FF5r-IC Definitive

Game Notes, Chapter Five

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■■ Red magic version ■■

 Among the red magic effects, some are difficult to understand and some are in this patch.
 Some of the original red magic spells are listed here.

 Some of the blue magic spells are included, with the same specifications as those used in the original FF5.

 Dark Flare Dark attribute attack magic

 Mighty Guard: Protect + Shell + Haste + Regen for all allies

 Level 6 Chaos – Against enemies whose levels are multiples of 6
           Silence + Berserk + Confusion + Paralysis + Sleep + Aging

 Level 5 Arda: Deals non-elemental damage to enemies whose levels are multiples of 5

 Level 4 Donaku: Silence + Paralysis + Aging on enemies whose level is a multiple of 4

 Level 3 Darga: Poison + Darkness + Dwarf to enemies whose level is a multiple of 3

 Aqua Saber Magic Sword Waterla

 Wave Saber Magic Sword Waterga

 Wind Saber Magic Sword Aerola

 Storm Saber Magic Sword Aeroga

 Mysidia Rabbit Confuses one enemy (※)

 Mysidia Rabbit 2 – High chance of confusing one enemy

 Mysidia Rabbit 3: High chance of confusing all enemies.

 Dekearu Dark attribute attack magic

 Wind: Wind-type attack magic (※)

 Magic Hammer: Reduces the target’s MP by half. Reflect X

 Cars Flash Poison + Darkness + Frog on all enemies

 Chaos Drive: Percentage damage to a single enemy + Paralysis

 Deep Freeze: Ice damage to all enemies + paralysis

 Trine Lightning attribute attack

 Hell Blizzard Ice + Dark attribute attack magic

 Hell Thunder Lightning + Dark attribute attack magic

 Dark Haze: Confusion and aging for all enemies.

 Earth Spiral Earth attribute attack magic

 Hero’s Song: Gradually increase everyone’s level

 Fusion: The target’s HP and MP are fully restored, and the user becomes unable to fight.

 Black Impact: Halves the level of a single enemy

 Guard Offering: Halves the physical and magical defense of a single enemy.

 Magnitude 9 – Earthquake attack on all enemies

 Needle 3000 – Deals 3000 damage to one enemy

 Punish Ray: A non-elemental attack that ignores most magic defenses. Reflect X

 Meltdown Fire attribute attack Reflect Reflect X

 Seven Fever: 7777 damage to all enemies

 Grand Cross: Incapacitated, petrified, frog, dwarf, poison, zombie, darkness, aging,
           Sleep, Paralysis, Confusion, Berserk, Silence, Slow,
           Inflict one of the following effects on all enemies: Slip or Near Death.

 Deathclaw, missile, and self-destruct cannot be learned.

 * Learned from the beginning

■■ Spirit specifications ■■

 When using the Spirit User’s “Dance” command, she is sometimes summoned dancing.
 The effects of the spirits are listed here.

  Dryad damage (ineffective against flying enemies)

  Kururahorn Damage (all)
  
  Napire Recover HP

  Leprechaun Absorb MP
  
  Kirin Recovers HP
  
  Arceis Damage + Slip
  
  Kuushi Damage (ineffective against flying enemies)

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