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  • Simple Chemist Mix Guide

    For Final Fantasy V (SFC)

    You can follow Ivor Biggun via YouTube.

    The Chemist is one of the most powerful jobs in the entire game, having some knowledge of just a few of the many mixes will carry you a long way even with some of the worst job compositions. This short guide only intends to cover the most vital mixes, though I’ll attempt to cover as many as I can.

    Mix #1: Dragon Power

    Image Source: Final Fantasy Wiki

    Dragon Power is bar none the best mix in the game, the added bonus of it is that it’s stackable meaning it can be used more than once. The combination boosts the level of the selected party member by 20, which increases your damage output tenfold. 3-4 of these will easily have you breaking the damage cap, trivialising every boss fight you might have.

    This mix requires a Potion and a Dragon Fang, the former easily purchasable in about any shop through all three of the game’s worlds and the latter can be farmed from Mini Dragons (World 1), Drakenvale’s Zombie Dragons (World 2) and the Interdimensional Rift (World 3/Merged World). Zombie Dragons are the best way to grind for them, being undead allows you to easily make use of jobs like the Bard with the Requiem’s Song to make short work of them, or the Apollo’s Harp if you’re in World 3.

    The much more cheaper and available alternative is Samson’s Might, requiring only a Holy Water (Revivify in some translations) and an Antidote. It effectively functions the same as Dragon Power but only gives 10 levels instead of 20, though it still serves as a reliable and cheap alternative.

    Mix #2: Giant’s Drink (Goliath Tonic)

    Image Source: Final Fantasy Wiki

    Another mix that utilises Dragon Fangs is the Giant’s Drink, which is the combination of a Dragon Fang and Elixir. This combination doubles the HP of the selected party member, and serves as another very vital mix to keep in the back of your mind especially for parties with low health pools who are going against bosses that can wipe them out easily, such as Neo Exdeath’s Almagest. Elixirs can be farmed from Crystal Dragons in the very end of the Interdimensional Rift just before you face Exdeath, refer back to the previous entry for tips on grinding Dragon Fangs.

    Mix #3: Kiss of Blessing

    Image Source: Fandomspot

    While best known as being a SFC/SNES exclusive bug allowing players to skip Exdeath’s second phase, it also boasts itself on being one of the best mixes for parties with a strong physical attacker. By combing a Maiden’s Kiss and a Holy Water, your selected party member will be berserked, given haste, AND given image. This easily makes your best fighters near unkillable, with only the setback of them being stuck in a berserker state. Though it seems situational, this mix should never be slept on when you want easy and fast damage during a tough boss encounter.

    Mix #4: Resurrection

    Image Source: Final Fantasy Wiki

    Here’s a mix that requires no grinding on specific enemies or anything of the sort, the Resurrection mix. By combining a Potion and a Phoenix Down, you can give your KO’d party member a complete restore at a cheap cost! No need to manually revive them with a regular Phoenix Down and then heal them, now you can do it in one fell swoop.

    Mix #5: Life Shield

    Image Source: Final Fantasy Wiki

    Have you ever been instantly killed and thought it was completely unfair? Well the chemist once again proves its effectiveness as it has a mix to deal with that as well! By mixing a Phoenix Down and a Holy Water, you’re now immune to any form of Instant Death attack, on the side you also gain an immunity to Gravity attacks!

    “But”, you may be asking, “how many more mixes are there really?” and to that I say far too many for me to cover in this short blogpost. However, if you’d like to know more with an added visual guide and commentary, the Final Fantasy V Youtuber Suprapika has an excellent video covering many of them, including all the best ways to farm the necessary ingredients. His video can be found below.

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  • Wii Series Speedrunning to Speedrun.com: Reinstate Creative Commons

    Open Letter in Response to Recent Changes in Terms of Use

    Background:

    Original Letter: https://x.com/cyndifusic/status/2107281580700164503

    For archival purposes, a mirror of the open letter follows.

