Vaporized Romhack Enters Closed Beta [Update: Released]
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For the Vaporized family of mods for the Mega Man universe, click here.
The Vaporized mod of Mega Man X3 on SNES has entered closed beta courtesy of clymax.
This mod is unofficial and is unaffiliated with Capcom.
This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.
A release build for Romhack Plaza will eventually be considered, but a release is not guaranteed and has no ETA. [Editor’s note: see below for an update.]
Update on 1/11/26
Release Build: Features

The release build is available exclusively on our affiliate Romhack Plaza here.
Every Maverick you defeat, your X-Buster levels up for more damage.


All levels of Buster charge get the same bonus damage.



This completes the Vaporized trilogy of the Mega Man X series.
Development Build: Features

For a limited time, eligible players can get early access to the dev build via the Rando-Speedrun Pilot here.
Our seasonal events, such as the Whirlwind Fiesta, may also offer access to certain hacks, although there is no guarantee a specific hack will be in the seasonal rotation.
Otherwise, or if you wish to support the hack author, you can also get early access on Game Jolt here.
In any case, hop on our Discord to show support for more features being added.
Saber Module

Your Z-Saber now has a dedicated button: the X button.
You can use the Z-Saber without getting that upgrade.

However, your saber damage starts at zero.

Every Maverick you defeat, your Z-Saber levels up for more damage.
To clarify, although you should be able to get the actual Z-Saber upgrade if you wanted, that Z-Saber behaves the same as the early Z-Saber.
For balancing purposes, the Buster damage bonus has been removed, favoring an exclusive Saber damage bonus instead.
Open Module
The intro stage is now skipped.

You can now exit any stage, including unbeaten stages.

Bosses only have minimal invulnerability frames when taking damage.

Capsule dialogue is skipped.

The cutscene unveiling the Doppler stages is skipped.

The cutscene unearthing Dr. Doppler’s Laboratory is skipped.

You can now access the first Doppler stage from the start.

Zero Module
You can now summon Zero to any stage.
No limit to how many times you can summon in the current stage.

You can summon Zero to boss fights.

Zero can use Maverick weapons.


Zero now shares the same max health as X.
Zero will no longer be put out of commission when defeated. Instead, he’ll share the same stock of extra lives as X.
You’ll now start your next life as the same character you lost your last life as.
You’ll start your next stage as the same character you beat the last stage as.
Save RAM has been added to store Zero’s current health.
Losing a life or losing all lives does not replenish the other character’s health.
Zero can collect hearts, sub-tanks, capsule upgrades, and Ride-Armor chips.

Zero can use Ride Armors, though he’ll appear as an off-color X.

Zero can air dash.

Because up-dashing as Zero leads to graphical glitches, protection has been added to prevent up-dashing as Zero.
Zero can collect health to fill sub-tanks.
The game forces a switch to X right before a boss, but this is being looked into. As a stopgap, you can switch back to Zero immediately.
More features will be announced here as they become available.
In the meantime, challenge Sigma directly, or farm the Mavericks to power up your Z-Saber!

A gameplay demo of the dev build is below.
So, what do you think? Comment below, or come check us out on Discord.
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