FF5r English – Nov.19 to Nov.29, 2020 Version 1.0c
Installation: (1) Obtain an unheadered FF5j ROM. Not headered, and not translated. The compatible and tested version has a CRC32 checksum of C1BC267D. (2) Acquire FF5r from https://www.romhacking.net/hacks/1408/ (3) Install FF5r140.ips (not FF5r140h.ips) over your FF5j ROM. (4) Install this patch over your new FF5r140 ROM. (5) Play!
Important notes:
Enemies have two rare and one common steal. You can steal from an enemy until they have no items left (you can get everything). The second rare steal is the same item as the rare drop.
Some additional item icons were added not in the japanese FF5r, in order to hopefully better categorize items into light, heavy, etc.
Thanks to: s8fp98fd5k – Developed FF5r in the first place! RPGe – I borrowed heavily from their work. Their font, their English-supporting ASM hacks, and the main story dialogue were used directly, along with many combat messages, enemy names, spell names, etc. They’ve mostly been touched up or modernized where applicable. FlandreScarlet64 – Suggesting FF5r, playtesting, feedback. Kain Stryder – Translation of new content. Odym82 – Translation of new content. ScarabEnigma – Playtesting, provided an end-game save, feedback. Others at the FF6 Hacking Discord – Feedback on translations, playtesting. Tsushiy/FF6 T-Edition – Used some icons for grouping equipment.
Tested and working on: Snes9x 1.60 (Windows), bsnes v115 (Windows), ZSNES v1.51 (Windows) Snes9x EX+ 1.5.49 (Android)
Known issues:
In some emulators, the game may crash at the text in the intro. The only emulator this is known to occur on at the moment is a 3DS emulator.
The patches used are as follows. The descriptions are quoted from the text file included with the patches.
↓The following is from the “Final Fantasy V (SFC) Bug Fix Patch Set” created by Inu-san: ff5_fix_ext.ips This document summarizes the common parts of the program and the available space required for the fix. It is as follows: This is required to apply the patch file: – ff5_fix_item_evade.ips – ff5_fix_item_weight.ips – ff5_fix_powerdrink.ips – ff5_fix_reapply_item_element.ips – ff5_fix_reapply_item_state.ips – ff5_fix_swdslap.ips -ff5_fix_zombie_condemned.ips ff5_fix_core.ips We will update the system: – Modified to allow targeting the 8th monster. – Fixed an error in the process of determining which character can act first. – When an enemy monster sings a song that increases its stats, the stats of the wrong character will be affected. This fixes a bug that causes the value to increase. – Fixed the conditional branching for the monster party to affect numbers greater than or equal to 0x200. I will correct the condition. [1] – Updates the process for setting the monster’s name/parameters [2]. – Fixed the behavior of stalker handling to ignore monster 0xFF (blank). I will do that. [3] – If you reflect a message-displaying spell with Reflect, the message will no longer be displayed. This will fix the bug. [1] Special processing for a particular monster party Because the upper byte of the number is not being checked correctly, some numbers are affected. I did. [2] Monster 0xFF (blank) is always We will treat it as monster 0x00FF. Also, the number of each monster This ensures that it works correctly even if the higher bits are different. [3] This is necessary when dealing with stalkers with a party of fewer than 4 monsters. ・ff5_update_ability_menu.ips Like in FF5A, even if you haven’t learned any abilities, the Mimic’s ability This will allow you to set the tier. This is smarter than FF5A and will not affect the other tiers. When you change to Job, unnecessary ability menus will not be displayed. ff5_update_item_menu.ips In places like FF5A, where tents/cottages and teleportation are unavailable, It will be displayed in gray. ・ff5_update_kiss_of_blessing.ips The effect of Blessing Kiss will be changed so that it does not affect certain monsters. ・ff5_update_load_itemparam.ips We will update the functionality for reading numerical data for items. ff5_update_lv5_doom.ips The Level 5 Death attack will now not hit certain monsters. ff5_player_name.ips Like in FF5A, you can