Category: translations

  • Notable Western FFV Mods Diagrammed

    For clymax’s projects, click here.

    This post diagrams notable mods of Final Fantasy V that have been created by the Western modding community over the years.

    More recently, a number of definitive mods for FFV have splashed onto the scene.

    The selection of mods may be subjective, so differing opinions are welcome.

    Notable Western Mods

    For more on many of these mods, see the “Featured” selection in the top navigation bar.

    Honorable mention is ludmeister’s Custom Classes mod. This mod only didn’t make the cut because it’s for the GBA version and not the SFC version of FFV. Flamepurge’s port, Super Custom Classes, is included in Pixel Freemaster, however.

    This post may be expanded over time with more details. Want to discuss? Comment below, or come hang out with us at our Discord.

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  • FF5r-IC Definitive’s Translation Frameworks Illustrated

    For clymax’s projects, click here.

    This post pertains to the English translations for waterga’s definitive mod of ff5aki’s Remix mod of Final Fantasy V.

    Menu Translation

    For more info on the menu translation, see here.

    Full Translation

    For more info on the full translation, see here.

    This post may be expanded over time with more details. Want to discuss? Comment below, or come hang out with us at our Discord.

    This post has been viewed 49 time(s).

  • FF5r-IC Definitive

    Game-Notes Index

    For clymax’s projects, click here.

    Author credit for all game notes goes to waterga.

    Translation of the original Japanese notes is a WIP.

    1. Intro
    2. Changelog
    3. Known Issues
    4. Mod Notes
    5. Disc Notes
    6. Changing Discs
    7. Tips without Spoilers
    8. Missables
    9. Item Notes
    10. Jobs and Abilities
    11. Magic Notes
    12. Red Magic
    13. Chemist-Mix Recipes
    14. Cross-Disc Items
    15. Monster-Experience Nerfs

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  • FF5r-IC Definitive

    Game Notes, Chapter Two

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ Item Specifications ■■

     Among the effects of weapons, armor, accessories, general tools, etc.,
     Anything that is confusing or some of the original items in this patch will be listed in this text.

     Some of the specifications are the same as those of the original FF5.

     ◆ Weapons ◆

      Spear Alternate Activation: Jump

      Shaman Dagger Additional Activation “Gravity” (Disc 1 only)

      Electric Whip Additional Activation “Thunder” (Disc 1 only)

      Coral Sword Lightning Weapon

      Trident Lightning Weapon

      Ancient Sword Additional Activation “Old”

      Poison Axe Additional Activation “Bio” (Disc 2 only)

      Air Knife: Wind-element weapon. Wind-element magic is 1.5 times more powerful.

      Gale Bow and Arrow Alternative Activation: “Wild Shot”

      Hammer of the Earth – Earth magic is 1.5 times more powerful
               Alternative Quake activation (fails with Goutatsu)

      Defender: When used, it becomes a “wall”

      Ancient Bow Additional Activation “Weak”

      Fire Byte: Additional activation of “Firaga”

      Strike Rod: “Break” when used

      Staff of Light: “Holy” when used (Staff breaks)

      Sage’s Staff: “Raise” when used

      Staff of Power: Additional activation: Berserk

      Staff of Judgement: Dispel when used

      Black Wand: When used, it causes paralysis and darkness on the enemy.

      Variant Knife: Max HP – Current HP Defense Ignoring Damage

      Fairy Tail: When used, everyone gets “Shell”
      
      Nirvana: “Arise”

      When David’s Harp is used, everyone gets a “Shell”
      
      Requiem Harp Additional activation “Requiem”

      Crescent Blade Fixed Damage Weapon

      Aspirizer: Can perform MP absorption attacks (no HP damage)
               When used, it becomes “Aspill”

      Bone Club: Death when used

      Deathbringer – When used, it means “Death”

      Lance Bucain Alternative activation “Hishou” (short-time jump)

      Masamune “Pioneer” – Can act first at the start of battle
               When used, it will activate “Haste”.

      Lionheart “Pioneer” – Can act first at the start of battle

      Additional activation: An effect that activates additionally after an attack.
      Alternative Activation: An effect that activates instead of an attack with a certain probability when attacking.

      Chicken Knife Brave Blade does not exist.

     ◆ Armor ◆

      Genji’s Shield: Dwarf and Paralysis Resistant

      Genji Helmet Dwarf/Confusion Resistant

      Genji Armor Frog/Confusion Resistance

      Flame Shield Fire Absorption

      Ice Shield Ice Absorption

      Holy Shield Holy Null

      Aegis Shield: Evade attack magic.

