Category: romhacks

  • Latest Patch Notes of Autumn Challenge

    Romhack of Final Fantasy V (SFC)

    FF5r Version 1.40

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Author credit for all game notes goes to ff5aki.

    1. Overview

    ■This is a hacked ROM of the Super Famicom version of FINAL FANTASV (FF5).
     Secondary distribution is prohibited.
     This is not suitable for people who cannot tolerate alterations to the original work or ROM hacks.

    ■Contents
     The focus is on reorganizing the monsters. You can fight bosses from the FF series, such as the Four Fiends of Golbez, as well as monsters from other games. New monsters replace existing ones, so some monsters may no longer be available.
     It’s more difficult than the original.
     The main storyline remains largely unchanged.

    ■ Transferring save data from previous versions
     Save data from version 1.20 and later can be transferred. Transferring is possible by renaming the save file (with the .srm extension).
     However, please note the following points if you are using a version prior to Ver. 1.28.
    (1) The monster being captured may change when you use the “Capture” command.
    (2) If there is a Paladin character in the party, it will be necessary to change their job to Paladin again due to the command position change.

    ■ System changes
     The following specifications have been changed using a patch created by a craftsman.
    The “Steal” ability allows you to continue stealing until you have stolen all three types of items: those with a high probability of being stolen, those with a low probability of being stolen, and those that are dropped with a certain probability. In short, it reduces the effort required to get a return when aiming for rare items (of course, you cannot steal items if the monster does not possess them).
    The “Sort” function is more powerful than the original, allowing you to organize items by the icon next to each item name. Also, the first four rows of items in your inventory will not move when you use “Sort.” It’s a good idea to place frequently used weapons and items here.
     When you select “Strongest” on the equipment screen, so-called cursed equipment will not be selected.

    ■ About the character’s initial level
     The goblins you fight immediately after starting the game will have zero experience points, and Faris’s initial level will be 1.

    2. How to apply and verify the patch

    ■ How to apply the patch
    *Please remember to back up your data before applying the patch.
    *Do not patch this version on top of the previous version. Always patch the original ROM.

    1. Prepare a ROM image of the Super Famicom version of FF5 (the one with the extension .smc).
    2. If the ROM has a header, patch it with FF5rXXXh using WinIPS or similar software; if it does not have a header, patch it with FF5rXXX.
       The CRC32 value after patching is 296A7020 if a header is present, and 01B3ABBC if no header is present.
    3. Launch it using an emulator.

    3. From the author

    ■If you have any opinions, comments, or questions, please post them on the blog or forum below.
     Creator’s Blog: Big Bridge Management Office (http://ff5aki.blog115.fc2.com/)
     Big Bridge Management Office Community Bulletin Board (http://jbbs.livedoor.jp/game/44335/)

    ■Acknowledgments
     I received many opinions, ideas, technical assistance, and words of encouragement on blogs, message boards, and binary threads.
     Furthermore, Waiwai-san created a monster image viewing and modification support tool for YY_CHR, which allowed me to work more efficiently.
     Min and Inu provided me with some very useful patches.
     I would like to take this opportunity to express my gratitude. Thank you so much.

    4. Technical Documents

    ■Area used
     The ROM has been expanded to 3MB, and monster images have been moved to $200,000, and monster palettes to $24,000.
     Additionally, the Effect Type 4F: Spirit, which is not used in FF5r, has been replaced with a different calculation method in the damage calculation.

    ■ Patches used
     It is described in a separate file.

