Tag: NES

  • Series Showcase: Early Airship

    Whirlwind Family of Mods of Final Fantasy

    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here. You can also follow him on YouTube.

    Final Fantasy VI: Tailwind (SNES)

    Hold SELECT and press X to warp between worlds.

    When pressing A, you can summon your airship to your current location.

    Final Fantasy V: Whirlwind (SFC)

    Press SELECT to warp between worlds. Requires world set to OPEN in Config.

    Emergency airship also available to summon to your current location. Hold START and press A for the emergency airship.

    Final Fantasy IV: Downwind (SFC)

    Final Fantasy III: Crosswinds (FC)

    Press SELECT to summon the Nautilus from anywhere.

    Hold B and press SELECT to summon the Invincible from anywhere.

    Final Fantasy II: Upwind (FC)

    Press A to summon the airship from anywhere.

    Final Fantasy: Headwind (NES)

    Press A to summon the airship from anywhere.

    So, what do you think? Comment below, or come check us out on Discord.

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  • Dragon Quest: Ablaze Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    An early build of the Dragon Quest: Ablaze mod for Dragon Warrior on the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here or get early access to the dev build on Game Jolt. Our sister Discord1 has early previews from time to time. Update: you can now also get a free dev build via our pilot program for speedrunning here.

    Release Build: Features

    This build features randomized chests and has been available to Discord members as a preview prior to the release.

    Here is more on the randomization involved.

    1. Chest contents in vanilla have been randomized among themselves.
    2. This is not a shuffle, so you can get duplicate chests.
    3. Items not in a vanilla chest can’t be obtained in a rando chest.
    4. Seeding not currently supported but can be via a future update. (Our group has added seeding to many titles including FF II, IV, V, and VI.)

    Wings are given at start in case a Magic Key doesn’t drop from the first three chests.

    An optional upgrade patch, ReMapped, has a preview available to Discord members. Update: ReMapped standalone has released.

    Development Build: Features

    No random encounters unless you hold the B button while walking.

    The bridge to Charlock is pre-built.

    Poison tiles and barrier tiles no longer bring your health below one.

    Experience has effectively been boosted to 20x. Same for gold.

    Stairs are taken automatically.

    More and better features can be developed if there’s sufficient player interest, so check it out today!

    What do you think? Do you think the early DQ entries still hold up today? What’s your fondest memory of playing a DQ game?

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