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Farming Boosts Compared

Mod Families

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1. Final Fantasy Mainline

This table summarizes the farming boosts offered by the Whirlwind family of mods of Final Fantasy I-VI.

ModEXPGilJP1/ABP/APStat
Headwind8x8x——
Upwind10x10x—10x
Crosswinds16x16x16x—
Downwind32x32x——
Whirlwind1-62x1-62x1-62x—
Tailwind1x or 32x232x32x—
  1. Unlike Job Points (JP), Capacity Points (CP) remain at 1x because changing jobs no longer requires CP. ↩︎
  2. Via Experience Egg. ↩︎

2. Dragon Quest Mainline

This table summarizes the farming boosts offered by the Aflame family of mods of Dragon Quest I-VI.

ModEXPGold
Ablaze (NES)30x30x
Ablaze (SFC)64x64x
Blazemore64x64x
Blazemost64x64x
Embers64x64x
Molten64x64x
Aflame64x64x

3. SaGa Mainline

ModChestStatGoldWeapon battles
Fated10x30x50x100x

4. Ys Mainline

This table summarizes the farming boosts offered by the Wanderlust family of mods of Ys I-IV.

ModEXPGoldRingRing eff.
Lost16x16x——
Forgotten16x16x——
Wanderlust (FC)16x16x16x16x
Wanderlust (SNES)16x16x16x6.4x
Unmasked16x16x——

5. Seiken Densetsu Mainline

ModCharacter EXPWeapon EXPMagic EXPDrop rate
Tremors8x8x8x4x

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