    5. History

    2007.09.10 Ver0.50
     Prototype completed.
    2007.09.11 Ver0.51
     Fixed a mistake where the encounter settings for test play were forgotten.
     We’ll have someone provide live debugging updates, and we’ll also include an IPS (Inspection System) for users with headers.
    2007.09.11 Ver0.52
     Changed the items held by Luna Magician.
    2007.10.23 Ver1.00
     The distribution version is complete.
     We made various modifications from the prototype.
    2007.10.30 Ver1.01
     Fixed one location in the pyramid’s monster encounters.
    2007.11.10 Ver1.02
     Fixed a bug related to battles during the ending sequence.
    2007.11.11 Ver1.03
     Corrected a mistake where Melusine appeared where Ifrit should have.
    2007.12.26 Ver1.10
     The silhouette display during battles involving Tycoon’s meteorite and treasure chests has been removed.
     Corrected Oiseaurar’s behavior pattern in the Exdeath Castle corridor roulette.
     Fixed a bug in the treasure chest containing the Invisible in the isolated island temple.
     Following bug reports regarding the boss fight in the Great Trench, the boss’s attack patterns have been corrected.
     Numerous other monsters have been added or modified.
    2008.03.13 Ver1.20
     ROM expansion increases the capacity of monster images.
     Most of the bosses in the first world have been modified. A few of the regular enemies have also been changed.
    2008.03.17 Ver1.21
     Corrected the dialogue in the Siren event.
     A minor change to the smelly breath.
    2008.03.28 Ver1.23
     Flow tie ball weakened.
     Reduce the number of Toad Toads to avoid bugs.
     Reduce the expansion from 6MB to 3MB.
    2008.04.14 Ver1.24
     Many changes were made up to the second world.
    2008.04.23 Ver1.25, Ver1.25 (β)
     Make corrections to Ver1.24.
     Apply various patches.
     Version 1.25 removes dash_gba and releases a beta version.
    2008.06.19 Ver1.26
     Up to partway through the Third World.
    2008.06.22 Ver1.27
     Bug fixes for Ver1.26.
    2008.07.19 Ver1.28
     The Phoenix Tower is now accessible.
    2008.10.18 Ver1.29
     The dimensional rift is now accessible.
    2008.10.19 Ver1.30
     Fix the graphics for EFFEX.
     Monster expansion patch updated.
    2008.10.23 Ver1.31
     Bug fix patch update.
     Brachioleidos and Astaroth’s behavior has been modified.
     Adjusting the party’s positioning, including two Kojas and Black Force.
    2008.10.24 Ver1.32
     Modifying Mysteregger’s behavior.
    2008.10.26 Ver1.33
     Corrected setting errors regarding the two most powerful bosses.
     Changed the giraffe’s name.
    2008.11.01 Ver1.34
     Make it possible to encounter a Tyrannosaurus in the second world.
     Other corrections and adjustments.
    2008.12.13 Ver1.35
     Adding or replacing monsters, etc.
     Balance adjustments, setting errors corrections, etc.
    2008.12.19 Ver1.36
     Various corrections and adjustments.
    2008.12.19 Ver1.37
     Fixed a bug that allowed players to learn Death Sentence during the Kraken battle.
    2009.02.21 Ver1.38
     Significantly revised the boss located in the former Divine Dragon’s position, among other changes.
    2009.03.30 Ver1.39
     Updates and additions to various bug fix patches.
     Adjustments to some monsters.
    2009.04.25 Ver1.40β
     Effect type 71h: Level down. Modified to avoid using the area [$C27964-$C27AD8].
    2010.07.02 Ver1.40
     Some monsters have been modified.
    ■Producer ff5aki◆XqS1fEGIJ6

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  • Party Changer Mod Released

    Romhack of Final Fantasy IV (SNES)

    Says mod author Whitenoise81:

    This mod is for others who wish to mod FF4 and freely be able to change party members without them losing their stats or equipment. This does not change anything else about the original game. Be aware that although things look normal on the surface a few things had to be switched around behind the scenes to get it to work correctly.

    (Credit where it is due) This mod was created using the old Shadow Mod from Phoenix Hacks, Grimoire LD’s event instruction skip mod, as well as PinkPuff’s amazing FF4rkster program to create a full party change aboard the Lunar Whale after beating the Babil Giant. It could not have been done without these things as well as some technical help from Chillyfeez of the Ultima discord server.

    Simply walk onto the panel on the right side of the ship below the right exit. It will ask if you want to reset the party. This will remove everyone but Cecil from your party and instruct you to exit and re-enter the ship. The exit and re-enter is necessary to refresh the npc’s on the map.

    All of the characters that were ever in your party throughout the game are available. It is also easily possible to get Dark Knight Cecil and Child Rydia with a few modifications.

    The dummied battle commands have also been restored for good measure.

    You can find the hack publication on RHDN here.

    This post has been viewed 47 time(s).

  • Distribution Models

    For Projects of Final Fantasy V Central

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The projects created by the members of our community can be accessed in different ways, listed below, depending on the public or private nature of the project.

