With the launch of the leaderboard for Final Fantasy IV – Utima on Speedrun.com (SRC), we at FFV Central are delighted to celebrate the inaugural speedrun of the new leaderboard.
The speedrun submission is here, or see the video embed below.
Ultima Any% No 64 in 3:46:25
Date: November 22, 2022
So, what do you think? Is Ultima a mod you’d consider picking up for speedrunning? If so, what are you waiting for?
Fans of the Final Fantasy series are all too familiar with years of waiting before a series installment finally hits the Western market. But how bad are these delays? We conduct an examination in this post.
1. Final Fantasy: 3 Years Till NES Release
2. Final Fantasy II: 14 Years Till PSX Release
3. Final Fantasy III: 23 Years Till Ouya Release
4. Final Fantasy IV: 4 Months Till SNES Release
5. Final Fantasy V: 7 Years Till PSX Release
6. Final Fantasy VI: 6 Months Till SNES Release
Delays Ranked from Worst to Least Bad
Imagine waiting five console generations1 to get your hands on an official localization of Final Fantasy III… on the Ouya. Yikes.
Rank
Game
Delay
Platform
1
Final Fantasy III
23 years
Ouya (3D Remake)
2
Final Fantasy II
14 years
PSX (Origins)
3
Final Fantasy V
7 years
PSX (Anthology)
4
Final Fantasy
3 years
NES
5
Final Fantasy VI
6 months
SNES
6
Final Fantasy IV
4 months
SNES (Easy Type)
Till the eighth console generation: PlayStation 4, Xbox One, and Nintendo Wii U. ↩︎
So, what do you think? Comment below, or come hang out with us at our Discord.
You will now start with the Enterprise and the Lunar Whale.
You will also start with an Emergency Exit, and it can now be used anywhere.
The game sends you to the wrong place if you try to use it in the very beginning when you gain control of Cecil, so this has been fixed, as shown in this video.
Movement speed has been doubled in overworlds, towns, and dungeons.
Random encounters have been disabled unless you walk around while holding the B button.
You can now save your game anywhere.
Experience is boosted to 32x.
Gil is boosted to 32x.
Support for seeding is being investigated, one issue being that there’s no way to rename characters. Update: you can now rename Cecil, as shown in this video.
Seeding is now supported.
A config toggle for randomizing chests has been added. You can toggle this off anytime during a run to get vanilla chest items.
The opening cutscene has been shortened. The intro battles are now skipped.
Event dialogue is no longer shown. Event pauses are now skipped.
The Underworld is now accessible from the beginning.
The cutscene of the crashing airship is now skipped. The Enterprise is also pre-upgraded to fly over lava.
The Hovercraft and Hook upgrade are given at start.
Mt. Ordeals can now be entered without Palom or Porom.
The Tellah recruitment event is skipped to avoid softlock potential later in the game.
Fixed battles have been skipped.
A config toggle for skipping cutscenes has been added. For game stability, stick with the default of skipping OFF for now.
A config toggle for going through NPCs has been added. This can be used to go through blocking NPCs to enable more sequence breaks.
The Falcon has been added to the moon. This is for purposes of modding research.
A secret warp to Zeromus has been added.
The Zeromus dialog is now fast-forwarded through.
Dummy items have been filtered out of the pool of rollable items.
A new item has been added to the pool of rollable items. The new item is required to be in your inventory before a secret warp to Zeromus can be used.
Pure Chaos mode added and ON by default. To turn off, change Control to Order in the Config menu.
For Pure Chaos mode to take effect, Cecil must have been renamed to something other than Cecil.
Chaos mode will no longer take effect in the final dungeon. This is to preserve endgame farming. This behavior is the same as in Whirlwind.
What do you think? Which FF of the SFC trilogy is your favorite, and why?
If you haven’t played FFIV, this mod is a modernized take on the game that took the series to the next level. So what are you waiting for?