      Bloodstained Shield – Holy Attribute Null

      Black Shield: Avoids attack magic. Reduces darkness by half.

      Black Armor Darkness halved

      Black Helm Darkness halved

      Grand Helmet Prevents dwarfs and confusion

      Demon’s Shield: Blocks attack magic with a certain probability. Prevents confusion. Immune to darkness.

      Demon’s Armor Darkness Null

      Demon’s Helmet Darkness immunity

      Spirit Clothing Prevents paralysis. Reduces fire damage by half.

      Angel’s White Robe: Immunity to darkness. Darkness, poison, frogs, petrification, death, silence,
                Berserk – Prevents aging

      Goddess’ White Robe: Darkness nullification, Holy half reduction
                Prevents darkness, poison, frogs, petrification, death, silence, berserk, and aging.

      Lamia’s Tiara Prevents confusion. “Dance” makes it easier to perform Sword Dance.

      Gold Tiara – Prevents confusion, sleep, and berserk

      Miracle Veil: Halves all attributes. Prevents silence, confusion, paralysis, and petrification.

      Gendarme: Evade attack magic, nullify fire, water, wind, earth

     ◆ Accessories ◆

      Silver-rimmed glasses: Resists darkness, paralysis, and slow

      Silver Bracelet: Resistance to poison, frogs, and stop

      Elf Cloak – Evade physical attacks

      Pirate’s Gauntlets: Increases the chance of stealing. Resists silence, confusion, paralysis, and petrification.

      Genji’s Gauntlets: Resistance to Frog Paralysis

      Red Shoes “Item” becomes “Red Magic”.
                Resists silence, confusion, paralysis, and petrification.
                ”Dance” increases the probability of sword dance activation

      Saint’s Earrings The second command becomes White Magic (Lv6). (※)
                However, the command change effect does not apply to bare-faced characters.

      Time Crystal The first command becomes Space-Time (Lv6)
                However, if you have not acquired the ability Space-Time (Lv6)
                It has no effect. Also, it is ineffective when worn without makeup or by a Holy Master.
                Prevents slow, stop, paralysis, and sleep.

      Hermes Shoes Auto Heist

      Corsage – Protects against darkness, poison, frogs, petrification, death, silence, berserk, and aging.

      Ribbon Darkness, Zombie, Poison, Dwarf, Frog, Petrification, Death,
                Silence, Berserk, Confusion, Paralysis, Sleep, Aging,
                Prevents slow stops.

      Triple Ribbon: Master the Hunter and equip it without makeup to “Fight”
                ”Wild Attack” Darkness, Zombies, Poison, Dwarves, Frogs,
                Petrification, Death, Silence, Berserk, Confusion, Paralysis, Sleep, Aging,
                Prevents slow stops.

      Tetra elements: Fire, Ice, Lightning, Earth attribute absorption

      Fire Ring: Absorbs fire, nullifies ice, and makes weak to water

      Coral Ring: Absorbs water, nullifies fire, and is weak to lightning

      Angel Ring Prevents zombies, aging, paralysis, slowing, and stopping

      Equipment has a description in the movement menu or is not listed here.
      Some have hidden resistances.
      Find them and use them to your advantage in battle.

      Even if you are wearing equipment with abnormal status resistance, it will penetrate the resistance and cause abnormal status.
      There are attacks too, so don’t get overconfident.

      If you become a dwarf by equipping dwarf-resistant armor or accessories,
      Even if you use the magic mallet, you cannot remove the dwarf state.

    ※ When you equip the Saint’s Earrings, you will be able to use white magic,
    Even after removing it, you can still use white magic in the movement menu.
    It would take too much effort to create a system that would disable the use of white magic when the spell is removed.
    Since you can’t use white magic during battle, it’s not a big advantage.
    This is the reason why it is specified.

     ◆ Items ◆

      Chocobo Feather – Cure for poison and darkness. Effective for all enemies when used during battle.

      Panacea: Removes darkness, zombies, poison, dwarves, frogs, silence, etc. from all allies.
              Cures Berserk, Confusion, Paralysis, Sleep, Aging, Slow, and Stop
              (Petrification cannot be cured)

      Curtain of Light Alchemy material. When used during battle, it has the effect of reflecting.

      Gold Needle Petrification cure. Can be used on allies.
              It won’t be effective unless you use it alone.

     ◆ Armor that can enhance fighting ◆

      When a job with a monk or “fighting” ability is unarmed,
      An example of armor with a function that increases attack power (the same function as the Kaiser Knuckles from the original work).

      Diamond Breastplate

      Black Costume

      Mirage Vest

      Behemoth Suit

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