NeoKakarot is a fanatic of JRPGs, anime, and DOTA with an especially soft spot for games by Nihon Falcom. You can follow Neo’s work via YouTube or Patreon.
Writes Neo fresh off the heels of his 300-sub special (playlist here):
Today is a special event stream! It will be a Final Fantasy V 4 Job Fiesta race with @Madness302-s5i but with a twist! The version of Final Fantasy V we will be racing on is the Whirlwind Rom Hack created by @cIymax! The first person to defeat Exdeath wins!
Can underdog Madness prevail against the reigning Fiesta Roles Leader in Neo?
For clymax’s projects, click here. You can also follow him on YouTube or Twitter.
The Liberation mod of Super Metroid on Super Nintendo is now in closed beta courtesy of clymax.
This mod is unofficial and is unaffiliated with Nintendo.
Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new randomization.
[Editor’s note: this section was added on January 4, 2026.]
Release Build: Features
The release build can be found exclusively on our affiliate, Romhack Plaza, here.
The opening cutscene is skipped. So is the intro sequence at Ceres Station.
Red doors can now be opened with your beam shots.
Same goes for yellow doors and green doors.
Gray doors have not been made openable, due to instability issues on certain maps.
You can now enter Tourian without having defeated any of the bosses.
Development Build: Features
Redeem early access to the dev build through participating in our community.
Examples of participation include our Rando-Speedrun Pilot here, or any “Whirlwind Fiesta”-adjacent event we hold that includes this mod.
Planet Zebes is preactivated.
Missile Expansions give you twenty missiles instead of five missiles.
Simple Baby Skip now possible, but the camera remains locked, and Samus wraps around the screen before finding the room exit.
Mother Brain’s third phase is now skipped. So are any related cutscenes.
Speed blocks are not yet breakable by the normal beam. Many other types of blocks are, however.
Your jump height while submerged is no longer reduced.
Demonstrating the open world in the dev build.
Blue gates and green gates may be openable from both sides using beam shots.
Demonstrating Plasma Beam plus Spazer Beam. For a far superior version of this feature, check out Spazer Plasma Mix here.
Exclusive Interview with Spazer Plasma Mix‘s Author
November 16, 2025
clymax: I made a poor man’s version of your Plasma Spazer Mix. Took me a few hours yesterday.
JAM: Why a poor man’s version?
clymax: Because i had an idea recently and wanted to see if i could get it to work. This approach, basically. Damage boost is 2x.
JAM: Oh, I see.
clymax: I made two hack routines for it. One for normal (Plasma Spazer etc.) shot and one for charged (Plasma Spazer etc.) shot.
JAM: For the actual damage or for multipliers for the each enemy?
clymax: These two routines are 20 bytes each. They work by preventing the spacetime beam crash by making the vanilla game engine only see Plasma as ON if both Plasma and Spazer are ON.
Actually, i have a third hack routine that handles the multiplier. That one is 16 bytes long. The hack multiplier changes the damage dealt, by doing the damage twice.
JAM: That’s an interesting solution.
Demonstrating random drops. Currently, duplicates can be rolled.
Item locations are the same as in vanilla. Items at these locations are not randomized.
All one-time collectible upgrades are in the pool of rando drops. Energy Tanks, Reserve Tanks, Missiles, Super Missiles, and Power Bombs are not.
Incorporates the Kraid Hyper Beam crash fix in support of the new Plasma-Spazer beam combo.
A new beam has been added to the pool of random items in a new update.
So, what do you think? Which 2D entry is your favorite in the Metroid series? Comment below, or come check us out on Discord.
Bishoujo Super Street Fighter II: Glamor Queen and the New Femme Fatales
Mirrored at the sole discretion of clymax for sake of transparency on Retro Achievements, which was one of the aims of Moderator BahamutVoid in leaving his farewell letter not long after Administrator televandalist’s own resignation letter dropped.If you have any concerns with this mirror, please reach out to clymax directly.
A romhack for which RA denied achievements by the hack author for certain off-site behavior.
See one of the related articles for details.
Screenshots added during the editorial process.
