Category: self-randomizers

  • FFR Rando Marathon: Summer 2025 Live

    The Summer 2025 Live edition of the FFR Rando Marathon has been announced by FFR admin DarkmoonEX.

    Says DarkmoonEX:

    On June 13th, 14th, and 15th, the Final Fantasy Randomizer (FFR) community will be hosting our fourth annual Summer edition of the FFR Rando Marathon and this year we’re doing it LIVE! For a few days, we’re taking over Charleston, West Virginia to raise money for the LIAM Foundation, who we are very excited to once again partner with.

    The LIAM Foundation is an organization dedicated to encouraging, assisting, healing, and empowering the LGBTQIA+ community. 100% of all donations will go directly to the charity.

    Regarding the marathon format, DarkmoonEX continues:

    The Marathon will be a hybrid of live and online runs. Scheduled slots from 10:00 AM EDT Friday June 13th to Midnight (11:59 PM EDT) Sunday June 15th. A fourth day may be added for an all online pre-show on June 12th, if we receive enough submissions.

    All randomizers are welcome! Every marathon we are so unbelievably lucky to get an incredible amount of submissions from a huge variety of randomizers and we can’t wait to see what gets submitted for this marathon!

    Submissions are open now through April 27th @ 11:59 PM EDT.

    For more info, see the resources below. If you have any questions, you can find an FFR rep on the FFVC Discord or on the FFR Discord. You can also reach out to clymax.

    Resources

    Volunteer form for submitting runs for the event [link]

    Rules, Guidelines, ticket & hotel information for the Marathon [link]

    The LIAM Foundation [link]

    FFR Twitch [link]

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  • Whirlwind Family—Recap

    For clymax’s projects, click here. You can also follow him on YouTube.

    Self-randomizing mods compatible with original mainline releases in the Final Fantasy series.

    These mods are unofficial and unaffiliated with Square Enix.

    Click on each thumbnail to see the corresponding entry.

    For other families, click here.

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  • FFVI: Tailwind Released

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy VI: Tailwind mod for the SNES has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    Early access to the dev build is available via Game Jolt. You can also get a free dev build via our Whirlwind Fiesta event.

    Release Build: Features

    Chest loot is now fully randomized.

    Development Build: Features

    For the first time in the Whirlwind family of hacks, true chest seeding has been implemented. (Although Whirlwind supports chest seeding, the order of opening chests doesn’t matter; we can call this “roll on demand.”)

    Chests will be seeded based on the first five letters of the name of Terra/Tina. The order of opening chests does matter. So, set (manual) seeding is supported. Random (auto) seeding is not yet supported.

    All chests will be rolled once Terra’s name is set for the first time in a run. Each chest roll is purely random. In other words, this is not a shuffle of vanilla chests.

    Starting items have been added to your inventory.

    Early airship and world warp are now available, as shown in the video. You can now save anywhere.

    Gil and ability points gained have been boosted to 8x. Same goes for experience gained with Experience Egg equipped.

    A secret warp has to the final boss has been added, but the warp currently has an equipment requirement. This warp is subject to change.

    Farming boosts increased from 8x to 32x. Rom size expanded from 3MB to 4MB to support this feature.

    When wearing Moogle Charm, you can now hold the A button to get random encounters. Works both on overworlds and in dungeons.

    Pure Chaos mode added and ON by default. To turn off, change Sound from Chaos to Off in the Config menu.

    Pure Chaos mode includes enemy rando and Bonanza mode. Both support seeding.

    Bonanza mode gives you up to six random bonus drops per battle.

    Chaos mode will no longer take effect in the final dungeon. This is to preserve endgame farming. This behavior is the same as in Whirlwind.

    Amount of each of Moogle Charm and Sprint Shoes as starting items increased from one to three. Purpose is to equip all three of your parties for dungeons like Kefka’s Tower.

    You now summon your airship to your current location if you aren’t already standing at the airship’s location.

    You now see your Magic Points after battle even before you get your first Espers.

    The final warp stone in your inventory can now be used infinitely.

    Starting Experience Eggs increased from four to twelve.

    Walking speed has been doubled. This matches the GBA version.

    Sprinting speed has been doubled. This matches the GBA version. However, visual artifacts may be present in the sprinting animations in certain directions, such as right and down. Namely, the player character may appear to be gliding atop the ground.

    Protects against wrong warping to WoB’s or WoR’s version, when entering or exiting houses.

