Category: romhacks

  • Lufia: Fortified Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Lufia & the Fortress of Doom: Fortified mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Release Build: Features

    No more random encounters.

    Development Build: Features

    Chest items have been randomized. Seeding not yet supported.

    Random encounters can now be triggered by holding down the A button.

    So, what do you think? What sets Lufia apart from other JRPGs on the SNES? What other part of the game would you like to see randomized?

    This post has been viewed 37 time(s).

  • Rando-Speedrun Pilot

    Update: this pilot has been replaced by the Whirlwind Fiesta event, which you can access here.

    Supporting the Speedrun Community

    Under a new pilot program, players are eligible to request an early-access build of a randomizer mod by clymax, at no charge, provided that the player will use the build to submit a run to the relevant Speedrun.com (SRC) leaderboard for verification.

    1. The player is required to have at least one verified run on SRC at the time of making the request. A link to the run page on SRC must be provided.
    2. The verified run must be in a game of the same genre as the mod being requested. E.g., turn-based RPG, action RPG, adventure.
    3. The player will be asked to prove that he or she is indeed the owner of the relevant account on SRC.
    4. The player is also required to state which speedrun category the player is planning to run in.
    5. It is acceptable to ultimately submit a run in a different category if the player changes his or her mind. But please notify clymax before you do the run, so he can confirm it is still a valid category.
    6. The player will be expected to submit a run within three months of receiving the build.
    7. The video of the run must be a listed video.
    8. FFV Central and the pilot host are permitted to use the game footage to promote the site, mod, pilot, etc.
    9. No rom will be provided; only a patch file will be provided.
    10. Once your run is verified, you can repeat the process if you wish. There is currently no limit to the number of builds you can request under this pilot.
    11. A global monthly redemption quota across all pilots may apply, and a redemption waitlist can be maintained.
    12. Acceptance of a player into the pilot is at the discretion of the pilot host and/or mod author. A player can be declined entry into the pilot for any reason or for no reason.
    13. To avoid competing with similar events being hosted, such as the Whirlwind Fiesta, this pilot is suspended during such events. The pilot can also end at any time at the discretion of the pilot host and/or mod author, so sign up today!

    Interested players, please make a redemption post in the help channel of the Discord. For ADV games or ARPGs, please make your request in our sister Discord, BoO Central.

    This post has been viewed 159 time(s).

  • Lufia II: Arise Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Lufia II: Rise of the Sinistrals: Arise mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt.

    Release Build: Features

    No more random encounters in the overworld.

    Development Build: Features

    Chest items have been fully randomized. Seeding not yet supported.

    The config toggle for message speed now doubles for turning off rando chests.

    You can now hold the B button to trigger overworld encounters.

    So what do you think? How do you think Lufia II compares to its prequel or to predecessor RPGs such as Dragon Quest? Do you prefer the normal progression in Lufia II or its Ancient Cave challenge dungeon?

    This post has been viewed 24 time(s).

  • Secret of Mana: Tremors Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Secret of Mana: Tremors mod has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord1 is available for support.

    1. Battle of Olympus Central Discord here. ↩︎

    Release Build: Features

    Weapons now charge twice as qiuckly.

    Development Build: Features

    Weapons no longer have cooldown.

    Items from chests have been randomized. Gil chests and trap chests are not currently randomized.

    The randomized item can be a weapon, armor, helmet, accessory, or consumable, as shown in these next screenshots.

    You now start with the Flammie Drum.

    Names of random items now show.

    Weapon orbs now drop instead of weapons.

    Rare drops are no longer randomized. Only common drops are.

    Drop rate of chests boosted to 4x.

    Gold drops now randomized.

    Character experience boosted to 8x. Same for weapon experience and magic experience.

    Dashing no longer has cooldown.

    Mana Fortress can be landed on to start.

    Mana Fortress can be entered once landed on.

    Seeding now supported. The first five letters of the boy’s name gives you a specific sequence of chest rolls. This is regardless of where the chests appear.

    So, what do you think? How do you think Secret of Mana ranks in the Seiken Densetsu series? What’s your favorite Secret of Mana character to play as?

    This post has been viewed 95 time(s).