Tag: Aflame family

  • Dragon Quest II: Blazemore Released for Super Famicom

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Blazemore mod of Dragon Quest II on SFC has been released courtesy of clymax. The full title is Dragon Quest I&II. The mod is for use with RPGONE’s English fan translation v2.0 (DW ver).

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Items randomized. Duplicates can be rolled. Seeding not yet supported. Items not yet filtered.

    No more random encounters. Hold A to get random encounters.

    You now start with all four keys along with three more items that act as keys.

    Earned experience and gold each boosted to 64x.

    So, what do you think? How do you think DQ II on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 25 time(s).

  • Dragon Quest III: Blazemost Released for Super Famicom

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest III: Blazemost mod on SFC has been released courtesy of clymax. The mod is for use with Rod Merida’s English fan translation addendum v1.0c.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Items randomized.

    Duplicates can be rolled.

    Seeding not yet supported.

    Gained experience and gold each boosted to 64x.

    No more random encounters. Hold B to get random encounters.

    So, what do you think? How do you think DQ3 on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 16 time(s).

  • Dragon Quest VI: Aflame Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest VI: Aflame mod on SFC has been released courtesy of clymax. The mod is for use with Noprgress’s English fan translation v0.9 Beta 2.

    The mod is unofficial and unaffiliated with Square Enix.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Provides a fix for the softlock when canceling out of the Info-All screen in the menu.

    Items randomized. Duplicates can be rolled. Seeding not yet supported.

    Save RAM has been expanded to enable this feature.

    No random encounters in the overworld. Hold B to get random encounters.

    Return and Outside spells are given to start.

    All destinations of the Return spell are given to start.

    Gained experience and gold each boosted to 64x.

    So, what do you think? How do you think DQ6 on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

    This post has been viewed 56 time(s).

  • Farming Boosts Compared

    Mod Families

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    1. Final Fantasy Mainline

    This table summarizes the farming boosts offered by the Whirlwind family of mods of Final Fantasy I-VI.

    ModEXPGilJP1/ABP/APStat
    Headwind8x8x
    Upwind10x10x10x
    Crosswinds16x16x16x
    Downwind32x32x
    Whirlwind1-62x1-62x1-62x
    Tailwind32x32x32x
    1. Unlike Job Points (JP), Capacity Points (CP) remain at 1x because changing jobs no longer requires CP. ↩︎

    2. Dragon Quest Mainline

    This table summarizes the farming boosts offered by the Aflame family of mods of Dragon Quest I-VI.

    ModEXPGold
    Ablaze30x30x
    Blazemore64x64x
    Blazemost64x64x
    Embers64x64x
    Molten64x64x
    Aflame64x64x

    3. Ys Mainline

    This table summarizes the farming boosts offered by the Wanderlust family of mods of Ys I-IV.

    ModEXPGoldRingRing eff.
    Lost16x16x
    Forgotten16x16x
    Wanderlust (FC)16x16x16x16x
    Wanderlust (SNES)16x16x16x6.4x
    Unmasked16x16x

    This post has been viewed 36 time(s).