Category: releases

  • Ys III: Wanderlust Released for Super Nintendo

    For clymax’s projects, click here. You can also follow him on YouTube.
    For the Wanderlust family of mods, click here.

    The Ys III: Wanderlust mod on SNES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    A leaderboard is also available here.

    Development Build: Features

    Chest items are now randomized. Story-progression items not yet randomized.

    Currently, duplicates can still be rolled.

    Experience boosted to 16x.

    Gold boosted to 16x.

    Ring boosted to 16x.

    Locked doors have been unlocked to start.

    Player i-frames increased from 20f to 60f.

    Skips dialogue that blocks progression. Also skips dialogue that is only heard once.

    World-map locations unlocked to start.

    Ogre’s Ball of Fire no longer needed to light Galbalan’s Island.

    Ring efficiency improved to 6.4x. Specifically, ring is reduced every 64f instead of 10f.

    All progression blocks removed.

    Cutscenes that return you to town from dungeons are now whitelisted from cutscene skips.

    Reenabled cutscene skips in the room with the cutscene trigger, when heading toward the boss rather than returning from defeating the boss.

    You can now do a triple jump. But beware of jumping out of bounds, as it can softlock your game.

    Town health regen boosted to 4x. Does not affect Ring health regen.

    You now deal a minimum of one instead of zero damage against enemies, including bosses.

    The final boss is now vulnerable even when his heart isn’t visible. This is the case even when one or more of his hands are still visible.

    The dialogue for finding herb medicine in the volcano has been whitelisted from being skipped.

    You can now hold the L button to force a skipped dialogue to still occur.

    The pool of random items has been shrunk to include only items that drop from chests in vanilla.

    Duplicate rolls have been removed.

    So, what do you think? Which platform do you think has the best version of Ys III? Where do you think Ys III ranks in the series? Comment below, or come check us out on Discord.

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  • Active ATB Menu Released

    For Final Fantasy V (SFC)

    RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII. When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.

    Writes RoSoDude:

    While generally well-implemented, FF5’s ATB feels more “stop-and-start” compared to later entries. Most commands execute immediately after being entered, which blocks the next ready character’s menu from opening.

    This patch adjusts the timing to open the next menu just before the current animation starts. This allows the player to buffer inputs during animations, speeding up battles on Active mode.

    This patch should be compatible with any other hack that does not radically alter the battle code.

    You can now get the patch via Romhack Plaza here or via RHDN here.

    So, what do you think? Comment below, or check us out on Discord.

    Related Post:

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  • Ys IV: Unmasked Released

    You can follow clymax’s projects via FFVC or YouTube.
    For the Wanderlust family of mods, click here.

    The Ys IV: Unmasked mod has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Chest items are now randomized.

    Currently, duplicates can still be rolled.

    Experience boosted to 16x.

    Gold boosted to 16x.

    All destinations of fast travel now unlocked at start. Wings also given at start.

    Passive MP regen added at a rate of 1 MP/sec. The MP increases aren’t shown on the screen yet.

    You now deal a minimum of one damage to enemies, including bosses.

    You now start with the Necklace of Radiance.

    Chest relooting added as a backup mechanic for Pure Chaos runs.

    You can now turn off random chest items by setting Sound to MONO.

    So, what do you think? Which platform do you think has the best version of Ys IV? Where do you think Ys IV ranks in the series? Comment below, or come check us out on Discord.

    This post has been viewed 52 time(s).

  • Achievements for FFVI: BA Edition

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    Achievements for Final Fantasy VI: BA Edition have been released courtesy of solidification. Click on the box art to access the achievements.

    Writes solidification:

    You ever ask yourself, “Hey, we have a Japanese-only FF4 set for WSC.  Why not something similar for FF6?”  No?  Well, now you don’t have to!

    SPX stands for I have no idea, but it introduces some new bosses and apparently changes up the dialog considerably.  There are some balance tweaks, and overall it’s a harder experience.  Everyone is weaker except Stragus’s Blue magic, which is significantly stronger.

    But it has nothing on BA Edition, or “Balance Adjustments.”  Short of making a pure kaizo game, this is probably the hardest FF6 hack out there.  Almost every boss in the end-game has some gimmick, and, wow, are there hordes of new bosses.  And Mogu’s Dances now function similarly to Final Fantasy V’s !Terrain from Geomancers.

    In both versions, there are no Esper level up bonuses, and a few spells have been modified, removed, or added.  Good luck!

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