YoniArousement is a fan of Doraemon and Arcade games. He has created his own games in Game Maker, M.U.G.E.N and RPG Maker 2003. He produced several Streets of Rage romhacks throughout the years of 2012-2022. He still uses YouTube like he’s living in 2007.
YoniArousement’s flagship romhack is Bishoujo Super Street Fighter II: Glamor Queen. It’s a combo and fighter replacement ROM Hack of the Sega Genesis version of Super Street Fighter II. It features tweaked move sets, edited sounds, juggles and adds dashes. The project came about when he was tweeting Game Genie codes for the game.
Bishoujo Super Street Fighter II: Glamor Queen and the New Femme Fatales is a Combo ROM Hack of the Sega Genesis version of Super Street Fighter II, where some of the fighters are replaced with female characters from various franchises. It could be one of the first of its kind, like the numerous ROM Hacks of Streets of Rage 2 & 3. An intent is to make the game easier to beat.
The project started when I was tweeting Game Genie codes for MD SSF2. I wanted to see if I could make Old Sagat’s cancels possible. People were taking notice of my tweets in early 2023, so I experimented with editing the game further. I wasn’t expecting to grab people’s attention from editing the game. I put my blood, sweat and tears into making this.
Early in the making, I wanted this to draw inspiration from a lot of Champion Edition bootlegs, but I later found that the MD SF2 games weren’t coded to have more than one projectile per player at once, so I decided to make juggles possible.
The fighter replacements, in order that they were made: Blanka is changed to Roll from Mega Man, Dhalsim is changed to Mai Shiranui from Fatal Fury and King of Fighters, E. Honda is changed to Choi Jadoo from Hello Jadoo, Fei Long is changed to Emily from Unholy Night: The Darkness Hunter, Dee Jay is changed to Madonna from Makeruna! Makendou 2, Boxer is changed to Avra Yumeno and Belva Lina, both original creations, with the former being created for this ROM Hack. Jadoo and Avra’s sprites were not cheap, and the other characters were given several newly drawn sprites overall.
Roll is a lethal joke character who is a one trick pony, Mai is a no brainer of a character choice with a relatively balanced moveset, Jadoo is given the Chibi Back Dash, can double jump and can cheese you with her Hundred Hand Slap and Headbutt, Emily can Air Dash and kill you from throws, Madonna is an insane combo character who can take you out quickly, Avra has high priority normals that do block damage, and Belva can use MvC2 Sentinel’s flight with no transitions.
So is this ROM Hack fun to play? You can decide on it. The ROM Hack certainly spoils its players. I couldn’t find any other Street Fighter II ROM Hacks on Speedrun.com, excluding the Champion Edition bootlegs, of course. This ROM Hack is not to be taken seriously. Fingers crossed it gets added to Fightcade.
Character Replacements
Blanka is replaced with Roll, from Mega Man.
Dhalsim is replaced with Mai Shiranui, from Fatal Fury and King of Fighters.
E. Honda is replaced with Choi Jadoo, from Hello Jadoo.
Fei Long is replaced with Emily, from Unholy Night: The Darkness Hunter.
Dee Jay is replaced with Madonna de Swan, from Makeruna! Makendou 2 and Makeruna! Makendou Z.
Boxer is replaced with Avra Yumeno, an original creation, and Belva Lina, another original creation.
Features
Fighter Replacements
The special cancel window is increased by 2 frames.
Charge Times Disabled, Air Specials
Back Dashes and Forward Dashes. Emily can also Air Dash.
Guard Cancels into Dashes
Easier Arcade Mode (CPU no longer damage cheats)
New Moves, such as Zangief’s Coconut Thunder and Sagat’s Tiger Dive
Getting hit out of Empty Jumps by non-knockdown attacks makes you drop down
Stage Select in Arcade Mode with the Mode button
Easy Death Combos
Access Debug Menu by selecting Options, and holding the A or Mode Buttons
Refill Lifebars and Time Limit in Versus Mode by holding both Players’ Mode Buttons
Random CPU Colors in Arcade Mode, by holding Mode button
Switch to the character defeated with Down+A+B+C
Switch to the same character with Up+A+B+C
Activate V-ISM Normals/Belva/Nightmare Dictator with Back+X+Y+Z+B or Back+Y+Z+B+C
Access Boss Rush by holding B
Additional Colors can be chosen by holding the Mode Button.