    October 5, 2026

    To: support@speedrun.com

    To the staff of speedrun.com,

    This email comes from the community leaders of Wii Series Speedrunning. We handle a series of 12 “Wii”-branded games including ones like Wii Sports and Wii Play, and we’ve been using your website for over a decade. So we remember what you said in 2021, when you reversed the first removal of Creative Commons licensing from our run data. You said you “strongly believe in SR.C as an open platform for use by communities”, and that you “see it as [your] job to keep this information available online forever”. After nearly 200 comments on your terms of use update, it’s evident the broader speedrunning community overwhelmingly disagrees with your new definition of “available”. We are no different.

    The prominent explanation you provide is that the world has changed. People are scared about how generative Al services have reshaped the online world, and speedrunners are at the forefront of that apprehension. So naturally, that’s where you’ve steered the conversation. Sadly, you say, Creative Commons was a dream of a different time, one where Al bots weren’t harvesting all our data. But what exactly were we supposed to do about that before? You’re a couple years late. We’re all dealing with the growing compromise of our personal information, including things frankly far more pressing than how fast we completed a round of 9-hole golf. Even beyond that, as people have begun to vocalize in your comments, Al companies don’t care about licensing policies, and in fact often intentionally ignore them. One user even likened your copyright to “a cardboard sign saying ‘bots go away’”. Upon a closer read of your post, other lines start to jump out more, such as “putting leaderboards on another site or scraping them now needs our okay first”. Hey, wait a minute. Putting leaderboards on another site? What does that have to do with any of this?

    This is the elephant in the room, and there’s no more time to talk around it. You have competition. Particularly, the continued development of therun.gg has changed speedrunning, and you’re well aware of the recent beta launch of their own leaderboard system. Over the past two weeks, we’ve been working behind the scenes with therun developer Joey to test his leaderboard maintenance features with our games. The games we oversee are unique in nature from most traditional speedrun category schemes, and have unique needs. Joey has gathered more feedback on those needs in a matter of days than speedrun.com has in years. And it’s not just us – the writing’s been on the wall for a while. With features like real-time LiveSplit integration and race interfaces, therun is building a dream for speedrunners. We know this is what you’re talking about in your safeguards against “substantially similar” websites to your own. What you’re offering instead are vague allusions to “new services”. No information has been provided about what you might bring to the table, besides that it’s planned for “coming years”. It is hard for us not to see this as a platitude rather than a proficient attempt to catch up with the modern era of speedrunning. To suppress modern speedrunning services in spite of that is something we cannot stand behind.

    Beyond the existence of any competitor, the most important piece of criticism is the disservice to every individual user of your website. All of us are capable of evaluating the landscape of the modern internet. In our corner of it, the absolute freedom of information between every user and community has been foundational for as long as speedrunning has existed. Of course we know we individually own our runs – that is not adequate. We do not feel any differently about this in 2026 than we did in 2021, or in 2013 when the site was founded.

    We, the organizers and moderators of Wii Series, believe strongly in the future of speedrunning, with new events on the horizon and the upcoming release of Nintendo Switch Sports Resort. If your terms of use stay the same, it is our express opinion that this future is incompatible with speedrun.com.

    Sincerely,

    Kataryn (cyndifusic), and:

    – The Wii Series Speedrunning Admin Team:
    cyndifusic, SMMidi, Plyd, dragonz, and CringeDaisy;

    – The Wii Series Speedrunning Event Organizers:
    SMMidi, Dqwavious, Plyd, MineXeniM, and cyndifusic;

    – The Wii Series Speedrunning Leaderboard Moderators:

