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  • Android Game Consoles

    Notable Projects Compared

    For clymax’s projects, click here.

    Android-based systems are a popular choice among fans of retro gaming for an emulation handheld or set-top box.

    This post takes a look at three notable game-console projects that are based on Android.

    Comparison Chart

    ConsoleOuyaShield TVIntellivision Amico
    Operating SystemAndroidAndroidAndroid
    CompanyOuyaNvidiaIntellivision Entertainment
    AnnouncedJuly 2012March 2015October 2018
    ReleasedJune 2013May 2015TBA
    CrowdfundedConsumerN/AInvestor
    Amount Raised via Crowdfunding ($)8.6MN/A11.6M
    Price ($)99200290
    Units (Pre-)Sold200KUndisclosed5.4K
    Play StoreNo, but can sideloadYesNo
    EmulatorsSee aboveVia Play StoreNo
    Most Notable Third-Party TitleFinal Fantasy IIIHalf-Life 2N/A
    Most Notable Announced Title Not (Yet) ReleasedMinecraftCrysis 3Earthworm Jim 4
    True ExclusivesNoneNoneTBD
    Timed ExclusivesTowerFall AscensionNoneNone
    Pack-In Titles006
    Controllers Included111
    Smartphones as controllersNoNoYes
    LEDs4164
    Limited Collector’s Boxed Edition Physical Game Products (Biodegradable)NoNoYes
    Supports physical games on storage mediaNoNoNo

    So, what do you think? Comment below, or come hang out at the clymax’s magical arcade Discord.

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  • Delay of Western Localizations on Console

    Classic Final Fantasy Entries Examined

    For clymax’s projects, click here.

    Fans of the Final Fantasy series are all too familiar with years of waiting before a series installment finally hits the Western market. But how bad are these delays? We conduct an examination in this post.

    1. Final Fantasy: 3 Years Till NES Release

    2. Final Fantasy II: 14 Years Till PSX Release

    3. Final Fantasy III: 23 Years Till Ouya Release

    4. Final Fantasy IV: 4 Months Till SNES Release

    5. Final Fantasy V: 7 Years Till PSX Release

    6. Final Fantasy VI: 6 Months Till SNES Release

    Delays Ranked from Worst to Least Bad

    Imagine waiting five console generations1 to get your hands on an official localization of Final Fantasy III… on the Ouya. Yikes.

    RankGameDelayPlatform
    1Final Fantasy III23 yearsOuya (3D Remake)
    2Final Fantasy II14 yearsPSX (Origins)
    3Final Fantasy V7 yearsPSX (Anthology)
    4Final Fantasy3 yearsNES
    5Final Fantasy VI6 monthsSNES
    6Final Fantasy IV4 monthsSNES (Easy Type)
    1. Till the eighth console generation: PlayStation 4, Xbox One, and Nintendo Wii U. ↩︎

    So, what do you think? Comment below, or come hang out with us at our Discord.

    This post has been viewed 31 time(s).

  • You, Too, Can Play Final Fantasy on MSX!

    Setup Guide by solidification

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    I got a few messages on how to get this stupid thing to work, so I’m going to put full instructions for RetroArch using blueMSX core. I cannot speak on any other emulator/core at all. See the bottom of this section for a pre-formatted User Disk (Disk 2) that you need for saving.

    Getting This Stupid Crap to Work

    1) Go here and get the blueMSXv282full.zip: http://bluemsx.msxblue.com/download.html

    2) In that zip, put Machines and Databases into RetroArch’s systems folder (you can figure out where your directories are in RetroArch by opening it and going to Settings -> Directory)

    3) Within RetroArch, download the blueMSX core

    4) Get the FF1 rom from wherever. You need 2 disks: Game Disk (disk 1) and User Disk (disk 2). Disk 1 is the rom itself. Disk 2 is the user disk for saving. I have submitted a blank User Disk for RAPatches because some people struggle just to create and format the stupid thing, so it will hopefully be available when you download the translation patch.

    4*) OPTIONAL: If you want to translate it, get the translation from RHDN. It comes with a .bps file. Get FLIPS (also at RHDN) and use FLIPS to patch the *game* disk with the .bps file to output a new, translated game disk. You only need to translate the game disk, not the user disk. As above, I have submitted a user disk pre-formatted and ready to use pending approval (I’ll delete this if approved).

    5) Put these two in the same folder/directory somewhere you put your RetroArch games in and then, in that same folder/directory, create a text file. Copy and paste the titles of the two Disk files into it with Game Disk first and User Disk second. Rename your text file to something and change its extension from .txt to .m3u.

    Example: I renamed my game disk to Final Fantasy (Disk 1).dsk and my user disk to Final Fantasy (Disk 2).dsk. Then my text file literally says:

    Final Fantasy (Disk 1).dsk
    Final Fantasy (Disk 2).dsk

    and nothing else. I then renamed my textfile to Final Fantasy.m3u

    6) Open RetroArch and choose the blueMSX core then open the Final Fantasy.m3u (or whatever you named it) file (not the game/user .dsk files)

    7) Hold Left CTRL while booting. If you don’t, you’ll have to do a hard reset. You’ll know it was fine when it says “Say DOS… Okay!” and the game itself actually boots with the prolog story

    8) If you have the User Disk I submitted, you’re good to go. If not, good luck trying to get this stupid emulator to read in your input. See the posts above on how to format a user disk.

    Saving This Stupid Game

    1) Go to an Inn. Choose to sleep, and it’ll yell at you to Insert User Disk.

    2) Open the Quick Menu (F1) and go to Disc Control and choose to Eject Disk

    3) Back in Disc Control, choose Current Disc Index and select 2

    4) Back in Disc Control, choose Insert Disc

    5) Go back into game (F1). It’ll save. It’ll ask you to Insert Game Disk.

    6) Repeat Steps 2-4, but select 1 for Disc Index. Go back into game and resume playing.

    Yes, you have to do this every single time you want to save. Enjoy!

    Questions or comments? Reply below, or come check us out on Discord.

    This post has been viewed 32 time(s).

  • Item-Randomizer Builds Compared

    For clymax’s projects, click here.

    This post compares available builds of clymax’s flagship Item Randomizer mod of Battle of Olympus.

    Comparison Chart

    ReleaseBetaDevelopment
    Version1.011.412.25
    AvailabilityRHDN, RHDI, RHPBoO Rando DiscordGame Jolt
    Randomized items
    Set seeding
    Random seeding
    Free as in beerRando-Speedrun Pilot
    New Harp warps
    Softlock reduction
    Set starting location
    Random starting location
    Customize starting items
    Multiple endings
    New Fists weapon
    Secret codesFewMany
    LeaderboardsRetro AchievementsSpeedruns.com
    Achievements
    Vanilla mode
    Fragments extend Argus range
    Fast stairs
    Jump off stairs
    Argus no longer depletes health
    Purified Fist Argus
    Alternate Fist projectile
    Cutscene skips
    Walk faster
    Run button
    Option to jump higher
    Tartarus City flip protection
    Kill switch
    Carry more olives
    Overfarming allowed
    Enemies respawn
    Cerberus stays defeated
    Faster player projectiles
    Enter hidden doors
    Ares takes randomized item
    Randomize NPCs
    Inventory menu shows Golden Apple
    Seed display/hiding in inventory menu
    Option to reuse last set seed/flags
    Fixing Key softlocks
    Fixing sprites for items dropped from enemies or environment

    This post may be expanded over time with more details. Want to discuss? Comment below, or come hang out with us at our Discord.

    This post has been viewed 31 time(s).