Category: releases

  • Boco’s Final Fantasy V Released

    Featuring Inu Megapack Integrated with RPGe Translation

    For the first time, the widely hailed work of Japanese romhacker Inu (dog) has been amassed for testing and integration with the monumental RPGe translation before being released as a standalone, no-frills megapack.

    Why the name “Boco’s FFV”?  Well, dog is man’s best friend, and Boco is Bartz’s best friend, so to speak, so there you go.

    Although certain hacks have used some of Inu’s work in the past, it is unclear how big of a fraction of Inu’s comprehensive body of work was included.

    Some of these works did not provide any integration with an English translation.

    Furthermore, those certain hacks added additional features, sometimes well beyond those that Inu intended to offer in his body of work.

    Project Status

    Additional documentation may be available later here or via Discord.

    • Phase 1: Inu’s bugfix patches for FFV – 76/76 integrated (1 excluded) – RHP publication here
      Examples: power-drink glitch, item-duping glitch
    • Phase 2: Inu’s improvement patches for FFV – 7/8 integrated (1 in conflict, 3 excluded) – see below
      Examples: GBA dash, improved item sort
    • Phase 3: Inu’s QoL loose patches for FFV – 16/18 integrated (2 in conflict, 6 excluded) – beta currently available only as a private mod for our player community, namely, those with the Crystal Warrior role in Discord
      Examples: pass turn in battle, L/R character scrolling in menus

    Prior Hacks that Use Inu’s Work

    Be sure to check them out and support each modder’s work.

    • Pixel Freemaster by Nintenja
    • Clean Edition by xJ4cks for FFV and Autumn Challenge (FF5r)
    • Tweaks by T92 [RHDN]
    • Ancient Cave by anonymous [RHDN]
    • Heroine Trilogy (FF5r-IC) by waterga (menu translation by clymax; full translation available via FFV Central Discord)

    For a demo of Phase 3, see the video clip below.

    So, what do you think? Comment below, or come check us out on Discord.

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  • Liberation Mod of Super Metroid Enters Closed Beta

    Respinner Debuts on Zebes

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Liberation mod of Super Metroid on Super Nintendo is now in closed beta courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nintendo.

    A respinner refers to an internal randomizer, as opposed to an external one, which we refer to as a repatcher.

    With a respinner, simply reset the game to play a new randomization. Some respinners even let you play a vanilla game with enhanced QoL.

    [Editor’s note: this section was added on January 4, 2026.]

    Release Build: Features

    The release build can be found exclusively on our affiliate, Romhack Plaza, here.

    The opening cutscene is skipped. So is the intro sequence at Ceres Station.

    Red doors can now be opened with your beam shots.

    Same goes for yellow doors and green doors.

    Gray doors have not been made openable, due to instability issues on certain maps.

    You can now enter Tourian without having defeated any of the bosses.

    Development Build: Features

    Redeem early access to the dev build through participating in our community.

    Examples of participation include our Rando-Speedrun Pilot here, or any “Whirlwind Fiesta”-adjacent event we hold that includes this mod.

    Planet Zebes is preactivated.

    Missile Expansions give you twenty missiles instead of five missiles.

    Simple Baby Skip now possible, but the camera remains locked, and Samus wraps around the screen before finding the room exit.

    Mother Brain’s third phase is now skipped. So are any related cutscenes.

    Speed blocks are not yet breakable by the normal beam. Many other types of blocks are, however.

    Your jump height while submerged is no longer reduced.

    Demonstrating the open world in the dev build.

    Blue gates and green gates may be openable from both sides using beam shots.

    Demonstrating Plasma Beam plus Spazer Beam. For a far superior version of this feature, check out Spazer Plasma Mix here.

    Exclusive Interview with Spazer Plasma Mix‘s Author

    November 16, 2025

    clymax: I made a poor man’s version of your Plasma Spazer Mix. Took me a few hours yesterday.

    JAM: Why a poor man’s version?

    clymax: Because i had an idea recently and wanted to see if i could get it to work. This approach, basically. Damage boost is 2x.

    JAM: Oh, I see.

    clymax: I made two hack routines for it. One for normal (Plasma Spazer etc.) shot and one for charged (Plasma Spazer etc.) shot.

