With the launch of the leaderboard for Final Fantasy IV – Utima on Speedrun.com (SRC), we at FFV Central are delighted to celebrate the inaugural speedrun of the new leaderboard.
The speedrun submission is here, or see the video embed below.
Ultima Any% No 64 in 3:46:25
Date: November 22, 2022
So, what do you think? Is Ultima a mod you’d consider picking up for speedrunning? If so, what are you waiting for?
RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII (TBA). When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.
Writes RoSoDude:
FF5’s Berserker is always slowest to engage the enemy, yet it has nothing to do with its Agility stat penalty. Rather, the Berserker (or any character under the zombie/confuse/berserk status) runs on its own ATB system, which can desynchronize with normal ATB under the following conditions:
Battle start, where Berserkers receive a noticeable penalty to initiative
Revival from death or removal of petrify status, upon which the Berserker can suddenly attack
Due to the slow status, which does not affect zombie/confuse/berserk characters as much as it should
These discrepancies are hidden from the player as the Berserker does not show its turn progression in the ATB gauge display, but they nonetheless impact the Berserker’s utility and make its behavior difficult to understand.
This patch aligns berserk ATB with normal ATB, such that the Berserker can gain first turn initiative in battle if they are built to overcome their Agility penalty, and they do not suddenly attack when revived or unpetrified. Berserk characters are properly hindered by slow, as are zombified or confused characters. Berserk characters reveal their turn progression in the ATB gauge display, while characters under the zombie and confuse status still have their true ATB hidden.
The patch incorporates/replaces Inu’s kiss of blessing exploit fix (for any hacks that use bit 6 on monster data 25). Source files for assembly are included as a reference for other modders.
You can now get the patch via Romhack Plaza here or via RHDN here.
So, what do you think? Comment below, or check us out on Discord.
Rumbleminze, a fan of all things retro tech, is co-author of the Kid Icarus Randomizer romhack and whose recent work includes porting NES games to run natively on the SNES. You can follow these and other projects via Rumbleminze’s IA, Github, YouTube, or Ko-Fi.
Writes Rumbleminze, the port author, in his release post:
Excited to release version 1.0 of my SNES port of the NES game Life Force! A classic Konami Shoot-em-up, now with no sprite flicker, no slowdown, FIVE sick CD Quality soundtracks . . . 8 palettes, difficulty selection, and optional lives adjustment!
Open to qualified Discord members; subject to enrollment limit
Requirements
Legally obtained game
Legally obtained game
Legally obtained game; qualified access to mod’s dev build
Seeding
Random
Random
Choice of community seed, player seed, or auto-rando seed
Job rolling
Web app
Event staff
Whirlwind mod
Job enforcement
Self-enforced by player
Achievement logic counts jobs with ABP but cannot check job rolls
Whirlwind mod
Submission
Screenshot
Screenshot
Livestream, video, and/or input recording
Verification
Screenshot verification
Video verification
Farming boosts
2x-4x
62x
Open world
✓
Average run length
20 hours
20 hours
2 hours
Optional in-game modes or flags in event
Rando job per level or per minute, vanilla early jobs or crystal jobs, open or closed world, permadeath, solo, blood moon, master, various rando toggles
Reward
Run noted on website
Event badge on website
Leaderboard entry on SRC; vanity Discord role(s) for successful participants and top finishers; front-page banner for victorious community in team portion until next Fiesta; access to current Whirlwind dev build by certain qualified players; 3 hidden features unlocked in save file; access to bonus division
2011 data is given, because FourJobFiesta.com stopped disclosing participant counts after 2011, showing only the total number of runs instead since. ↩︎
So, what do you think? Comment below, or check us out on Discord.