Category: ff1

  • Randomizers Compared

    Final Fantasy Series

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    This post compares randomizers that coders have made for the Final Fantasy series over the years.

    Both web- or app-based randos, and self-rando mods, are included in this comparison.

    Note that roguelikes are not included in this post.

    Comparison Chart

    Note that “⏯” represents a feature that can be toggled in game.

    FFNameSelf-RandoAuthor(s)
    IFinal Fantasy RandomizerEntroper
    IHeadwindclymax
    IIUpwindclymax
    IIIFinal Fantasy III Randomizernachoyacopu
    IIICrosswindsclymax
    IVFree Enterpriseb0ardface
    IVDownwindclymax
    VCareer Daycaerulius, cleartonic
    VGrand Crossabyssonym
    VWhirlwindclymax
    VIWorlds CollideAtmaTek
    VIBeyond Chaosabyssonym
    VITailwindclymax

    So, what do you think? Do you know of a randomizer that should be added to or removed from the list? Which listed randomizer is your favorite? Comment below, or come check us out on Discord.

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  • Farming Boosts Compared

    Mod Families

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    1. Final Fantasy Mainline

    This table summarizes the farming boosts offered by the Whirlwind family of mods of Final Fantasy I-VI.

    ModEXPGilJP1/ABP/APStat
    Headwind8x8x
    Upwind10x10x10x
    Crosswinds16x16x16x
    Downwind32x32x
    Whirlwind1-62x1-62x1-62x
    Tailwind32x32x32x
    1. Unlike Job Points (JP), Capacity Points (CP) remain at 1x because changing jobs no longer requires CP. ↩︎

    2. Dragon Quest Mainline

    This table summarizes the farming boosts offered by the Aflame family of mods of Dragon Quest I-VI.

    ModEXPGold
    Ablaze30x30x
    Blazemore64x64x
    Blazemost64x64x
    Embers64x64x
    Molten64x64x
    Aflame64x64x

    3. Ys Mainline

    This table summarizes the farming boosts offered by the Wanderlust family of mods of Ys I-IV.

    ModEXPGoldRingRing eff.
    Lost16x16x
    Forgotten16x16x
    Wanderlust (FC)16x16x16x16x
    Wanderlust (SNES)16x16x16x6.4x
    Unmasked16x16x

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  • Delay of Western Localizations on Console

    Classic Final Fantasy Entries Examined

    For clymax’s projects, click here.

    Fans of the Final Fantasy series are all too familiar with years of waiting before a series installment finally hits the Western market. But how bad are these delays? We conduct an examination in this post.

    1. Final Fantasy: 3 Years Till NES Release

    2. Final Fantasy II: 14 Years Till PSX Release

    3. Final Fantasy III: 23 Years Till Ouya Release

    4. Final Fantasy IV: 4 Months Till SNES Release

    5. Final Fantasy V: 7 Years Till PSX Release

    6. Final Fantasy VI: 6 Months Till SNES Release

    Delays Ranked from Worst to Least Bad

    Imagine waiting five console generations1 to get your hands on an official localization of Final Fantasy III… on the Ouya. Yikes.

    RankGameDelayPlatform
    1Final Fantasy III23 yearsOuya (3D Remake)
    2Final Fantasy II14 yearsPSX (Origins)
    3Final Fantasy V7 yearsPSX (Anthology)
    4Final Fantasy3 yearsNES
    5Final Fantasy VI6 monthsSNES
    6Final Fantasy IV4 monthsSNES (Easy Type)
    1. Till the eighth console generation: PlayStation 4, Xbox One, and Nintendo Wii U. ↩︎

    So, what do you think? Comment below, or come hang out with us at our Discord.

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  • You, Too, Can Play Final Fantasy on MSX!

    Setup Guide by solidification

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    I got a few messages on how to get this stupid thing to work, so I’m going to put full instructions for RetroArch using blueMSX core. I cannot speak on any other emulator/core at all. See the bottom of this section for a pre-formatted User Disk (Disk 2) that you need for saving.

    Getting This Stupid Crap to Work

    1) Go here and get the blueMSXv282full.zip: http://bluemsx.msxblue.com/download.html

    2) In that zip, put Machines and Databases into RetroArch’s systems folder (you can figure out where your directories are in RetroArch by opening it and going to Settings -> Directory)

    3) Within RetroArch, download the blueMSX core

    4) Get the FF1 rom from wherever. You need 2 disks: Game Disk (disk 1) and User Disk (disk 2). Disk 1 is the rom itself. Disk 2 is the user disk for saving. I have submitted a blank User Disk for RAPatches because some people struggle just to create and format the stupid thing, so it will hopefully be available when you download the translation patch.

    4*) OPTIONAL: If you want to translate it, get the translation from RHDN. It comes with a .bps file. Get FLIPS (also at RHDN) and use FLIPS to patch the *game* disk with the .bps file to output a new, translated game disk. You only need to translate the game disk, not the user disk. As above, I have submitted a user disk pre-formatted and ready to use pending approval (I’ll delete this if approved).

    5) Put these two in the same folder/directory somewhere you put your RetroArch games in and then, in that same folder/directory, create a text file. Copy and paste the titles of the two Disk files into it with Game Disk first and User Disk second. Rename your text file to something and change its extension from .txt to .m3u.

    Example: I renamed my game disk to Final Fantasy (Disk 1).dsk and my user disk to Final Fantasy (Disk 2).dsk. Then my text file literally says:

    Final Fantasy (Disk 1).dsk
    Final Fantasy (Disk 2).dsk

    and nothing else. I then renamed my textfile to Final Fantasy.m3u

    6) Open RetroArch and choose the blueMSX core then open the Final Fantasy.m3u (or whatever you named it) file (not the game/user .dsk files)

    7) Hold Left CTRL while booting. If you don’t, you’ll have to do a hard reset. You’ll know it was fine when it says “Say DOS… Okay!” and the game itself actually boots with the prolog story

    8) If you have the User Disk I submitted, you’re good to go. If not, good luck trying to get this stupid emulator to read in your input. See the posts above on how to format a user disk.

    Saving This Stupid Game

    1) Go to an Inn. Choose to sleep, and it’ll yell at you to Insert User Disk.

    2) Open the Quick Menu (F1) and go to Disc Control and choose to Eject Disk

    3) Back in Disc Control, choose Current Disc Index and select 2

    4) Back in Disc Control, choose Insert Disc

    5) Go back into game (F1). It’ll save. It’ll ask you to Insert Game Disk.

    6) Repeat Steps 2-4, but select 1 for Disc Index. Go back into game and resume playing.

    Yes, you have to do this every single time you want to save. Enjoy!

    Questions or comments? Reply below, or come check us out on Discord.

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