    JAM: For the actual damage or for multipliers for the each enemy?

    clymax: These two routines are 20 bytes each. They work by preventing the spacetime beam crash by making the vanilla game engine only see Plasma as ON if both Plasma and Spazer are ON.

    Actually, i have a third hack routine that handles the multiplier. That one is 16 bytes long. The hack multiplier changes the damage dealt, by doing the damage twice.

    JAM: That’s an interesting solution.

    Demonstrating random drops. Currently, duplicates can be rolled.

    Item locations are the same as in vanilla. Items at these locations are not randomized.

    All one-time collectible upgrades are in the pool of rando drops. Energy Tanks, Reserve Tanks, Missiles, Super Missiles, and Power Bombs are not.

    Incorporates the Kraid Hyper Beam crash fix in support of the new Plasma-Spazer beam combo.

    A new beam has been added to the pool of random items in a new update.

    So, what do you think? Which 2D entry is your favorite in the Metroid series? Comment below, or come check us out on Discord.

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  • Achievement Badges Now Available on FFV Central

    Will Platform Pokémon Clover

    For clymax’s projects, click here. You can also follow him on YouTube, Twitter, or Retro Achievements.

    Today marks one month from Pokémon Clover being deplatformed in terms of fan-made achievements on the Internet.

    Today, FFV Central is pleased to announce that achievement badges are now available for players to earn.

    Badges are currently awarded based on video evaluation by achievement verifiers.

    Over twenty-five titles are currently supported. All genres and platforms are eligible to be supported.

    Players and eligible achievement designers are welcome. The latter will also act as achievement verifiers.

    1. FFV Central will strive to be a bastion of freedom of speech, transparency, and accountability.
    2. There will be no departments. No “authoritarian regime” as Salsa put it. The platform will be guided by libertarian principles.
    3. Any achievement designer can design achievements for any game.
    4. Players’ legit achievement unlocks will not be removed against their will.
    5. The work of achievement designers will stay their own.
    6. The work of an achievement designer will not be vandalized by another achievement designer or removed against the will of the achievement designer.
    7. Hack patches will not be cloned or hosted without hack author permission.
    8. Legally sold paid mods are eligible to be supported.
    9. Progression, beat, and completion achievements will not be supported. Games are meant to be beaten or completed.
    10. Softcore achievements will not be supported.

    For more details, please check us out in any of our sister Discords.

    A separate announcement will be made when Pokémon Clover achievements are available. If you are interested in assisting in that effort specifically, please reach out to us.

    [Update on November 4: Clover added.]

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  • Final Fantasy V: Autumn Challenge: Master Thief Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Master Thief mod of the Final Fantasy V: Remix (FF5R) (localized as Autumn Challenge) mod of Final Fantasy V on SFC has been released via commission and courtesy of clymax.

    The Master Thief mod is also compatible with derivative mods, such as waterga’s IC mod (FF5r-IC) (localized as Heroine Trilogy).

    It belongs to the new lineup of “Super Cheat” mods by clymax. They go beyond what cheat codes can typically give you. This lets you take full control of your gameplay.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Development Build: Features

    Grind epic loot like never before! A single patch gives you max steal chance in the Remix mod and across all three rom chapters of the seminal IC mod.

    The base mod, Remix, supports multiple steal attempts on the same enemy. The Super Cheat boosts steal chance to 100% even without Thief’s Glove equipped.

    In the Super Cheat, the outcome of “doesn’t have anything!” no longer applies. You can now steal more copies of an item you’ve already stolen.

    The Super Cheat lets you steal from the enemy’s item slots in a cycle, as shown in these screenshots from IC.

    The item slots are stolen from in the following order: common steal, rare steal, rare drop, common drop. Note that in Remix and IC, common drops have a 100% chance to drop.

    If the bestiary has no item assigned to that enemy item slot, you’ll steal an empty item (“”).

    For what it’s worth, a different enemy form can have a different set of slots you can steal from.

    So, what do you think? Where does FF5r-IC rank among Japanese mods of the SFC trilogy of the Final Fantasy series? How do you think it compares to FFV Remix? Comment below, or come check us out on Discord.

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