    Reimplements early access to Floating Continent. Namely, WoB Sealed Gate can now be played.

    You can now dismiss a party member by holding SELECT when changing their row in the main menu. Reenter the main menu to see the result.

    What do you think? Which FF of the SFC trilogy is your favorite, and why?

    If you haven’t played FFVI, this mod is a modernized take on what many fans regard as the greatest 2D JRPG. So what are you waiting for?

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  • Self-Randomizer Showcase

    Brought to you by FF Rando and FFV Central

    For the self-rando hall of modders, see here.

    Co-organized by FFR and FFVC and hosted by FFR on Twitch

    FFR on: Twitch | YouTube | Web | Discord

    FFVC on: Web (you are here) | Discord

    Pilot Season

    Note: plans and details are still subject to change.

    1. Headliner: Super Mario 64 Randomizer (N64) – April 5 | VOD
      Runner: RisingPhoenix64 | Twitch | YouTube | SRC
      Commentator: LudwigVonKoopa | Twitch | YouTube | SRC
    2. Final Fantasy: Headwind (NES) – April 19
      Runner: Robby’s Lobby Hobby Gaming | YouTube
    3. Fire Emblem: The Binding Blade: Self-Randomizer (GBA) – August 1 | VOD
      Runner: happytact | Twitch | YouTube
    4. Secret of Mana: Tremors (SNES)
    5. Final Fantasy Mystic Quest: Mystified (SNES)
    6. Lufia & the Fortress of Doom: Fortified (SNES)
    7. Final Fantasy II: Upwind (FC)

    Season 2

    1. Headliner: Kid Icarus Randomizer (SNES fan port) – May 24 | VOD
      Runner: Maniacal | Twitch | SRC
      Commentator: Rumbleminze | Twitch | YouTube | SRC
    2. Advance Wars 2: Self-Randomizer (GBA)
    3. Final Fantasy III: Crosswinds (FC)
    4. Fire Emblem: The Blazing Sword: Self-Randomizer (GBA)
    5. Pokémon Emerald Inexperienced (GBA)
    6. Lufia II: Rise of the Sinistrals: Arise (SNES)
    7. Final Fantasy IV: Downwind (SFC)

    Season 3

    1. Headliner: Fire Emblem: The Sacred Stones: Self-Randomizer (GBA)
    2. Pokémon Emerald: Party Randomizer (GBA)
    3. Final Fantasy V: Whirlwind (SFC)
    4. The Battle of Olympus: Item Randomizer (NES)
      Runner: Karma1 | Twitch | YouTube | SRC
    5. Final Fantasy VI: Tailwind (SNES)
    1. Not yet locked in. ↩︎

    Season 4

    1. Headliner: Castlevania: Symphony of the Night Integrated Randomizer (PSX)
      Runner: Crazy4Blades | YouTube | SRC
      Commentator: Mottzilla | YouTube | Twitch
    2. Bionic Commando: Item Randomizer (NES)
    3. Dragon Warrior: Ablaze (NES)
    4. Willow: Item Randomizer (NES)
    5. Ys III: Wanderlust (NES)

    A follow-up season can be considered to cover roguelikes.

    Runners and Commentators

    If you’re a runner or commentator of one of the above games in vanilla or rando and would like to showcase a run of the game’s self-randomizing mod in this pilot series, see below.

    1. The showcase series is currently being planned for a monthly schedule of one to two games per month. The start date is still being determined but will be announced when known. Update: series kicked off April 5.
    2. For example showcase runs, see FFR’s YouTube channel here.
    3. One or two show hosts may be present during your run, and there may be introductory and/or closing segments and/or some interaction during the run. This depends on host availability so is by no means guaranteed.
    4. Both speedruns and challenge runs are acceptable. For other types of runs, speak with clymax for an exception to be granted.
    5. Live audio commentary in English by you or by a guest is required. Update: an exception can be made to accept prerecorded audio commentary to improve commentary quality.
    6. Live play is optional; gameplay can be prerecorded.
    7. Face cam is optional.
    8. Full runs are requested.
    9. As a guideline, previous showcases have often had runs ranging from 1.5-2 hours. But other run lengths can be acceptable as long as audio commentary keeps pace with the run.
    10. Runners and commentators who are interested, please reach out to us via the FFR or FFVC Discords. Contact clymax if you have any questions.

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