Holding a player’s Mode button makes the computer control the respective player in Elimination Group Battles.
Stance sprites for Ryu, Ken, Sagat and Cammy are newly inserted.
Sagat and Cammy’s sprites are partially re-indexed to allow for more freedom in their colors.
Play This Romhack If
You want a SF2 ROM Hack that changes up the roster.
You like infinites or death combos that are extremely easy to do.
You like mechanics outside of what SF2 normally has to offer.
You want to end rounds in a few seconds from one correct read.
You like fighters where knowledge checks play a large role.
You like ROM Hacks that take advantage of unused data.
Don’t Play This Romhack If
You like spamming projectiles or doing fireball traps.
You don’t want ROM Hacks or fan games that teach you bad habits.
Random jank or bugs can get in the way of enjoying this.
You’re looking for good character balance.
You primarily use Ryu or Ken. They get shut down in this ROM Hack.
You dislike Lolis and/or the heavy emphasis on panty shots.
Mirrored at the sole discretion of clymax for sake of transparency on Retro Achievements, which was one of the aims of Moderator BahamutVoid in leaving his farewell letter not long after Administrator televandalist’s own resignation letter dropped.If you have any concerns with this mirror, please reach out to clymax directly.
Screenshots added during the editorial process.
YoniArousement is a fan of Doraemon and Arcade games. He has created his own games in Game Maker, M.U.G.E.N and RPG Maker 2003. He produced several Streets of Rage romhacks throughout the years of 2012-2022. He still uses YouTube like he’s living in 2007.
YoniArousement’s flagship romhack is Bishoujo Super Street Fighter II: Glamor Queen. It’s a combo and fighter replacement ROM Hack of the Sega Genesis version of Super Street Fighter II. It features tweaked move sets, edited sounds, juggles and adds dashes. The project came about when he was tweeting Game Genie codes for the game.
Hi. Under my previous usernames of Lorenzo The Comic and Candra Software, I used to produce a lot of ROM Hacks of Streets of Rage 2 & 3 over the years starting in 2012, when gsaurus made his ROM Hacking tools. I was once a moderator on the old Streets of Rage Online forums.
Sometime after gsaurus released his Pancake tools, I started using them with little prior experience with ROM Hacking. It was a massive boon for me and a lot of other people who wanted to insert their own characters into SOR 2/3. Pancakes is really user friendly, as you can edit the animations and hitboxes with ease, and it generates the tile layouts for you without needing to manually define the tile maps. It’s part of the reason why so many SOR2&3 ROM Hacks were made. Pancakes was the tool that got me further interested in ROM Hacking.
Later on in 2012, gsaurus released his Mega Drive Voice Editor tool that can replace PCM samples. gsaurus had shown previews of Streets of Rage 2: Syndicate Wars, a ROM Hack that Red Crimson and he has been working on where you get to play as all the enemies and bosses (barring Vehelits, as gsaurus later decided that it would make no sense playing as a floating head). All the enemies and bosses’ graphics were converted from compressed to uncompressed, so their graphics can be edited freely. SOR2SW added a Survival Mode, and was released around January of 2013 as far as I remember, and I would use v0.9 of the ROM Hack as the base for most of my SOR2 hacks.
Editing enemies in SOR2SW can lead to all sorts of bugs that would need to be undone, such as the options menu not loading. Editing Blaze in a BKIII ROM would also cause problems, like the title screen crashing the game. I make lots of backups of my ROM Hacks in case problems happen.
A thing that might set my SOR Hacks apart from others, is the enemies playing more death cries, or the bosses having their own death cries, like in SOR2: Mortal Kombat CX where the bosses play the fataility scream from Mortal Kombat II.
As for the SOR ROM Hacks I made, SOR2: Puyo Wars was an experiment to see if I could change all the characters. Girls’ Paradise and Simpsons Edition were made during a time when the Unity Genesis Collection’s Steam Workshop was still new at the time. By 2018 or 2019, I was starting to get bored of making these. The ROM Hacks I made where the characters are more viable such as SOR2: Battletoads & Double Dragon would have the bare minimum when it comes to enemy replacements.