specify a default name when deciding the protagonist’s name. This will make it so. The default names are stored in $D15500 to $D15505 ( In the fault, the values are $20, $BC, $82, $FF, $FF, $FF (butts). ・ff5_update_speedup_nothing.ips This update improves the processing lag when monsters perform a “do nothing” action. ・ff5_fix_atomos_wormhole.ips During the battle with Atmos, characters who become incapacitated due to confusion are sucked in. This update fixes a bug that caused abnormal behavior. ff5_fix_auto_jump.ips Fixed a bug where the automatic action wait time for characters jumping was set to an incorrect value. I will correct it. (This will affect Lance of Cain) ff5_fix_berserk_jump.ips The handling of characters in berserk state when they jump or hide has been revised. I’ll do it. (This will affect Lance of Cain) ff5_fix_chemist_ending.ips The game freezes if there’s a healer character in the ending battle scene. We will fix the bug. ・ff5_fix_damage_overflow.ips A bug in damage calculation where the damage value overflows if it exceeds 65535. I will correct it. ・ff5_fix_damage_overflow_mp.ips In an attack that absorbs MP, if the result of (attack power – defense power) is negative, the damage value Fixed an overflow bug. Also increased the damage value cap to 9999. vinegar. ff5_fix_darkbow.ips Like in FF5A, the screen lights up when you successfully use the Dark Bow and Arrow. ・ff5_fix_dead_aegis_shield.ips Phoenix Using items like the tail can sometimes allow you to evade attacks while incapacitated, thanks to the effect of the Aegis Shield. I will fix the issue. ff5_fix_escape.ips Like in FF5A, you can escape before it’s your character’s turn. Also, the Berserker will be able to escape. This is because the Berserker is a chicken. Fixed a bug where attacking with a knife and then activating the escape ability would cause the game to hang. vinegar. ・ff5_fix_evade_animation.ips Fix the visual effect for dodging enemy attacks: – When the enemy performs a series of magic and physical attacks, there is a visual effect where you dodge them with a shield or golem. This update fixes a bug that prevented the effects from working correctly. – When the enemy performs a magic attack and a physical attack in succession, the visual effect of the Aegis Shield will be correct. This update fixes a bug that prevents the program from running properly. – When a combined effect (C5 xx yy) is performed, the Aegis Shield will be affected. This update fixes a bug that prevented nighttime special effects from working correctly. – Fixed a bug where the visual effects of the Aegis Shield were not applied to more than two characters. I will correct it. ff5_fix_evade_overflow.ips The result of the formula for hit detection and duration setting (level + correction value from song) is O Fixed a bug that caused barflow. ff5_fix_gaia_hammer.ips He wields two swords, equipping the Earth Hammer, Earth Bell, and Wind-Cutting Blade in his left hand and attacking. Fixed a bug where attacks would fail when the special effect of the left-hand weapon was activated after firing. Masu. ・ff5_fix_golem_protects_continuous_attacks.ips The Golem’s effect may not activate correctly when the enemy performs three or more consecutive attacks. This will fix potential bugs. ff5_fix_hide_escape.ips Even if all characters are hidden, the zombie state will be lower than the surviving characters. Fixed a bug where characters would not run away if a certain character was present. ・ff5_fix_hide_reveal_catch_and_release.ips This update fixes the following bugs in the Hide, Reveal, Capture, and Release mechanics: – Using these commands from the fourth ability onwards will cause abnormal behavior. We will fix the bug. – Using the “appear” command changes the behavior of the “hide” command’s target selection. I will correct the . ・ff5_fix_hp_leak_counters.ips Immediately after an ally’s counter action is decided, that character takes damage over time. This update fixes a bug where battles would stop progressing if a character became incapacitated. ff5_fix_ineffective.ips This update fixes a bug where hiding or jumping had “no effect”. A bug occurs where, if you