Category: releases

  • Dragon Quest VI: Aflame Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    The Dragon Quest VI: Aflame respinner on SFC has been released courtesy of clymax. The mod is for use with Noprgress’s English fan translation v0.9 Beta 2.

    The mod is unofficial and unaffiliated with Square Enix.

    A respinner refers to an internal randomizer, as opposed to an external one, which we refer to as a repatcher.

    With a respinner, simply reset the game to play a new randomization. Some respinners even let you play a vanilla game with enhanced QoL.

    Release Build

    A release is now available on Romhack Plaza here.

    Enemies have been randomized.

    Development Build: Features

    Tester: MarthSR

    You can follow speedrunner MarthSR via Twitch, YouTube, or SRC.

    The dev build is available via our Whirlwind Fiesta event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    Provides a fix for the fan-translation softlock when canceling out of the Info-All screen in the menu.

    Items randomized. Duplicates can be rolled. Seeding not yet supported.

    Save RAM has been expanded to enable this feature.

    No more random encounters. Hold B to get random encounters (even when vanilla won’t give you any).

    Return and Outside spells are given to start.

    All destinations of the Return spell are given to start.

    Gained experience and gold each boosted to 64x.

    Vocation battles boosted to 32x.

    Removed level restrictions relating to vocation battles.

    Dhama Temple restored from the start, giving you earlier access to vocations.

    Reigns of Pegasus granted to start.

    Map access enabled by default.

    Dark World accessible from the start.

    Orb of Truth is given to start as a convenience. This lets you access Deathtamoor’s island aside from using the Return spell.

    Deathtamoor’s castle accessible from the start.

    For now, Ende’s quest is ready to turn in so you can remove the Dark World curse.

    Final Key and Prison Key are given to start as conveniences.

    The first three party members are readily recruitable.

    You can now choose between Chaos (Rando ON; default) or Order (Rando OFF) when configuring a save file.

    Support added for manual seeding.

    Final dungeon excluded from rando enemies. This allows endgame farming.

    Added support for saving and loading the RNG state of the hack.

    You can now change vocations anywhere by talking to yourself.

    Dhama Temple no longer pre-restored.

    Wagon now obtainable.

    The fan-translation bug where you can target party members in the wagon has been fixed.

    Support added for auto seeding. To use this feature, enter “auto” without the quotes as your character name.

    Implements a workaround for the risk of a freeze when exiting out of the UI sequence for equipping via the Tactics menu in the fan translation.

    Use Return anywhere.

    Use Outside anywhere.

    Intro has been skipped.

    The MP cost of the Return spell has been reduced from one to zero.

    Sack now given to start to avoid the sack becoming missable due to the hack’s new sequence breaks.

    Provides a fix that prevents losing party members if you enter Deathcod without a wagon.

    Skips all text-related delays.

    Holding the B button now gets you a random encounter when you take a step.

    Flying speed doubled. Walking speed is doubled if you hold down the X button.

    On the roadmap is a “Four-Job Fiesta” restricted-vocations challenge mode if player interest is sufficient.

    Update: Fiesta mode implemented.

    M19B has been removed from the list of destinations for the Return spell.

    When starting a new game, you can now hold the Select button when the game starts to play the intro cutscene.

    Regardless of your equips, you can now fight Hell Cloud when completing the puzzle to activate Zenithia.

    Seed of Reasoning given to start for recruiting Amos.

    A showcase run with no commentary is below.

    The leaderboard submission can be found here.

    So, what do you think? How do you think DQVI on SFC holds up today? Which DQ remains your favorite today? Comment below, or come check us out on Discord.

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  • Romancia: Awakening Released

    For clymax’s projects, click here. You can also follow him on YouTube.

    The Romancia: Awakening mod on Famicom is now in Early Access courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    You no longer need the blue orb to go past the first barrier.

    Key items are now randomized.

    Seeding not yet supported. Duplicates can be rolled.

