For the related menu translation, see here. For the game notes, see here.
To see the translation projects diagrammed, see here.
An English full translation has been completed for waterga’s definitive mod of ff5aki’s Remix mod of Final Fantasy V courtesy of a translation team of clymax, xJ4cks, and BladePotato.
The translation hack is currently available only as a private mod for our player community, namely, those with the Crystal Warrior role in Discord. An online patcher for the private mod is available to our player community courtesy of xJ4cks.
This mod is known as FF5r-IC Definitive. The mod, which is in Japanese, is available here.
Our localized nickname for this mod is FFV: Heroine Trilogy.
Our localized nickname for Remix (FF5R) is FFV: Autumn Challenge.
Unlike the menu translation, which is built directly on IC, this full translation is achieved by extending Serity’s 5r compatibility bridge to the RPGe translation.
Says xJ4cks:
Please visit FFV Central if you’re interested in
the Beta release of The Definitive FF5r-IC,
the turbo-charged upgrade to FF5r!
new Jobs, with new Abilities (& entirely new Magic in Disc3)
lots of new armor and items, especially in Disc3
crazy optional boss challenges throughout the game, plus special leveling areas in Disc3
yes, this romhack spans 3 “discs” and you swap roms twice along the way
green haired lady MC versus Bartz (just because)
A special webapp can patch all 3 roms, so come on over to playtest and discuss this (arguably excessive) version of FFV!
this project is ongoing, and is a joint venture between clymax, me, and BladePotato all contributing our special talents.
Western Credits
English Fan Translation Addendum by Team DiscChangers (clymax, xJ4cks, BladePotato)
Ft. DressCode by Cubear
DressCode Addendum by xJ4cks
“Clean” Improvements by xJ4cks
Web Patcher by xJ4cks
Translation Tools by xJ4cks
Quality Assurance by BladePotato
Title Screen by clymax
Compatibility Bridge by clymax
Base Translation Addendum by Serity, Kain Stryder, Odym82
Base Translation by RPGe (Myria, SoM2Freak, harmony7)
Japanese Credits
Heroine Trilogy by waterga
Autumn Challenge by ff5aki
Base bugfixes, engine improvements, and QoL enhancements by Inu (see Boco’s FFV here for clymax’s publication of Inu’s work)
The dev build is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.
You will now start with the Enterprise and the Lunar Whale.
You will also start with an Emergency Exit, and it can now be used anywhere.
The game sends you to the wrong place if you try to use it in the very beginning when you gain control of Cecil, so this has been fixed, as shown in this video.
Movement speed has been doubled in overworlds, towns, and dungeons.
Random encounters have been disabled unless you walk around while holding the B button.
You can now save your game anywhere.
Experience is boosted to 32x.
Gil is boosted to 32x.
Support for seeding is being investigated, one issue being that there’s no way to rename characters. Update: you can now rename Cecil, as shown in this video.
Seeding is now supported.
A config toggle for randomizing chests has been added. You can toggle this off anytime during a run to get vanilla chest items.
The opening cutscene has been shortened. The intro battles are now skipped.
Event dialogue is no longer shown. Event pauses are now skipped.
The Underworld is now accessible from the beginning.
The cutscene of the crashing airship is now skipped. The Enterprise is also pre-upgraded to fly over lava.
The Hovercraft and Hook upgrade are given at start.
Mt. Ordeals can now be entered without Palom or Porom.
The Tellah recruitment event is skipped to avoid softlock potential later in the game.
Fixed battles have been skipped.
A config toggle for skipping cutscenes has been added. For game stability, stick with the default of skipping OFF for now.
A config toggle for going through NPCs has been added. This can be used to go through blocking NPCs to enable more sequence breaks.
The Falcon has been added to the moon. This is for purposes of modding research.
A secret warp to Zeromus has been added.
The Zeromus dialog is now fast-forwarded through.
Dummy items have been filtered out of the pool of rollable items.
A new item has been added to the pool of rollable items. The new item is required to be in your inventory before a secret warp to Zeromus can be used.
Pure Chaos mode added and ON by default. To turn off, change Control to Order in the Config menu.
For Pure Chaos mode to take effect, Cecil must have been renamed to something other than Cecil.
Chaos mode will no longer take effect in the final dungeon. This is to preserve endgame farming. This behavior is the same as in Whirlwind.
What do you think? Which FF of the SFC trilogy is your favorite, and why?
If you haven’t played FFIV, this mod is a modernized take on the game that took the series to the next level. So what are you waiting for?