are hit by an area-of-effect attack without having the necessary items, your item inventory ($27C6 to $27CC) will be erased. I will also correct that. ff5_fix_item_delay.ips This update fixes a bug where the waiting time before using an item would be an unexpected value. ff5_fix_item_evade.ips This corresponds to the evasion rate of head and body armor and accessories. Note: In FF5 and FF5A, the evasion rate of head and body armor and accessories is displayed on the menu screen. It only affected that. ff5_fix_item_transform.ips This will fix the so-called “item transformation” issue. ff5_fix_item_weight.ips If you change weapons/armor during combat, the equipment weight will be reset. ff5_fix_learning.ips The limit on the number of Blue Magic spells you can learn at once is “You can only learn up to the 8th Blue Magic spell.” “Kinai” allows you to learn up to 8 Blue Magic spells that you haven’t learned yet. I will correct it. ff5_fix_magical_weapon.ips When attacking with a weapon that uses magic-type effects (e.g., Staff of Judgment, Staff of Light), Fixed a bug where targets were treated as a whole, causing the magnification and hit rate to be halved. ff5_fix_mbarrier.ips This update fixes the issue where the magic barrier would repeatedly activate if the character was already in a shell state. ff5_fix_mbarrier_group.ips In the first attack, even if all allied characters are hit, only one will have a magic barrier. Fixed a bug that prevented the use of [the feature/tool]. Dependencies: Before applying, ff5_fix_mbarrier.ips is required. ・ff5_fix_mbarrier_reflect.ips This update will fix the issue so that the magic barrier will not activate even when under the Reflect status. Dependencies: Before applying, ff5_fix_mbarrier.ips is required. 0x0238a7: A0 -> 20 0x023b63: A0 -> 20 ff5_fix_mimic_meteor.ips This update fixes a bug where mimicking Meteor would consume MP. ff5_fix_mini_and_toad.ips When in dwarf or frog form, the effects of Berserk and Protect will not activate correctly. This will fix the bug. ・ff5_fix_monsters_magic_point.ips The enemy’s maximum MP should be set from the stored monster data, rather than being set to 9999. Change to this. However, if MP is 9999 or less, set the maximum MP to 9999. It is compatible with the unpatched FF5. ff5_fix_observe.ips The “Investigate” function will be modified to display enemy weaknesses as described in the game. ff5_fix_old.ips A bug where stats overflow due to aging, and enemy monsters’ attack power is reduced. This update fixes a bug that prevents the enemy from attacking. After the fix, the enemy’s attack power will be reduced to 0, and other abilities will be affected. The strength value will decrease to 1 (if the initial value is 0, it will not be changed). This specification is It is compatible with FF5A. ff5_fix_old_timer.ips Fixed a bug where silence/paralysis that occurred simultaneously with aging would not be cured. ff5_fix_possess.ips This update fixes a bug that allowed players to select a character who had been possessed and subsequently left the party. ff5_fix_powerdrink.ips The effect of Strength Potions will now affect normal weapon attacks. $2045 for “Attack power increased by the potion of power”, and $2044 for “Right hand and left hand attacks”. It will be treated as the “sum of forces”. Compatibility: If the combined attack power of the right and left hands exceeds 255, the attack power will be set to 255. This will affect the damage calculation for Goblin Punch (if it exceeds this value). ・ff5_fix_react_against_reflect-wip.ips Use magic on a character that is in Reflect state and a character that is not, and then use that magic Fixed a bug where attacking by reflecting part of the attack would prevent the enemy from retaliating. Note: This is a provisional version. It only prioritizes enemy counterattacks, so in the same situation, allies… The magic barrier will no longer activate. ・ff5_fix_reapply_item_element.ips A bug where rearranging items resets the attributes gained from magic effects. I will correct it. ・ff5_fix_reapply_item_immunity.ips This corrects the term “residual resistance.” ・ff5_fix_reapply_item_state.ips If you