    So, what do you think? Which platform do you think has the best version of Romancia? Where do you think Romancia ranks in the series? Comment below, or come check us out on Discord.

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  • Ys III: Wanderlust Released for Famicom

    For clymax’s projects, click here. You can also follow him on YouTube.
    For the Wanderlust family of mods, click here.

    The Ys III: Wanderlust mod on FC has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    A leaderboard is also available here.

    Development Build: Features

    Tester: Xynosaur (YouTube)

    Chest items are now randomized. Seeding not yet supported. Duplicates can be rolled.

    All locations on the world map are unlocked to start.

    Experience boosted to 16x.

    Gold boosted to 16x.

    You deal a minimum of one damage instead of zero.

    Ring boosted to 16x.

    Ring efficiency improved to 16x. Specifically, ring is reduced every 64f instead of 4f.

    Player i-frames increased from 30f to 60f.

    Town HP regen boosted to 4x. Regen ticks now occur every 1f instead of 4f.

    Will o’ The Wisps Jewel given to start. This is used to light the final dungeon.

    Intro cutscene skipped.

    All progression barriers removed. Below are just a few examples.

    Duplicates have been removed. You will no longer roll an item you already have.

    If your inventory is full, you will roll an Herb.

    In Tigray Quarry, after you get the item from Dewey, you can now despawn Dewey by reloading the room.

    Two cutscenes leading to the Galbalan fight are now skipped.

    In Tigray Quarry, you can now get Dewey’s item even if you’ve defeated the ghost boss.

    Known issue: the first chest room has softlock potential based on the chest roll changing collision detection in the room.

    You can now press A, B, Select, and Start all at the same time to reset the game.

    In the menu, the cursor now wraps up and down when you press the D-pad.

    On the world map, the cursor can now wrap left and right.

    In stores, the cursor can now wrap up and down.

    In the Equip menu, the cursor now wraps horizontally and vertically.

    Galbalan can now be damaged even when his hands are still alive.

    Quadra jump has been added.

    Showcase Speedrun

    So, what do you think? Which platform do you think has the best version of Ys III? Where do you think Ys III ranks in the series? Comment below, or come check us out on Discord.

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  • Ys III: Wanderlust Released for Super Nintendo

    For clymax’s projects, click here. You can also follow him on YouTube.
    For the Wanderlust family of mods, click here.

    The Ys III: Wanderlust mod on SNES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    A leaderboard is also available here.

    Development Build: Features

    Chest items are now randomized. Story-progression items not yet randomized.

    Currently, duplicates can still be rolled.

    Experience boosted to 16x.

    Gold boosted to 16x.

    Ring boosted to 16x.

    Locked doors have been unlocked to start.

    Player i-frames increased from 20f to 60f.

    Skips dialogue that blocks progression. Also skips dialogue that is only heard once.

    World-map locations unlocked to start.

    Ogre’s Ball of Fire no longer needed to light Galbalan’s Island.

    Ring efficiency improved to 6.4x. Specifically, ring is reduced every 64f instead of 10f.

    All progression blocks removed.

    Cutscenes that return you to town from dungeons are now whitelisted from cutscene skips.

    Reenabled cutscene skips in the room with the cutscene trigger, when heading toward the boss rather than returning from defeating the boss.

    You can now do a triple jump. But beware of jumping out of bounds, as it can softlock your game.

    Town health regen boosted to 4x. Does not affect Ring health regen.

    You now deal a minimum of one instead of zero damage against enemies, including bosses.

    The final boss is now vulnerable even when his heart isn’t visible. This is the case even when one or more of his hands are still visible.

    The dialogue for finding herb medicine in the volcano has been whitelisted from being skipped.

    You can now hold the L button to force a skipped dialogue to still occur.

    The pool of random items has been shrunk to include only items that drop from chests in vanilla.

    Duplicate rolls have been removed.

    So, what do you think? Which platform do you think has the best version of Ys III? Where do you think Ys III ranks in the series? Comment below, or come check us out on Discord.

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