    ModelDescriptionExamples
    DM1PublicFinal Fantasy V: Whirlwind [stable], Final Fantasy V Challenge Pack
    DM2Web registrationV Whirlwind Online, Based Boards, Based Badges
    DM3Discord membershipFinal Fantasy V: Whirlwind [mid-tier], Final Fantasy V: Turn-Based, Whirlwind Fiesta event
    DM4Chat levelFinal Fantasy V: Heroine Trilogy, Boco’s Final Fantasy V, Hacking Academy
    DM5EventFinal Fantasy V: Whirlwind [dev], Dragon Quest VI: Aflame
    DM6Event roleFinal Fantasy V: Nostalgia, Final Fantasy V: Way of the Samurai
    DM7ComboWhirlwind Fiesta: Bonus Division
    DM8Community goalsSuper Metroid: Liberation, Mega Man X3: Vaporized
    DM9Roadmap-eligible, prize-tier, or restrictedGradius III: Vaporized; Romancing SaGa: Fated

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  • FFV Mods Offering New Gameplay Experiences

    A Comparison

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    This post compares “new gameplay” Final Fantasy V mods that have been created by the modding DCcommunity over the years.

    These mods are unofficial and unaffiliated with Square Enix.

    Comparison Chart

    For a comparison of Whirlwind builds, see here.

    Note that “⏯” represents a feature that can be toggled in game.

    Ancient CaveAutumn ChallengeVoid DivergenceHeroine TrilogyWhirlwind
    Released20102012202120242024
    Translated20222020–2025–
    In Active Development✓
    Actively SupportedNGPlusNGPlusFFV CentralFFV Central
    TechnologyEvent codingEvent codingAssemblyEvent codingBinary edit
    ThemeRoguelikeHardtypeOverhaulExpansionRespinner
    Base translationRPGeRPGeRPGeRPGe
    Translation included✓
    Free as in beer✓✓✓✓Base version only, or Fiesta event
    Field dash✓✓✓✓✓
    Overworld dash✓✓✓✓✓
    Skip turn✓✓✓✓✓
    Character scrollingAdvancedAdvancedAdvancedAdvancedBasic
    Better optimize✓✓✓✓
    Vanilla bugfixes✓✓✓✓✓
    Leader swap✓
    Fastrom✓
    Boost farm ratesConfig
    1-62x @
    Dress CodeJob colors and cosmetic hair
    Page scrolling✓✓✓✓
    MSU-1
    Early jobs⏯
    Ability freedom1-3 slots1-3 slots6 slots1-3 slots4-8 slots
    Encounters offGame clear any file
    Solo project✓
    New game plus
    Roms11131
    Randomized map sequences✓
    Imported tracks✓✓
    Imported enemies✓✓
    Altered jobs✓✓✓
    Added jobs✓
    Altered skills✓✓✓
    New items✓✓✓
    Overhauled battle system✓
    Configurable difficulty✓✓
    New protagonist✓
    Cutscene skips⏯
    Dialogue skips⏯
    Config expansion✓
    Open world (early airship, world warps, progression skips)⏯
    Self-rando (jobs, chests, enemies, shops, drops)⏯
    Spell drops✓
    Vanilla mode⏯
    Fiesta-inspired modes (4Je, 5Je)⏯
    Solo mode⏯
    Permadeath mode⏯
    Blood Moon mode⏯
    Limits broken (HP x3, MP, damage)✓
    Extra save slots✓
    Extra equip slot✓
    Diagonal movement✓
    Day/night cycle✓
    Rename characters✓
    Early Krile✓
    Bestiary✓
    Jukebox✓
    Win count✓
    Boss challenge✓
    Jump button, dash button✓
    Crit button✓
    Save anywhereGame clear current file
    Job menu unlocked for random job per level upGame clear current file
    Higher difficultyConfig
    1-6x
    BDL2, BDL3Tornado DLC
    Swap battle menuTornado DLC
    Upgraded Phoenix summonTornado DLC
    Break level limitTornado DLC
    Break XP limitTornado DLC
    LeaderboardsSpeedrun.com
    AchievementsBase version only

    This post may be expanded over time with more details. Want to discuss? Comment below, or come hang out with us at our Discord.

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