rearrange the items, the equipment’s status changes will be triggered repeatedly, so We will correct the “Mirage Vest replacement” setting. ff5_fix_return.ips A bug where using Return on an invincible character causes the screen to remain black. I will correct it. ff5_fix_return_se.ips This update fixes a bug where the background music would temporarily become quieter during the return animation. ff5_fix_roulette.ips This update fixes a bug that occurred when controlling enemy monsters to use the Death Roulette. ff5_fix_sandworm.ips This fixes the behavior of stalker handling in combat with sandworms. The following changes will be made: – Fixed a process that could cause the “hole” to disappear. – Fixed a bug where the number of defeated monsters increased by 7. After the fix, Sand War This counts as defeating only one Mu. Note: When fighting sandworms, the action to prevent them from dropping items is, Defeating 7 monsters (including 0xFF) resulted in them dropping an unintended item. This is likely a design feature to prevent that from happening. This action is unnecessary after the change is applied. ff5_fix_song.ips The following bugs related to singing will be fixed: – If you silence a character who is singing and then cancel the singing state, This update fixes a bug where ability scores would increase even when the user was not singing. – When the singing state is released by silence or muting, depending on the timing This update fixes a bug that causes the character to become unable to act. Note: The bug that causes ability scores to increase even when not singing applies to characters other than the first one. This occurs when you cancel the song. ff5_fix_specialty.ips This update fixes a bug where status effects caused by enemy special moves sometimes fail to occur. ・ff5_fix_spellblade_fire.ips If you use the imitation ability to use item No. 0 (blank) as a weapon, the magic sword F This update fixes a bug that caused the Fire effect to activate incorrectly. ・ff5_fix_spellblade_osmose.ips ・ff5_fix_spellblade_osmose_for_ff5_fix_damage_overflow_mp.ips Similar to FF5A, the damage cap for the magic sword Aspir will be set to 9999. Dependencies: If ff5_fix_damage_overflow_mp.ips is applied, Use ff5_fix_spellblade_osmose_for_ff5_fix_damage_overflow_mp.ips Please do so. ff5_fix_stuck_bug.ips When you dismount from an airship, wyvern, or chocobo at Guido’s Shrine or the Elder Tree, the mount This fixes the issue of items becoming unusable, also known as “getting stuck.” ff5_fix_stuck_teleport.ips – In the event where you move from Guido’s Shrine to the Ancient Library, the teleport destination is overwritten. I will. – Teleportation will be disabled on the following maps: 243(0F3): Exdeath’s Castle 7F 259(103): Chikatai 260(104): Chikatai 281(119): Cherub Village 282(11A): Kelger’s House, 1st Floor 283(11B): Kelger’s House, 2nd Floor 284(11C): Cherub village, inn 285(11D): Kelb Village Weapon Shop 286(11E): Cherub Village, Magic Shop 358(166): Moogle’s Cave 362(16A): Moore’s Great Head 364(16C): Elder Tree 366(16E): Moore’s Great Steward ・ff5_fix_target_all_magic.ips This modifies the counter to area-of-effect attacks. It no longer requires selecting an attack target before activation. Attacks that sometimes hit all enemies (e.g., Magic Lamp, Summon, Release, etc.) can also be countered. I will try to do so. ff5_fix_target_meteor.ips Fixed a bug where using Meteor when an attack target cannot be selected would cause it to hit an ally. I will correct it. (This will affect the battle against Odin) ff5_fix_twinlance.ips Fixes bugs related to Twin Lancer: – A bug where equipping the Twin Lancer in the left hand and attacking results in receiving two counterattacks from the enemy. I will correct it. ff5_fix_two_handed.ips During damage calculation, the two-handed flag in the item data determines whether the item can be wielded with both hands. Changes will be made to determine whether to use a two-handed weapon. Also, the two-handed flag will be checked for all weapons. We will do this. (Affects White Slayer) ff5_fix_uptempo_freeze.ips When the remaining time is counting down, set the background music for when