Category: randomizers

  • FFIII: Crosswinds Released

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy III: Crosswinds mod for the Famicom has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode1.

    The naming of this mod in relation to its predecessor mod is also a nod to FFIII being a precursor to FFV in terms of the job system.

    The mod is recommended for use with the English fan translation by AWJ. The Japanese version should also be compatible and will also be actively supported.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    Early access to the dev build is available via Game Jolt. You can also get a free dev build via our Whirlwind Fiesta event.

    1. With no job randomization currently planned. ↩︎

    Release Build: Features

    All jobs are granted on New Game start.

    Quick start skips Altar Cave and puts you at Wind Crystal to face Land Turtle.

    All dialogue has been skipped.

    Because there is no Config menu, toggles have not yet been placed for these features.

    Development Build: Features

    For instance, you can now change jobs regardless of level and without needing change points.

    Movement speed has been doubled in overworlds, towns, and dungeons.

    You can now save even in towns and dungeons.

    Spells Exit and Warp can be cast anywhere.

    Early access to the Nautilus airship is available.

    You can even access the Invincible airship early, as this video clip shows.

    The Surface World is now accessible early.

    The Underwater map is also accessible early.

    You can also enjoy no random encounters unless the B button is held while walking, as this video clip shows.

    The Land Turtle, the Statues of the Quest, and the Dark Warriors can now all be skipped.

    The Crystal Key is no longer needed to access the second floor of Crystal Tower.

    The Eureka Key is no longer needed to access Eureka, the optional dungeon.

    Because the room containing the initial cutscene with Xande in Crystal Tower has softlock potential based on certain sequence breaks made possible by this hack, that room has been skipped.

    Chest loot is now fully random. Chest dialogs are now shown.

    Enjoy 16x boosts to character experience, job experience, and gil.

    Note that the number of save slots has been reduced from three to two to support certain features of this mod. You will no longer be able to select to save to the third save slot.

    Party members can now have the same name. This is for future seeding purposes.

    The spawn point has been moved back to the original location.

    Removed restrictions on where the Otter Head can be used.

    Dialogue for monster chests excluded from dialogue skipping. This lets you see the chest pickup.

    Ending dialogue for forbidden weapons each individually excluded from dialogue skipping. This lets you see the weapon pickups. Beginning dialogue still skipped.

    You can now hold SELECT when interacting with an NPC or object, to override dialogue skipping. This enables vanilla interactions with NPCs and objects.

    What do you think?

    If you’ve played FFIII, how would you rate it versus other FF’s?

    If you haven’t played it yet, this mod offers a modernized way to enjoy a classic game that never got a Western release on the system. So what are you waiting for?

    This post has been viewed 317 time(s).

  • Self-Randomizer Showcase

    Brought to you by FF Rando and FFV Central

    For the self-rando hall of modders, see here.

    Co-organized by FFR and FFVC and hosted by FFR on Twitch

    FFR on: Twitch | YouTube | Web | Discord

    FFVC on: Web (you are here) | Discord

    Pilot Season

    Note: plans and details are still subject to change.

    1. Headliner: Super Mario 64 Randomizer (N64) – April 5 | VOD
      Runner: RisingPhoenix64 | Twitch | YouTube | SRC
      Commentator: LudwigVonKoopa | Twitch | YouTube | SRC
    2. Final Fantasy: Headwind (NES) – April 19
      Runner: Robby’s Lobby Hobby Gaming | YouTube
    3. Fire Emblem: The Binding Blade: Self-Randomizer (GBA) – August 1 | VOD
      Runner: happytact | Twitch | YouTube
    4. Secret of Mana: Tremors (SNES)
    5. Final Fantasy Mystic Quest: Mystified (SNES)
    6. Lufia & the Fortress of Doom: Fortified (SNES)
    7. Final Fantasy II: Upwind (FC)

    Season 2

    1. Headliner: Kid Icarus Randomizer (SNES fan port) – May 24 | VOD
      Runner: Maniacal | Twitch | SRC
      Commentator: Rumbleminze | Twitch | YouTube | SRC
    2. Advance Wars 2: Self-Randomizer (GBA)
    3. Final Fantasy III: Crosswinds (FC)
    4. Fire Emblem: The Blazing Sword: Self-Randomizer (GBA)
    5. Pokémon Emerald Inexperienced (GBA)
    6. Lufia II: Rise of the Sinistrals: Arise (SNES)
    7. Final Fantasy IV: Downwind (SFC)

    Season 3

    1. Headliner: Fire Emblem: The Sacred Stones: Self-Randomizer (GBA)
    2. Pokémon Emerald: Party Randomizer (GBA)
    3. Final Fantasy V: Whirlwind (SFC)
    4. The Battle of Olympus: Item Randomizer (NES)
      Runner: Karma1 | Twitch | YouTube | SRC
    5. Final Fantasy VI: Tailwind (SNES)
    1. Not yet locked in. ↩︎

    Season 4

    1. Headliner: Castlevania: Symphony of the Night Integrated Randomizer (PSX)
      Runner: Crazy4Blades | YouTube | SRC
      Commentator: Mottzilla | YouTube | Twitch
    2. Bionic Commando: Item Randomizer (NES)
    3. Dragon Warrior: Ablaze (NES)
    4. Willow: Item Randomizer (NES)
    5. Ys III: Wanderlust (NES)

    A follow-up season can be considered to cover roguelikes.