    Wii Sports: Plyd, EmoadNomad, MrJimmysteel25

    Wii Sports Resort: dragonz, Alaskaxp2, Benson, EmoadNomad, Zennan

    Wii Sports Club: CedrikPle, EmoadNomad, Jonasty

    Wii Play: cyndifusic, JayWaaking, Artemis, CedrikPle, SMMidi, Th3on3C

    Wii Play: Motion: CedrikPle, JayWaaking, SMMidi

    Wii Fit (Plus): dragonz, CountGooby

    Wii Fit U: Cedrik Ple, TehWhack, dragonz

    Wii Party: AdamLikeScars, Randomno, AmunSR, Zennan

    Wii Party U: Cedrik Ple, TehWhack, Sowedu

    Wii Music: 8vaLuigi, GaryJ, Shockwave TLS

    Wii Chess: dragonz

    Nintendo Switch Sports: Fleptypaper, theriverp, JadenPlayz, Major_tom

    Multiple Wii Series Games: dragonz, ronan

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  • FFR Rando Marathon: Winter 2026

    Presented by Final Fantasy Randomizer

    The Winter 2026 edition of the FFR Rando Marathon has been announced by FFR admin DarkmoonEX.

    Says DarkmoonEX:

    Hello Everyone!

    December 3rd to 6th, the Final Fantasy Randomizer (FFR) community will be hosting the fifth annual Winter FFR Rando Marathon to raise money for the South Carolina Firefighters’ Burned Children’s Fund Foundation, a charity dedicated to easing the recovery process for pediatric burn patients and their families in South Carolina. 100% of all proceeds will go to the charity.

    The marathon will run from December 3rd @ 10 AM EST to December 6th @ 11:59 EST.

    Regarding the marathon format, DarkmoonEX continues:

    All randomizers are welcome to submit runs. Every marathon has been a wonderful mix of amazing communities/randomizers that always show up to support the marathon and new ones that join us for their first time, and we can’t wait to see who will be helping us raise money for the BCF in December!

    Over the last 5 years we have been so grateful to raise over $60,000 for charity, and hope that you can be a part of such an amazing event.

    Submissions are open now through October 31st, 2026 @ 11:59 PM EDT.

    For more info, see the resources below. If you have any questions, you can find an FFR rep on the FFVC Discord or on the FFR Discord. You can also reach out to clymax.

    Resources

    Volunteer form for submitting runs for the event [link]

    Rules and Guidelines [link]

    SC Firefighters’ Burned Children’s Fund [link]

    FFR Twitch [link]

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  • Romancing SaGa (WSC) English Fan Translation Released

    WonderSwan Color Port Never Translated in a Quarter Century

    You can follow Ivor Biggun via YouTube.

    Do note: This Translation Patch was made with AI, more information below!

    Romancing Saga’s 2001 Wonderswan Color Port has received a fanmade English Patch at last! The Japanese exclusive handheld device debuted in 2000 and Square immediately got to work on releasing the 1992 Super Famicom JRPG to the system, completing it by 2001.

    Posted on Reddit by user u/gio-74, the author states:

    The English script is based on the SNES English translation of Romancing SaGa by DDSTranslation (v1.2, 2016): Japanese to English translation by Eien Ni Hen, programming by DDSTranslation, special thanks to Alex W. Jackson. That patch is in turn based on the 1998 Trans-Dimension translation by Shujin-Rik, Hakai and Musashi, with F.H. (Frank Hughes), Tamahome, Hoky and MakoKnight. Their lines were matched to the WonderSwan script and adapted where the remake changed or added text; the scenes that exist only on WonderSwan were translated from the Japanese. All credit for the original English goes to them.

    The author also stated that Artificial Intelligence had been used in the making of the translation, the report linked below goes into further detail.

    The report can be read here:

    What’s new over the SFC Original?

    The Wonderswan Color boasts much superior technology to the Super Famicom, which had hindered the original 1992 release due to size limitations. Much of the cut or axed content returns in the WSC version which has now been made readily available for English speakers!

    The IPS file can be downloaded here: All credits to their respective authors. The Reddit post with the original poster’s commentary can also be found here:

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