Category: ff1

  • You, Too, Can Play Final Fantasy on MSX!

    Setup Guide by solidification

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    I got a few messages on how to get this stupid thing to work, so I’m going to put full instructions for RetroArch using blueMSX core. I cannot speak on any other emulator/core at all. See the bottom of this section for a pre-formatted User Disk (Disk 2) that you need for saving.

    Getting This Stupid Crap to Work

    1) Go here and get the blueMSXv282full.zip: http://bluemsx.msxblue.com/download.html

    2) In that zip, put Machines and Databases into RetroArch’s systems folder (you can figure out where your directories are in RetroArch by opening it and going to Settings -> Directory)

    3) Within RetroArch, download the blueMSX core

    4) Get the FF1 rom from wherever. You need 2 disks: Game Disk (disk 1) and User Disk (disk 2). Disk 1 is the rom itself. Disk 2 is the user disk for saving. I have submitted a blank User Disk for RAPatches because some people struggle just to create and format the stupid thing, so it will hopefully be available when you download the translation patch.

    4*) OPTIONAL: If you want to translate it, get the translation from RHDN. It comes with a .bps file. Get FLIPS (also at RHDN) and use FLIPS to patch the *game* disk with the .bps file to output a new, translated game disk. You only need to translate the game disk, not the user disk. As above, I have submitted a user disk pre-formatted and ready to use pending approval (I’ll delete this if approved).

    5) Put these two in the same folder/directory somewhere you put your RetroArch games in and then, in that same folder/directory, create a text file. Copy and paste the titles of the two Disk files into it with Game Disk first and User Disk second. Rename your text file to something and change its extension from .txt to .m3u.

    Example: I renamed my game disk to Final Fantasy (Disk 1).dsk and my user disk to Final Fantasy (Disk 2).dsk. Then my text file literally says:

    Final Fantasy (Disk 1).dsk
    Final Fantasy (Disk 2).dsk

    and nothing else. I then renamed my textfile to Final Fantasy.m3u

    6) Open RetroArch and choose the blueMSX core then open the Final Fantasy.m3u (or whatever you named it) file (not the game/user .dsk files)

    7) Hold Left CTRL while booting. If you don’t, you’ll have to do a hard reset. You’ll know it was fine when it says “Say DOS… Okay!” and the game itself actually boots with the prolog story

    8) If you have the User Disk I submitted, you’re good to go. If not, good luck trying to get this stupid emulator to read in your input. See the posts above on how to format a user disk.

    Saving This Stupid Game

    1) Go to an Inn. Choose to sleep, and it’ll yell at you to Insert User Disk.

    2) Open the Quick Menu (F1) and go to Disc Control and choose to Eject Disk

    3) Back in Disc Control, choose Current Disc Index and select 2

    4) Back in Disc Control, choose Insert Disc

    5) Go back into game (F1). It’ll save. It’ll ask you to Insert Game Disk.

    6) Repeat Steps 2-4, but select 1 for Disc Index. Go back into game and resume playing.

    Yes, you have to do this every single time you want to save. Enjoy!

    Questions or comments? Reply below, or come check us out on Discord.

    This post has been viewed 36 time(s).

  • Final Fantasy—Re:Jobbed Released

    The FF—Re:Jobbed mod has been released courtesy of YeOldeLoremonger.

    Release Build: Features

    An all-new lineup of jobs for an all-new experience.

    Development Build: Features

    The release build covers content from Cornelia to heading to Pravoca.

    The development build covers content from Pravoca to the Temple of Fiends past.

    You can get early access to the development build here.

    This post has been viewed 24 time(s).

  • Whirlwind Family—Recap

    For clymax’s projects, click here. You can also follow him on YouTube.

    For the Whirlwind meta-family of mods, click here.

    Self-randomizing mods compatible with original mainline releases in the Final Fantasy series.

    These mods are unofficial and unaffiliated with Square Enix.

    Click on each thumbnail to see the corresponding entry.

    For other families, click here.

    This post has been viewed 573 time(s).

  • FF: Headwind Released

    Randomizer Romhack of Final Fantasy

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy: Headwind mod for the NES has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.1

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    Early access to the dev build is available via Game Jolt. You can also get a free dev build via our Whirlwind Fiesta event.

    1. With no job randomization currently planned. ↩︎

    Release Build: Features

    Chest loot is now fully randomized.

    Development Build: Features

    Garland no longer needs to be fought. Princess Sarah no longer needs to be rescued.

    The portal to Temple of Fiends Past is now open from the start. You no longer need the Lute to access all of Temple of Fiends Past.

    You now start a new game with upgraded classes, as the video shows.

    You can press the A button to call your airship. Works from the start of the game.

    Movement speed is now doubled in overworld, towns, and dungeons.

    Mystic Key is no longer needed to open locked doors. All fixed encounters have been disabled.

    Experience and gil from battle have been boosted to 8x.

    Dialog windows are now faster in towns and dungeons. Battle messages have been sped up. Response rate now defaults to the max of 8 instead of the minimum of 1.

    You now start with the ship and the canoe. The ship can dock anywhere.

    You now get no encounters unless you hold down the B button. Applies to overworld and dungeons.

    You now start with the bridge already built. The opening cutscene when you cross the bridge for the first time is now skipped.

    What do you think?

    If you’ve played Final Fantasy, What features from the FF series does Final Fantasy lack the most? How does Final Fantasy compare to other first entries such as Dragon Quest and Mother?

    If you haven’t played Final Fantasy, this mod is a modernized take on the game that started it all. So what are you waiting for?

    This post has been viewed 4 time(s).