Category: leveling mods

  • Mega Man 2 Revamped (NES)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man 2 Revamped on NES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    The base mod, Mega Man 2 Revamped, is itself a mod of Mega Man II (NES). The base mod is available on RHDN here.

    Credit for the base mod goes to TheSkipper1995 (YT).

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    Every Robot Master you defeat, your Buster levels up for more damage against bosses.

    This effect lasts for the remainder of your run.

    Note that your Buster damage against normal enemies is not affected.

    Development Build: Features

    The dev build is available in the clymax’s magical arcade Discord.

    You can now access the first Dr. Wily stage at run start.

    Your Buster level now persists across runs and resets.

    You now start or continue with nine extra lives instead of two.

    You now start with all eight Robot Master weapons.

    Bosses no longer have invulnerability frames when taking damage.

    Stage revisits have been enabled.

    Challenge Dr. Wily directly, or farm the Robot Masters to power up your lemons!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 63 time(s).

  • Mega Man Revamped (NES)

    Vaporized Romhack Released

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For the Vaporized family of mods for the Mega Man universe, click here.

    The Vaporized mod of Mega Man Revamped on NES has been released courtesy of clymax.

    This mod is unofficial and is unaffiliated with Capcom.

    This mod was made using binary editing in a debugging emulator. No game-specific editing tool was used.

    The base mod, Mega Man Revamped, is itself a mod of Mega Man (NES). The base mod is available on RHDN here.

    Credit for the base mod goes to Doodle Dangernoodle.

    Release Build: Features

    The release build is available exclusively on our affiliate Romhack Plaza here.

    Every Robot Master you defeat, your Buster levels up for more damage against bosses.

    This effect lasts for the remainder of your run.

    Note that your Buster damage against normal enemies is not affected.

    Development Build: Features

    The dev build is available in the clymax’s magical arcade Discord.

    You can now access the first Dr. Wily stage at run start.

    You now start or continue with nine extra lives instead of two.

    You now start with all six Robot Master weapons.

    You also start with the Magnet Beam.

    Bosses no longer have invulnerability frames when taking damage.

    Challenge Dr. Wily directly, or farm the Robot Masters to power up your lemons!

    A gameplay demo of the dev build is below.

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 77 time(s).

  • Pandora Meta-Collection of Individual Mods

    Non-Family Mods, Grouped by Genre

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Self-randomizing or other mods compatible with various franchises on early Nintendo consoles.

    This collection of individiual mods is unofficial and unaffiliated with the respective developers/publishers.

    The Pandora Meta-Collection is named after the Pandora Collection, which is in turn named after the flagship hack Battle of Olympus: Pandora’s Box.

    Click on each thumbnail to see the corresponding mod.

    For a list view of all mods, click here.

    Families

    Families of three or more mods are not listed on this page; click here for those mods.

    1. Individual Adventure

    Pandora Collection.

    2. Individual ARPG

    Uprooted Collection.

    3. Individual Turn-Based RPG

    Mystified Collection.

    4. Individual Tactical RPG

    Crusade Collection.

    5. Individual Arcade Conversion

    Vaporized Collection. Leveling mods for non-RPGs. Not rando mods.

    This post has been viewed 62 time(s).

  • SSF2: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Super Street Fighter II: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/leveling” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 is available for support.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate fighters!

    For each match victory you earn, you will gain one level, shown at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 175.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them.

    The bonuses currently don’t apply to throws.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and briefly change Stereo to monaural.

    Only the 1P side is currently supported.

    The game now defaults to the fastest speed setting of three stars rather than the slowest speed setting of no stars.

    Want to see the mod in action?

    So, what do you think? Which of the six original iterations of Street Fighter II is your favorite? Which port do you like playing on most?

    This post has been viewed 50 time(s).