Game Notes, Chapter Five
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■■ Red magic version ■■
Among the red magic effects, some are difficult to understand and some are in this patch.
Some of the original red magic spells are listed here.
Some of the blue magic spells are included, with the same specifications as those used in the original FF5.
Dark Flare Dark attribute attack magic
Mighty Guard: Protect + Shell + Haste + Regen for all allies
Level 6 Chaos – Against enemies whose levels are multiples of 6
Silence + Berserk + Confusion + Paralysis + Sleep + Aging
Level 5 Arda: Deals non-elemental damage to enemies whose levels are multiples of 5
Level 4 Donaku: Silence + Paralysis + Aging on enemies whose level is a multiple of 4
Level 3 Darga: Poison + Darkness + Dwarf to enemies whose level is a multiple of 3
Aqua Saber Magic Sword Waterla
Wave Saber Magic Sword Waterga
Wind Saber Magic Sword Aerola
Storm Saber Magic Sword Aeroga
Mysidia Rabbit Confuses one enemy (※)
Mysidia Rabbit 2 – High chance of confusing one enemy
Mysidia Rabbit 3: High chance of confusing all enemies.
Dekearu Dark attribute attack magic
Wind: Wind-type attack magic (※)
Magic Hammer: Reduces the target’s MP by half. Reflect X
Cars Flash Poison + Darkness + Frog on all enemies
Chaos Drive: Percentage damage to a single enemy + Paralysis
Deep Freeze: Ice damage to all enemies + paralysis
Trine Lightning attribute attack
Hell Blizzard Ice + Dark attribute attack magic
Hell Thunder Lightning + Dark attribute attack magic
Dark Haze: Confusion and aging for all enemies.
Earth Spiral Earth attribute attack magic
Hero’s Song: Gradually increase everyone’s level
Fusion: The target’s HP and MP are fully restored, and the user becomes unable to fight.
Black Impact: Halves the level of a single enemy
Guard Offering: Halves the physical and magical defense of a single enemy.
Magnitude 9 – Earthquake attack on all enemies
Needle 3000 – Deals 3000 damage to one enemy
Punish Ray: A non-elemental attack that ignores most magic defenses. Reflect X
Meltdown Fire attribute attack Reflect Reflect X
Seven Fever: 7777 damage to all enemies
Grand Cross: Incapacitated, petrified, frog, dwarf, poison, zombie, darkness, aging,
Sleep, Paralysis, Confusion, Berserk, Silence, Slow,
Inflict one of the following effects on all enemies: Slip or Near Death.
Deathclaw, missile, and self-destruct cannot be learned.
* Learned from the beginning
■■ Spirit specifications ■■
When using the Spirit User’s “Dance” command, she is sometimes summoned dancing.
The effects of the spirits are listed here.
Dryad damage (ineffective against flying enemies)
Kururahorn Damage (all)
Napire Recover HP
Leprechaun Absorb MP
Kirin Recovers HP
Arceis Damage + Slip
Kuushi Damage (ineffective against flying enemies)
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