you win a battle or when your party is wiped out. If the BGM tempo changes during a predetermined process based on the remaining time value, This update fixes a bug that caused the game to hang. ff5_fix_weak_category.ips Damage dealt when attacking with a weakness category will now be doubled. ・ff5_fix_weapon_change_freeze.ips If all item slots are full, changing weapons/armor will cause the game to hang. This update fixes a bug (cf. Note). Note: All item slots are filled, $CFD5 is 0, and currently equipped The game hangs when I change an item to a different type of item. ・ff5_weapon_change_counter.ips If you change your equipment while selecting a command and then perform a counter, the change will be reflected in the attack. The weapon’s effect (which doesn’t actually change until you select a command) is displayed. This will fix the bug that was present. ff5_fix_x-redirect.ips If you use Consecutive Magic after opening the Alchemy menu, the first cast of Consecutive Magic will be the one you selected. This update fixes a bug where the elephant would change to the target selected the second time around. ff5_fix_zombie_catch.ips This update fixes a bug that occurs when capturing enemy monsters in a zombie state. ・ff5_fix_zombie_condemned.ips Even if the count of death sentences received by a zombie character reaches 0, the death sentence will not be revoked. Fixed a bug where the effect was not being released. ff5_fix_zombie_freeze.ips When a character in zombie state undergoes a disengagement process, or when they attempt to hide or jump… This update fixes a bug that causes the application to hang up in certain situations. ff5_fix_zombie_powder.ips Changed the Dance of the Dead and Zombie Powder so they don’t hit characters that are hiding. I will update it. Dependencies: The file ff5_fix_zombie_freeze.ips is required.
↓The following are various patches by Inu. ・ff5_AI-script-F8_0B-movement.ips ・ff5_AI-script-add_conditions.ips ff5_ignore_curse.ips In “Strongest,” avoid equipping cursed armor. ff5_update_itemsort.ips We will improve the algorithm for “organizing” the item inventory. ff5_steal3x-ff5r.ips You can now steal up to three different items, one of each, from monsters. vinegar.
↓The following are various patches created by Min-san FF5 Monster Expansion ver1.4 FF5 Monster Expansion Actions ver1.4 FF5 Music Expansion ver1.6 FF5 Internal Damage Change Patch ver 1.0
Ver.1.39 → Ver.1.40 Effect type 71h: Level down. Modified to avoid using the area [$C27964-$C27AD8]. Added update_player_name and fix_weapon_change_counter. Adjusted Mysteregger and the summoned Cerberus.
Ver.1.38→Ver.1.39 The background music for the Mother Bomb battle has been corrected. Modification of Scylla’s behavior. Monster name correction: Flame Dog → Flame Dog. ff5_fix_evade_animation.ips, ff5_fix_ext.ips, ff5_fix_core.ips updated. Added ff5_fix_roulette.ips and ff5_fix_zombie_condemned.ips.
Ver.1.36→Ver.1.38 Fixed a bug that allowed players to learn Death Sentence during the Kraken battle. Lil Murderer’s actions and attributes have been modified. Give each Princess Pudding 11111 Gil. To prevent them from fusing, Karnak will be given resistance before Cerberus. The price of shurikens has been reduced to 250 gil, and the price of Fuma shurikens has been reduced to 5000 gil. Remove the MP recovery effect from Resurrection. Three Tonberries appear in the Dimensional Rift Cave zone. The ability to silence additional spells can be set. The parameters and actions of the Demon Dragon have been significantly revised.
Ver.1.35→Ver.1.36 Apply ff5_fix_stuck_teleport.ips and ff5_fix_target_all_magic.ips. The additional multi-hit attack on Wing Edge has been removed. Instead, its attack power has been increased. Slightly reduces the appearance rate of Stray Cats. Kraken adjustments. HP 1600, Lv 4, Petit Blaze slightly weakened. Javelin is back, just like in the original, as a Sand Bear. (Can be encountered in the Third World as well) Humbaba’s actions have been slightly strengthened. Exdeath’s graphic has been changed. Exdeath’s Soul remains the same. Lady Dragon gains silence resistance. Action modification (Phoenix Tail → Dragon Armor).
