Category: releases

  • Active ATB Menu Released

    For Final Fantasy V (SFC)

    RoSoDude’s recent FF work includes comprehensive ATB enhancement mods for FFIX, FFVI, and FFVII. When not modding FF, RoSoDude is a PC gamer obsessed with systems design, and he’s worked on extensive balance modifications for Deus Ex (GMDX), System Shock 2, Prey, and Pathologic, with future plans to create mods for Dying Light and other games. You can follow these and other projects via RoSoDude’s blog, Discord, or YouTube.

    Writes RoSoDude:

    While generally well-implemented, FF5’s ATB feels more “stop-and-start” compared to later entries. Most commands execute immediately after being entered, which blocks the next ready character’s menu from opening.

    This patch adjusts the timing to open the next menu just before the current animation starts. This allows the player to buffer inputs during animations, speeding up battles on Active mode.

    This patch should be compatible with any other hack that does not radically alter the battle code.

    You can now get the patch via Romhack Plaza here or via RHDN here.

    So, what do you think? Comment below, or check us out on Discord.

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  • Ys IV: Unmasked Released

    You can follow clymax’s projects via FFVC or YouTube.
    For the Wanderlust family of mods, click here.

    The Ys IV: Unmasked mod has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nihon Falcom.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Chest items are now randomized.

    Currently, duplicates can still be rolled.

    Experience boosted to 16x.

    Gold boosted to 16x.

    All destinations of fast travel now unlocked at start. Wings also given at start.

    Passive MP regen added at a rate of 1 MP/sec. The MP increases aren’t shown on the screen yet.

    You now deal a minimum of one damage to enemies, including bosses.

    You now start with the Necklace of Radiance.

    Chest relooting added as a backup mechanic for Pure Chaos runs.

    You can now turn off random chest items by setting Sound to MONO.

    So, what do you think? Which platform do you think has the best version of Ys IV? Where do you think Ys IV ranks in the series? Comment below, or come check us out on Discord.

    This post has been viewed 62 time(s).

  • Achievements for FFVI: BA Edition

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    Achievements for Final Fantasy VI: BA Edition have been released courtesy of solidification. Click on the box art to access the achievements.

    Writes solidification:

    You ever ask yourself, “Hey, we have a Japanese-only FF4 set for WSC.  Why not something similar for FF6?”  No?  Well, now you don’t have to!

    SPX stands for I have no idea, but it introduces some new bosses and apparently changes up the dialog considerably.  There are some balance tweaks, and overall it’s a harder experience.  Everyone is weaker except Stragus’s Blue magic, which is significantly stronger.

    But it has nothing on BA Edition, or “Balance Adjustments.”  Short of making a pure kaizo game, this is probably the hardest FF6 hack out there.  Almost every boss in the end-game has some gimmick, and, wow, are there hordes of new bosses.  And Mogu’s Dances now function similarly to Final Fantasy V’s !Terrain from Geomancers.

    In both versions, there are no Esper level up bonuses, and a few spells have been modified, removed, or added.  Good luck!

    This post has been viewed 16 time(s).

  • Achievements for FFVI: SPX Version

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    Achievements for Final Fantasy VI: SPX Version have been released courtesy of solidification. Click on the box art to access the achievements.

    Writes solidification:

    You ever ask yourself, “Hey, we have a Japanese-only FF4 set for WSC. Why not something similar for FF6?” No? Well, now you don’t have to!

    SPX stands for I have no idea, but it introduces some new bosses and apparently changes up the dialog considerably. There are some balance tweaks, and overall it’s a harder experience. Everyone is weaker except Stragus’s Blue magic, which is significantly stronger.

    But it has nothing on BA Edition, or “Balance Adjustments.” Short of making a pure kaizo game, this is probably the hardest FF6 hack out there. Almost every boss in the end-game has some gimmick, and, wow, are there hordes of new bosses. And Mogu’s Dances now function similarly to Final Fantasy V’s !Terrain from Geomancers.

    In both versions, there are no Esper level up bonuses, and a few spells have been modified, removed, or added. Good luck!

    This post has been viewed 30 time(s).