SFC) (DQVI Hack)

    English translation not yet available. Would you like to help translate this mod? Come by our Discord to discuss.

    FF6 x FF2 Project Under Consideration?

    See the project thread for the latest updates in Japanese.

    Related Post:

    This post has been viewed 48 time(s).

  • FFVI: Turn-Based Released

    Romhack of Final Fantasy III (SNES)

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Turn-Based mod of Final Fantasy III on SNES has been released courtesy of clymax.

    The mod is unofficial and unaffiliated with Square Enix.

    Release Build: Features

    You can find the release on Romhack Plaza here.

    Battles are now in turn-based mode.

    No more Active Time Battle (ATB) system.

    Due to the way the mod interacts with the vanilla game engine, passing turns between characters with a full ATB bar still advances enemy ATB slightly.

    Development Build: Features

    You can now toggle turn-based via the config menu. The default setting is on.

    The sound setting was repurposed, so this setting now controls both turn-based and sound.

    A demo of the mod is below.

    So, what do you think? What’s your favorite battle system in the Final Fantasy series? Comment below, or come check us out on Discord.

    Related Posts:

    This post has been viewed 29 time(s).