    Runners and Commentators

    If you’re a runner or commentator of one of the above games in vanilla or rando and would like to showcase a run of the game’s self-randomizing mod in this pilot series, see below.

    1. The showcase series is currently being planned for a monthly schedule of one to two games per month. The start date is still being determined but will be announced when known. Update: series kicked off April 5.
    2. For example showcase runs, see FFR’s YouTube channel here.
    3. One or two show hosts may be present during your run, and there may be introductory and/or closing segments and/or some interaction during the run. This depends on host availability so is by no means guaranteed.
    4. Both speedruns and challenge runs are acceptable. For other types of runs, speak with clymax for an exception to be granted.
    5. Live audio commentary in English by you or by a guest is required. Update: an exception can be made to accept prerecorded audio commentary to improve commentary quality.
    6. Live play is optional; gameplay can be prerecorded.
    7. Face cam is optional.
    8. Full runs are requested.
    9. As a guideline, previous showcases have often had runs ranging from 1.5-2 hours. But other run lengths can be acceptable as long as audio commentary keeps pace with the run.
    10. Runners and commentators who are interested, please reach out to us via the FFR or FFVC Discords. Contact clymax if you have any questions.

    This post has been viewed 415 time(s).

  • Self-Randomizing Mods

    For our Hall of Modders of these mods, see here.

    This page covers mods known as being able to randomize themselves. That is, no website or application is needed to get or play a new seed. Instead, resetting the game is enough.

    Comprehensive

    The first list requires all of vanilla content to remain accessible.

    1. The Battle of Olympus: Item Randomizer (NES)+ [link]
    2. Final Fantasy VI: Tailwind (SNES)+ [link]
    3. Final Fantasy V: Whirlwind (SFC)+ [link]
    4. Final Fantasy IV: Downwind (SFC)+ [link]
    5. Final Fantasy III: Crosswinds (FC) [link]
    6. Final Fantasy II: Upwind (FC)+ [link]
    7. Final Fantasy: Headwind (NES) [link]
    8. Super Mario 64: Randomizer (N64) [link]
    9. Pokémon Emerald: Party Randomizer (GBA) [link]
    10. Pokémon Emerald Inexperienced (GBA) [link]
    11. Fire Emblem: The Sacred Stones: Self-Randomizing ROM (GBA) [link]
    12. Fire Emblem: The Sacred Stones: Andaron Saga: Randomizer (GBA) [link]
    13. Fire Emblem: The Sacred Stones: Self-Randomizer (GBA)+ [link]
    14. Fire Emblem: The Blazing Sword: Self-Randomizer (GBA)+ [link]
    15. Fire Emblem: The Binding Blade: Self-Randomizer (GBA)+ [link]
    16. Advance Wars 2: Self-Randomizer (GBA) [link]
    17. Castlevania: Symphony of the Night [link]

    A plus (+) if a vanilla mode can be readily toggled on, effectively converting the mod into a QoL and/or rebalancing mod that is unrandomized.

    Roguelike

    A separate list is maintained for roguelike mods in the style of Lufia’s Ancient Cave.

    1. The Legend of Zelda: Ancient Dungeon (NES) [link]
    2. The Legend of Zelda: A Link to the Past: Winter Festive 2020: Advent CalenDoor (SNES) [link]
    3. Final Fantasy V: Ancient Cave (SFC) [link]
    4. Final Fantasy V Advance: Ancient Cave (GBA) [link]

    The significance of a roguelike mod in the randomizer context is that a bulk of the content normally associated with a vanilla playthrough is rendered unplayable either completely or in the context of interoperability with the hack’s twist on the game.

    If you know of a hack that should be listed on the page, let us know by reaching out to us via Discord or leaving a comment below.

    This post has been viewed 128 time(s).

  • Whirlwind Job per Level Speedrun by clymax

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    This run was originally played for the job/level any% category.

    Because a warp to Exdeath was later added to the mod, allowing Rift bosses to be skipped, this run was later recategorized as job/level Rift bosses.

    The Speedrun.com submission is here, or see the video embed below.

    Job/Level Rift Bosses in 4:06:53

    Date: November 19, 2024

    Seed: clymax

    This post has been viewed 19 time(s).