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  • Comprehensive Final Fantasy Mods of Quality

    As Recognized by FF6 Hacking and the Broader Community

    For clymax’s projects, click here.

    With the Whirlwind mod being a recent addition to the list, the time is ripe for an overview of these mods.

    The mods below are deemed as complete hacks of recognized quality, by the FF6 Hacking community (unless otherwise specified), which you can visit here or by clicking the banner below.

    It has graciously supported the FFV hacking scene over the years in hacking knowledge and server costs for hosting the hacking wiki (to name two), so please show them your support as well.

    ReleasedModGameModder(s)Focus
    1998RPGe1VMyria, SoM2Freak, harmony7Translation
    2011Eternal Crystals*VIMetroidQuestOverhaul
    2017Brave New WorldVISynchysi, BTBOverhaul
    2018Ultima1IV8-bit fan, chillyfeezExpansion
    2020Return of the Dark SorcerorVIGi NattakSeries tribute
    2021Filly FantasyVIDrakeyCTotal conversion
    2021T-Edition1*VITsushiyExpansion
    2022Divergent PathsVIPowerPandaStory
    2022Final Fantasy Jobs*VIppmlSeries tribute
    2022ReCast: War of the MagitekVIC-DudeStory
    2023A Soldier’s ContingencyVILightning HunterExpansion
    2023AntinomiaVIFast MoonStory
    2024Whirlwind*VclymaxMechanics
    1. Editor’s note: FFIV – Ultima , FFV: RPGe, and FFVI: T-Edition were, by the editor and for this post, added as putative mods of like caliber as those recognized by FF6 Hacking, to round out the list for publication, bringing the total from ten to thirteen.
      * Asterisk denotes solo project. ↩︎

    For achievement hunters, check out our selection of achievement mods for FFVI hacks, with FFIV-V possibly on the horizon, all courtesy of our moderator solidification. They include many of those on the list, and you can access them here.

    So, what do you think? Do you know of a mod that should be added to or removed from the list? Which listed mod is your favorite? Comment below, or come check us out on Discord.

    This post has been viewed 237 time(s).

  • Fire Emblem: Radiant Dawn – Live Now

    Ironman Playthrough by NeoKakarot

    NeoKakarot is a fanatic of JRPGs, anime, and DOTA with an especially soft spot for games by Nihon Falcom. You can follow Neo’s work via YouTube or Patreon.

    Writes Neo:

    Fire Emblem Radiant Dawn playthrough begins. And during the stream I got a donation that made me change this run into an ironman!

    The second stream of the playthrough is below, so check it out!

    For the series playlist, click here.

    So, what do you think? Will Neo successfully complete the challenge? Comment below, or hit us up on Discord.

    This post has been viewed 12 time(s).

  • The “Stop Making Games” Initiative Must Be Stopped—and Here’s Why

    Love Him or Hate Him, Pirate Software’s Jason “Thor” Hall was Right All Along

    This is an opinion piece by clymax. It does not represent the opinions of FFV Central or of any other contributor or player of the FFVC community.

    clymax is a romhacker and aspiring indie dev who has familiarity with IP in the realm of gaming. His flagship hacks include the Whirlwind mod for FFV and the Item Randomizer for The Battle of Olympus. You can follow clymax’s projects via FFVC or YouTube.

    The “Stop Making Games” initiative has put forth a proposal that is highly destructive to prospects of future live service games being made.

    Significantly, the proposal does not allow any off-ramp for live service games to exist in their current form.

    Developers (and publishers) should have the right to design and honestly advertise a game as one that they can sunset at will for any reason or no reason.

    Players should have the right to fully knowingly choose to play such games. That is, players should have the right to fully knowingly rent or license a game if they so choose.

    Players should not have the right to deprive other players from types of games they willingly and fully knowingly play if they so choose.

    That is, players should not have the right to stand in the way of other players when such players wish to rent or license a game.

    Neither do they have the right to deprive developers from the right to design and honestly advertise a type of game they choose to make.

    Just because certain players will not be paying customers should not mean that a game should be banned from the marketplace altogether.

    The proposal, which effectively requires server binaries to be relinquished on sunsetting a game, with no off-ramp for a developer not to do so, deprives the live-service game developer of private property rights over the server binaries, such as copyright and trade secret, regardless of how the game is advertised.

    As a result, developers ranging from indie to AAA would—and frankly, should—conceivably in many cases cancel or refrain from starting a live service project altogether.

    What will this mean for consumer choice?

    In the case of indie devs, one can imagine that in today’s competitive markerplace, in many cases they are sustained only by a passion for what they set out to make.

    Having bureaucrats boss devs around in telling them what games they can make and how they must make such games: what do you think it does to that passion?

    Do you think it would lead to more or better games being made?

    Do you think it would lead to more people wanting to become devs?

    As the saying goes, the road to hell is paved with good intentions.

    It is a grave mistake to evaluate a campaign based on its intent rather than its logical outcome.

    Hence, this post names the campaign based on the latter and not the former.

    If players want to see live service games with post-sunset plans for staying operational, the solution is to lower barriers to entry so that more of such games can be made and outcompete their sunsetting counterparts.

    The solution is not to raise barriers to entry through more regulation, which also hurts indie devs disproportionately compared to AAA studios.

    For a vibrant gaming landscape tomorrow with honestly advertised games that cater to the broadest range of gaming tastes, oppose the “Stop Making Games” initiative—at least in its current form as of this writing—until an off-ramp is put in place.

    Otherwise, it will replace what we have today with an even bigger problem: certain games many of us would have loved, no longer being made.

    This post has been viewed 21 time(s).

  • Whirlwind Fiesta Chaos Speedrun by NeoKakarot

    Whirlwind Four-Job Fiesta, Division III

    For more info on the Whirlwind (Four-Job) Fiesta event, see here.
    For more on the Whirlwind mod for Final Fantasy V, see here.

    NeoKakarot is a fanatic of JRPGs, anime, and DOTA with an especially soft spot for games by Nihon Falcom. You can follow Neo’s work via YouTube or Patreon.

    Writes Neo shortly after his Final Fantasy V playthrough and review:

    So very exciting news everybody! I got invited to a Final Fantasy V Summer Fiesta event by @clymax. It features a heavily modified version of the game in which people speed run it! I’m no speed runner but I couldn’t say no to such an exciting opportunity. I am as blind as possible on what is modified about the game so very exciting stuff. I’ll be streaming my “speed run” of the game July 17 at 6:00 PM MST!

    So, mark your calendars, boys!

    Update

    The Speedrun.com submission is here, or see the video embed below.

    For the event leaderboard, click here.

    You can check the current event standings here.

    Job/Level Any% Chaos in 2:08:42

    Blood-Moon Attempts After a Chaos Finish?!

    Titles Awarded: Fiesta Flags Leader, Fiesta Runs Co-Leader, Ultraboss Conqueror, Superboss Conqueror, Crimson Conqueror, Fiesta Berserker, Fiesta Berserk Leader, Fiesta Conqueror 2025, Fiesta Roles Leader

    Date: July 17, 2025

    Seed: BUTZ

    Team: FFV Central

    Congrats to Neo on the titles!

    This post has been viewed 35 time(s).