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  • FFIV – Ultima Speedrun by MarthSR

    Final Fantasy VI – Ultima Any% No 64

    For more on the latest edition of the Ultima mod for Final Fantasy IV, see here.

    You can follow speedrunner MarthSR via Twitch, YouTube, or SRC.

    With the launch of the leaderboard for Final Fantasy IV – Utima on Speedrun.com (SRC), we at FFV Central are delighted to celebrate the inaugural speedrun of the new leaderboard.

    The speedrun submission is here, or see the video embed below.

    Ultima Any% No 64 in 3:46:25

    Date: November 22, 2022

    So, what do you think? Is Ultima a mod you’d consider picking up for speedrunning? If so, what are you waiting for?

    This post has been viewed 15 time(s).

  • Berserker ATB Fixes Released

    For Final Fantasy V (SFC)

    RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII (TBA). When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.

    Writes RoSoDude:

    FF5’s Berserker is always slowest to engage the enemy, yet it has nothing to do with its Agility stat penalty. Rather, the Berserker (or any character under the zombie/confuse/berserk status) runs on its own ATB system, which can desynchronize with normal ATB under the following conditions:

    • Battle start, where Berserkers receive a noticeable penalty to initiative
    • Revival from death or removal of petrify status, upon which the Berserker can suddenly attack
    • Due to the slow status, which does not affect zombie/confuse/berserk characters as much as it should

    These discrepancies are hidden from the player as the Berserker does not show its turn progression in the ATB gauge display, but they nonetheless impact the Berserker’s utility and make its behavior difficult to understand.

    This patch aligns berserk ATB with normal ATB, such that the Berserker can gain first turn initiative in battle if they are built to overcome their Agility penalty, and they do not suddenly attack when revived or unpetrified. Berserk characters are properly hindered by slow, as are zombified or confused characters. Berserk characters reveal their turn progression in the ATB gauge display, while characters under the zombie and confuse status still have their true ATB hidden.

    The patch incorporates/replaces Inu’s kiss of blessing exploit fix (for any hacks that use bit 6 on monster data 25). Source files for assembly are included as a reference for other modders.

    You can now get the patch via Romhack Plaza here or via RHDN here.

    So, what do you think? Comment below, or check us out on Discord.

    This post has been viewed 45 time(s).

  • Life Force NES to SNES Port

    Plus MSU-1 Support for CD Audio

    Rumbleminze, a fan of all things retro tech, is co-author of the Kid Icarus Randomizer romhack and whose recent work includes porting NES games to run natively on the SNES. You can follow these and other projects via Rumbleminze’s IAGithubYouTube, or Ko-Fi.

    Writes Rumbleminze, the port author, in his release post:

    Excited to release version 1.0 of my SNES port of the NES game Life Force! A classic Konami Shoot-em-up, now with no sprite flicker, no slowdown, FIVE sick CD Quality soundtracks . . . 8 palettes, difficulty selection, and optional lives adjustment!

    This post has been viewed 19 time(s).

  • Four-Job Fiestas Compared

    Final Fantasy V Challenge Events

    For more info on the Whirlwind (Four-Job) Fiesta event, see here.
    For the Whirlwind family of mods, click here.

    For current event standings, click here.
    For clymax’s projects, click here.

    Logo credit: FourJobFiesta.com.

    All data as of June 2025.

    Original Four Job Fiesta (FJF)Four Job Fiesta (FJF)Whirlwind Four-Job Fiesta (WFJF)
    HostRevenant KiokuSutarionclymax
    PlatformFourJobFiesta.comRetro AchievementsFFV Central
    Platform history12 years13 years1 year
    Platform community size (Discord)~2,500~20,400~300
    Event edition15th3rd1st
    Successful participants last edition122 (20111)126n/a
    WhenSummerSummerSummer
    Compatible with original FJF
    Fundraising for charity
    Four jobsTotalTotalPer character
    Event natureChallenge runChallenge runSpeedrun competition (Division I); challenge run (Division II);
    custom challenge (Division III);
    bonus
    (Division IV)
    LeaderboardSpeedrun.com
    Team portion
    Supported version(s)SFC, PSX, GBA, Pixel Remaster (various)GBAWhirlwind dev build (SFC)
    EnrollmentOpen to website usersOpen to website usersOpen to qualified Discord members; subject to enrollment limit
    RequirementsLegally obtained gameLegally obtained gameLegally obtained game; qualified access to mod’s dev build
    SeedingRandomRandomChoice of community seed, player seed, or auto-rando seed
    Job rollingWeb appEvent staffWhirlwind mod
    Job enforcementSelf-enforced by playerAchievement logic counts jobs with ABP but cannot check job rollsWhirlwind mod
    SubmissionScreenshotScreenshotLivestream, video, and/or input recording
    VerificationScreenshot verificationVideo verification
    Farming boosts2x-4x62x
    Open world
    Average run length20 hours20 hours2 hours
    Optional in-game modes or flags in eventRando job per level or per minute, vanilla early jobs or crystal jobs, open or closed world, permadeath, solo, blood moon, master, various rando toggles
    RewardRun noted on websiteEvent badge on websiteLeaderboard entry on SRC; vanity Discord role(s) for successful participants and top finishers; front-page banner for victorious community in team portion until next Fiesta; access to current Whirlwind dev build by certain qualified players; 3 hidden features unlocked in save file; access to bonus division
    Sample VODLinkLinkLink
    1. 2011 data is given, because FourJobFiesta.com stopped disclosing participant counts after 2011, showing only the total number of runs instead since. ↩︎

    So, what do you think? Comment below, or check us out on Discord.

    This post has been viewed 589 time(s).