Ver.1.34→Ver.1.35 Apply ff5_fix_stuck_bug.ips and ff5_ignore_curse.ips. Map expansion for the cave where the wise old man lives. Appearing monsters are Black Cat, Bonacon, Kaiser Ant, Larva Queen, Kururu Clone, and Dragon Clone. Monster setting adjustments: Kaiser Dragon (reduced magic evasion rate), Exdeath in the last battle (enhanced), Goldbaum (removed human race), Green Dragon (enhanced), Weiss (can learn Magic Hammer), Pegpawler (can steal turtle shells & normally encounters in the second world field), Alexsoul (hints made more direct), Malboro Worst (hints displayed), Orthrus second battle (counterattack against lightning attribute), and other unavoidable circle-type techniques replaced with others. New monsters added: Triceratops (Dinosaur Forest), Margarita (Second World Forest), Malboro Great (Dimensional Rift). Monster placement changes: Octraken → Tentacles (Torna Canal), Tydaria Sun → Kraken (Torna Canal boss), Garm → Cerberus (Karnak Castle boss), Flo Tyball → Ahriman (Airship boss), Pyroboros → Mother Bomb (Worus Meteorite boss), Lesser Lopros → Balfrey (Underground River), Balfrey → Humbaba (Underground River boss), Ahriman → Hell Chandelier (Exdeath Castle), Cerberus → Garm (Great Trench). Fork Tower White Tower, encounter rate fixed on B3F of Istry Falls. The battle background for the fight against Kaiser Dragon has been changed. Add the effect of activating Barrage to Wing Edge. The mechanical dragon’s “Release” ability grants Dragon Barrier (a Dragon’s Kiss for everyone. For those who don’t want to mix but only need the Dragon’s Kiss effect). others.
Ver.1.29→Ver.1.34 Brachioleidos, Orb, Astaroth, Mysteregger, Omega Weapon, Demon Dragon: setting revisions. Koja x2 & Black Force, Colnago x3, Azrael x5, enemy party modified. Giraffe’s attack behavior has been modified (Saint Beam → Mighty Guard). Sandbiter, Steal modification (Rare: None → Ancient Sword). Effex, name correction (Effex). In the second world, you can now encounter Tyrannosaurus Rex. Additionally, the encounter rate has been increased in some fields. Revenge Blast, effect color changed.
Ver.1.28→Ver.1.29 Changed the Paladin’s command position (item is now in the 4th position). You’ll be able to use the boss battle music from FF6. Restore the Phoenix graphics to their original state. The battle music for Princess Pudding has been changed. Corrected the dialogue for Flame Knight and Orthrus. Remove Satanite’s initial Drain Sword attack. Change Flame Knight’s normal attack to fire attribute. Remove the Dragon attribute from Cactuar. I’m going to take a picture of Brachioleidos’s circle. Tydaria Sun’s weakness has been changed. Rubicante’s Atomic Ray is used on Flame Dragon (damage is the same). Minor adjustments to the actions of Cainazzo, Barbariccia, Echidna, Pyroboros, and Floyball. Enhancements for Atmos, Scylla, Brothers, and Bahamut. Exdeath’s Flare Sword has been changed to a message. Increases the Skull Dragon’s HP to near-infinite (making it difficult to defeat). The effect of Crash Down has been changed to an unavoidable fixed damage of 9999.
Ver.1.27→Ver.1.28 Corrected several errors in the monster party. Changed the messages in Moore Village, Mirage Town, and Jacol Town. You can steal dragon fangs from sand dragons. Triton drops Orichalcum. Demon Wall’s resistance has been modified. Panthera and Plague’s behavior has been modified. Ability: Harp Equipment → Musical Instrument Equipment.
Ver.1.26→Ver.1.27 Corrected an error in the Crudust’s action offset. Added and updated some of the bug fix patches being used. Fixed an issue where the cursor could still be placed on the possessed character after the possession occurred. Fixed encounter rates in pyramid treasure chests.
Ver.1.25→Ver.1.26 Some monster sprites have been changed. Some monsters that were added in the first and second worlds have also been changed. Cainazzo’s counter and Barbariccia’s performance have been changed. This update allows you to change whether or not the name of a spell is displayed during combat, and to modify the message displayed after using a spell. Several “enemy skills” have been changed. Changes to the specifications of “Smelly Breath”. Removes the halving of attack power for “Tooshi” and restores the guaranteed hit effect for “Midareuchi”. The damage calculation method for some weapons, such as the chicken knife, has been changed. The effects of poison and regeneration will be increased.
