Tag: Whirlwind family

  • FFII: Upwind Released

    Randomizer Romhack of Final Fantasy II

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy II: Upwind mod for the Famicom has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.

    The mod is recommended for use with the English fan translation by Demiforce as improved by Chaos Rush, available here. The Japanese version should also be compatible and will also be actively supported.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    Release Build: Features

    Chest loot is now fully randomized.

    Development Build: Features

    The dev build is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    You will no longer get random encounters unless you hold down the B button while walking. For a demo, see the video below.

    Movement speed has been doubled in the overworld and in towns and dungeons.

    You can now save even in towns and dungeons.

    The airship can now be called by pressing the A button anywhere.

    You will start with all key terms already learned.

    Party members can now have the same name. This is for future seeding purposes.

    The Jade Passage can now be accessed early. Ten other sequence breaks have been created in the overworld.

    Gil is now boosted to 10x.

    The airship always moves at double speed regardless of item collection and regardless of toggling the B button.

    The rates of leveling and stat ups are now boosted to 10x.

    It is 4x easier to run away from battle.

    True chest seeding has been added. To get this to work, the fourth save slot can no longer be used.

    Chests will be seeded based on the first five letters of Firion’s name. The order of opening chests matters. Set (manual) seeding is now supported.

    You can also toggle off chest randomization. Simply press the Select button when in the main menu or row menu. This lets you play with vanilla chest contents.

    The boulder event in the Snow Cave has been disabled for now.

    You are now granted the ship at game start.

    The door in Kashuan Keep has been opened.

    The doppelganger in Mysidian Cave has been despawned.

    Ricard in Leviathan has been despawned. This is so Crystal Rod won’t be needed to pass through Leviathan. But he’s now believed to be unrecruitable.

    The Cyclone can be accessed early.

    Auto (random) seeding is now supported. Enter “auto ” as Firion’s name to get a different seed each time.

    Gil chests now contain randomized items when rando chests is set to on.

    Gil chests containing the same amount of gil will contain the same randomized item.

    Several dozen dummy items have been filtered out of the pool of rollable items.

    A secret warp to the Emperor has been added.

    A new item has been added to the pool of rollable items. This item is now required to be in your inventory to use the secret warp.

    Increases to max HP are now much more generously awarded.

    What do you think?

    If you’ve played FFII, how would you rate it versus other FF’s? What do you think about its unique battle system? Although no longer readopted in the FF series, that battle system later found a new home in the SaGa sister franchise.

    If you haven’t played FFII yet, this mod offers a modernized way to enjoy a classic game that never got a Western release on the system. So what are you waiting for?

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  • FFIII: Crosswinds Released

    Randomizer Romhack of Final Fantasy III

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy III: Crosswinds mod for the Famicom has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode1.

    The naming of this mod in relation to its predecessor mod is also a nod to FFIII being a precursor to FFV in terms of the job system.

    The mod is recommended for use with the English fan translation by AWJ. The Japanese version should also be compatible and will also be actively supported.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    1. With no job randomization currently planned. ↩︎

    Release Build: Features

    All jobs are granted on New Game start.

    Quick start skips Altar Cave and puts you at Wind Crystal to face Land Turtle.

    All dialogue has been skipped.

    Because there is no Config menu, toggles have not yet been placed for these features.

    Development Build: Features

    The dev build is on the rotation of mods that can be obtained through our Whirlwind Fiesta annual summer event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    Tester: NeoKakarot (YouTube)

    For instance, you can now change jobs regardless of level and without needing change points.

    Movement speed has been doubled in overworlds, towns, and dungeons.

    You can now save even in towns and dungeons.

    Spells Exit and Warp can be cast anywhere.

    Early access to the Nautilus airship is available.

    You can even access the Invincible airship early, as this video clip shows.

    The Surface World is now accessible early.

    The Underwater map is also accessible early.

    You can also enjoy no random encounters unless the B button is held while walking, as this video clip shows.

    The Land Turtle, the Statues of the Quest, and the Dark Warriors can now all be skipped.

    The Crystal Key is no longer needed to access the second floor of Crystal Tower.

    The Eureka Key is no longer needed to access Eureka, the optional dungeon.

    Because the room containing the initial cutscene with Xande in Crystal Tower has softlock potential based on certain sequence breaks made possible by this hack, that room has been skipped.

    Chest loot is now fully random. Chest dialogs are now shown.

    Enjoy 16x boosts to character experience, job experience, and gil.

    Note that the number of save slots has been reduced from three to two to support certain features of this mod. You will no longer be able to select to save to the third save slot.

    Party members can now have the same name. This is for future seeding purposes.

    The spawn point has been moved back to the original location.

    Removed restrictions on where the Otter Head can be used.

    Dialogue for monster chests excluded from dialogue skipping. This lets you see the chest pickup.

    Ending dialogue for forbidden weapons each individually excluded from dialogue skipping. This lets you see the weapon pickups. Beginning dialogue still skipped.

    You can now hold SELECT when interacting with an NPC or object, to override dialogue skipping. This enables vanilla interactions with NPCs and objects.

    Hack Showcase Run

    What do you think?

    If you’ve played FFIII, how would you rate it versus other FF’s?

    If you haven’t played it yet, this mod offers a modernized way to enjoy a classic game that never got a Western release on the system. So what are you waiting for?

    This post has been viewed 64 time(s).

  • Whirlwind Job per Level Speedrun by clymax

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    This run was originally played for the job/level any% category.

    Because a warp to Exdeath was later added to the mod, allowing Rift bosses to be skipped, this run was later recategorized as job/level Rift bosses.

    The Speedrun.com submission is here, or see the video embed below.

    Job/Level Rift Bosses in 4:06:53

    Date: November 19, 2024

    Seed: clymax

    This post has been viewed 24 time(s).

  • FFV: Whirlwind Released

    Randomizer Romhack of Final Fantasy V

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    The Final Fantasy V: Whirlwind mod has been released. The news publication is available here.

    The mod is unofficial and unaffiliated with Square Enix.

    For a sampling of features, check out the Whirlwind landing page. A comparison chart of the different builds is here.

    Whirlwind is designed as “Definitive FFV” mod. But how does it compare against similar mods? See here.

    What about Pixel Remaster? See here.

    Mods that offer new gameplay? See here.

    How does it compare against other randomizers? See here.

    A wiki is also available.

    Optional Clean font and icon improvement patches are available courtesy of xJ4cks. These can be applied before or after Whirlwind. See our Discord for more details.

    The dev build is available via our Whirlwind Fiesta event. For players who do not wish to join the event, do not wish to use Discord, or wish to support the hack author, early access is also available via Game Jolt.

    Release Trailer

    A speedrun leaderboard is available here. Automated leaderboards are also available via the Retro Achievements publication. Player reviews can be seen there as well.

    You can pick up the release build on Romhack Plaza here.

    Player Review

    Check out this review of the mod and its Whirlwind (Four-Job) Fiesta event, courtesy of NeoKakarot.

    World Warps

    In a latest update, you can now press the Select button to warp between worlds, so using the world warp locations is now optional.

    A warp overview is below. Note that a fifth warp to Neo ExDeath has been added to the twin counterpart of your warp arrival map in Cleft of Dimensions: Ruins.

    Showcase Run

    A mod showcase run without commentary is below.

    Special thanks to playtesters solidification and BladePotato.

    Update: presets are now available.

    Patching Info

    1. Final Fantasy V (Japan) [CRC32 C1BC267D]
    2. RPGe v1.1 [CRC32 17444605]
    3. Whirlwind

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