Tag: SNES

  • Retro Flashback: Discovery of the Golden Torizo Code in Super Metroid

    By Hacker JAM of Metroid Construction

    To see JAM’s developed sets on Retro Achievements, click here. You can also follow him on YouTube.

    Original Post: http://m2k2.taigaforum.com/post/glitch_topic_716.html#glitch_topic_716

    December 1, 2010

    Do you think that everything that can be found in this great 16 y.o. game was found? Wrong! A very interesting glitch (actually code from beta) was found by me. Credit goes to Sadiztyk Fish for pointing out where the code should be activated.

    1. Stand in front of the door leading to Golden Torizo room (no matter from which side). You should be in 3-4 blocks before the border of screen.
    2. Shoot the door to open it.
    3. Morph into the ball.
    4. Lay a bomb.
    5. Roll ahead a bit.
    6. When diagonally bounced by the bomb, press and hold A+B+X+Y. As for me, I’ve used key combo feature in Zsnes because I can’t hold more than 3 button in a time. You should enter the door (that’s why 3-4 blocks)
    7. Enter Golden Torizo room in ball form and keep holding buttons. Of course, you can enter this room while running, but the game will crash then.

    Effect will suprise you

    You’ll get:
    700 Energy (max and current)
    300 Reserve Energy (max and current)
    100 Missiles (max and current)
    20 Super Missiles (max and current)
    20 Power Bombs (max and current)
    All 5 beams collected and equipped (deselect Spazer or Plasma in menu)
    All items except Screw Attack and unknown item with value 0010 (possibly, beta value of Screw Attack or beta value of Hyper Beam)

    Be warned! It affects already collected items. Even if you have 200 Missile, after doing all this you’ll get 100 in total and can’t re-collect items

    I think, this code is used to test Golden Torizo and [its] special abilities against Missiles and Super Missiles

    Demo Video

    Around the Web

    Original Article: https://www.gamedeveloper.com/game-platforms/why-i-super-metroid-i-s-hacking-community-is-still-going-strong

    Community member JAM explained that [reverse engineering] felt like being a “cyber-archeologist.”

    JAM actually stumbled upon [the Golden Torizo cheat code] while looking through the raw assembly code for the game, then posted it on the forum for others to investigate.

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  • FF5r-IC Steal Guide

    Decapod is a streamer who is into difficulty hacks. You can follow Decapod on Twitch.

    Now Available on Discord

    Decapod presents a comprehensive guide to stealable items across all three rom chapters of waterga’s IC mod of Final Fantasy V Remix.

    Includes info on extra stealable slots in the mod.

    To access the guide, check out the IC channel in our Discord.

    For info on our English translation of the IC mod, see here.

    This post has been viewed 31 time(s).

  • Liberation Mod of Super Metroid Enters Closed Beta

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    The Liberation mod of Super Metroid on Super Nintendo is now in closed beta courtesy of clymax.

    This mod is unofficial and is unaffiliated with Nintendo.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.

    [Editor’s note: this section was added on January 4, 2026.]

    Release Build: Features

    The release build can be found exclusively on our affiliate, Romhack Plaza, here.

    The opening cutscene is skipped. So is the intro sequence at Ceres Station.

    Red doors can now be opened with your beam shots.

    Same goes for yellow doors and green doors.

    Gray doors have not been made openable, due to instability issues on certain maps.

    You can now enter Tourian without having defeated any of the bosses.

    Development Build: Features

    Redeem early access to the dev build through participating in our community.

    Examples of participation include our Rando-Speedrun Pilot here, or any “Whirlwind Fiesta”-adjacent event we hold that includes this mod.

    Planet Zebes is preactivated.

    Missile Expansions give you twenty missiles instead of five missiles.

    Simple Baby Skip now possible, but the camera remains locked, and Samus wraps around the screen before finding the room exit.

    Mother Brain’s third phase is now skipped. So are any related cutscenes.

    Speed blocks are not yet breakable by the normal beam. Many other types of blocks are, however.

    Your jump height while submerged is no longer reduced.

    Demonstrating the open world in the dev build.

    Blue gates and green gates may be openable from both sides using beam shots.

    Demonstrating Plasma Beam plus Spazer Beam. For a far superior version of this feature, check out Spazer Plasma Mix here.

    Exclusive Interview with Spazer Plasma Mix‘s Author

    November 16, 2025

    clymax: I made a poor man’s version of your Plasma Spazer Mix. Took me a few hours yesterday.

    JAM: Why a poor man’s version?

    clymax: Because i had an idea recently and wanted to see if i could get it to work. This approach, basically. Damage boost is 2x.

    JAM: Oh, I see.

    clymax: I made two hack routines for it. One for normal (Plasma Spazer etc.) shot and one for charged (Plasma Spazer etc.) shot.

    JAM: For the actual damage or for multipliers for the each enemy?

    clymax: These two routines are 20 bytes each. They work by preventing the spacetime beam crash by making the vanilla game engine only see Plasma as ON if both Plasma and Spazer are ON.

    Actually, i have a third hack routine that handles the multiplier. That one is 16 bytes long. The hack multiplier changes the damage dealt, by doing the damage twice.

    JAM: That’s an interesting solution.

    Demonstrating random drops. Currently, duplicates can be rolled.

    Item locations are the same as in vanilla. Items at these locations are not randomized.

    All one-time collectible upgrades are in the pool of rando drops. Energy Tanks, Reserve Tanks, Missiles, Super Missiles, and Power Bombs are not.

    Incorporates the Kraid Hyper Beam crash fix in support of the new Plasma-Spazer beam combo.

    A new beam has been added to the pool of random items in a new update.

    So, what do you think? Which 2D entry is your favorite in the Metroid series? Comment below, or come check us out on Discord.

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  • How ZSNES Changed SNES Emulation Forever

    Interview with ZSNES Creator zsKnight

    For clymax’s projects, click here. You can also follow him on YouTube.

    Writes the founder of Zophar’s Domain in a post here:

    I’m excited and proud to announce that I’ve been granted an interview with zsKnight, the original creator and half of the original lead programming team for ZSNES.

    We first covered this emulator back in October of 1997, and we were honored to host the official ZSNES mirror site here on Zophar’s Domain.

    The interview lasts just over 90 minutes and we cover such topics as why zsKnight created the emulator, his favorite titles, a new gaming project he’s working on, his thoughts around the iconic “snow” effects and so much more!

    Check out zsKnight’s new game here, or you can follow him on YouTube.

    For a Let’s Play video, see Jeff Gerstmann’s below.

    Bonus Edit for AVGN fans

    What are your favorite memories of ZSNES or Zophar’s Domain? Comment below, or come check us out on Discord.

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