Ver.1.24 → Ver.1.25 (β) The item “Glittering Sword” has been added. The “Glittering Ring” will be discontinued, so if you have one, please exchange it for the “Glittering Sword” at the weapon shop in Toule Village. Also, gold-type monsters will be available for encounters in the third world as well. The music for boss battles from FF4 has been changed. Apply each bug fix patch. Changed the graphics of the enemy’s frog/dwarf form. Corrected the background music for the dancer event in the town of Jaccol’s pub. The words “sleeping lion,” “black rooster,” and other instances of “release” have been revised overall. The boss disappearance of the Ronka Ruins boss has been reversed. Big Bridge Boss’s counterattack has been changed. Adjusting the position of the underground water vein boss. The boss of the Dragon Valley has been changed to a different boss species. The boss’s actions inside the Elder Tree (fire attribute) have been modified.
Ver.1.23→Ver.1.24 Chocobo, Fat Chocobo: Cannot be captured. The items that can be stolen and their drop rates have been changed. Rubicante: At the start of the battle, he uses Atomic Ray, then Atomic Ray again on his second turn. HP decreases. Scarmiglione: HP decreases. Barbariccia: HP decreases. Archaeavis: Significantly strengthened. The town of Jaccol: I recommend visiting it before heading to the Second World.
■This is a hacked ROM of the Super Famicom version of FINAL FANTASV (FF5). Secondary distribution is prohibited. This is not suitable for people who cannot tolerate alterations to the original work or ROM hacks.
■Contents The focus is on reorganizing the monsters. You can fight bosses from the FF series, such as the Four Fiends of Golbez, as well as monsters from other games. New monsters replace existing ones, so some monsters may no longer be available. It’s more difficult than the original. The main storyline remains largely unchanged.
■ Transferring save data from previous versions Save data from version 1.20 and later can be transferred. Transferring is possible by renaming the save file (with the .srm extension). However, please note the following points if you are using a version prior to Ver. 1.28. (1) The monster being captured may change when you use the “Capture” command. (2) If there is a Paladin character in the party, it will be necessary to change their job to Paladin again due to the command position change.
■ System changes The following specifications have been changed using a patch created by a craftsman. The “Steal” ability allows you to continue stealing until you have stolen all three types of items: those with a high probability of being stolen, those with a low probability of being stolen, and those that are dropped with a certain probability. In short, it reduces the effort required to get a return when aiming for rare items (of course, you cannot steal items if the monster does not possess them). The “Sort” function is more powerful than the original, allowing you to organize items by the icon next to each item name. Also, the first four rows of items in your inventory will not move when you use “Sort.” It’s a good idea to place frequently used weapons and items here. When you select “Strongest” on the equipment screen, so-called cursed equipment will not be selected.
■ About the character’s initial level The goblins you fight immediately after starting the game will have zero experience points, and Faris’s initial level will be 1.
2. How to apply and verify the patch
■ How to apply the patch *Please remember to back up your data before applying the patch. *Do not patch this version on top of the previous version. Always patch the original ROM.
Prepare a ROM image of the Super Famicom version of FF5 (the one with the extension .smc).
If the ROM has a header, patch it with FF5rXXXh using WinIPS or similar software; if it does not have a header, patch it with FF5rXXX. The CRC32 value after patching is 296A7020 if a header is present, and 01B3ABBC if no header is present.
Launch it using an emulator.
3. From the author
■If you have any opinions, comments, or questions, please post them on the blog or forum below. Creator’s Blog: Big Bridge Management Office (http://ff5aki.blog115.fc2.com/) Big Bridge Management Office Community Bulletin Board (http://jbbs.livedoor.jp/game/44335/)
■Acknowledgments I received many opinions, ideas, technical assistance, and words of encouragement on blogs, message boards, and binary threads. Furthermore, Waiwai-san created a monster image viewing and modification support tool for YY_CHR, which allowed me to work more efficiently. Min and Inu provided me with some very useful patches. I would like to take this opportunity to express my gratitude. Thank you so much.
4. Technical Documents
■Area used The ROM has been expanded to 3MB, and monster images have been moved to $200,000, and monster palettes to $24,000. Additionally, the Effect Type 4F: Spirit, which is not used in FF5r, has been replaced with a different calculation method in the damage calculation.
■ Patches used It is described in a separate file.
5. History
2007.09.10 Ver0.50 Prototype completed. 2007.09.11 Ver0.51 Fixed a mistake where the encounter settings for test play were forgotten. We’ll have someone provide live debugging updates, and we’ll also include an IPS (Inspection System) for users with headers. 2007.09.11 Ver0.52 Changed the items held by Luna Magician. 2007.10.23 Ver1.00 The distribution version is complete. We made various modifications from the prototype. 2007.10.30 Ver1.01 Fixed one location in the pyramid’s monster encounters. 2007.11.10 Ver1.02 Fixed a bug related to battles during the ending sequence. 2007.11.11 Ver1.03 Corrected a mistake where Melusine appeared where Ifrit should have. 2007.12.26 Ver1.10 The silhouette display during battles involving Tycoon’s meteorite and treasure chests has been removed. Corrected Oiseaurar’s behavior pattern in the Exdeath Castle corridor roulette. Fixed a bug in the treasure chest containing the Invisible in the isolated island temple. Following bug reports regarding the boss fight in the Great Trench, the boss’s attack patterns have been corrected. Numerous other monsters have been added or modified. 2008.03.13 Ver1.20 ROM expansion increases the capacity of monster images. Most of the bosses in the first world have been modified. A few of the regular enemies have also been changed. 2008.03.17 Ver1.21 Corrected the dialogue in the Siren event. A minor change to the smelly breath. 2008.03.28 Ver1.23 Flow tie ball weakened. Reduce the number of Toad Toads to avoid bugs. Reduce the expansion from 6MB to 3MB. 2008.04.14 Ver1.24 Many changes were made up to the second world. 2008.04.23 Ver1.25, Ver1.25 (β) Make corrections to Ver1.24. Apply various patches. Version 1.25 removes dash_gba and releases a beta version. 2008.06.19 Ver1.26 Up to partway through the Third World. 2008.06.22 Ver1.27 Bug fixes for Ver1.26. 2008.07.19 Ver1.28 The Phoenix Tower is now accessible. 2008.10.18 Ver1.29 The dimensional rift is now accessible. 2008.10.19 Ver1.30 Fix the graphics for EFFEX. Monster expansion patch updated. 2008.10.23 Ver1.31 Bug fix patch update. Brachioleidos and Astaroth’s behavior has been modified. Adjusting the party’s positioning, including two Kojas and Black Force. 2008.10.24 Ver1.32 Modifying Mysteregger’s behavior. 2008.10.26 Ver1.33 Corrected setting errors regarding the two most powerful bosses. Changed the giraffe’s name. 2008.11.01 Ver1.34 Make it possible to encounter a Tyrannosaurus in the second world. Other corrections and adjustments. 2008.12.13 Ver1.35 Adding or replacing monsters, etc. Balance adjustments, setting errors corrections, etc. 2008.12.19 Ver1.36 Various corrections and adjustments. 2008.12.19 Ver1.37 Fixed a bug that allowed players to learn Death Sentence during the Kraken battle. 2009.02.21 Ver1.38 Significantly revised the boss located in the former Divine Dragon’s position, among other changes. 2009.03.30 Ver1.39 Updates and additions to various bug fix patches. Adjustments to some monsters. 2009.04.25 Ver1.40β Effect type 71h: Level down. Modified to avoid using the area [$C27964-$C27AD8]. 2010.07.02 Ver1.40 Some monsters have been modified. ■Producer ff5aki◆XqS1fEGIJ6