Category: romhacks

  • Introducing the Diamond of Light Expansion of Romancing SaGa (SFC)

    Japanese RS Series Mods

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Credit for These Notes Go to Romhack Author ◆qw.Y80Jhqg.

    These notes are a WIP. They were machine translated and then edited by clymax, who is self-taught in intermediate Japanese.

    The Diamond of Light expansion is our localized name for this mod.

    The original name is Galahad & Sherah Battle + Minor Adjustments Patch.

    The latest version of this mod is believed to be version 6.5.

    Are you a romhacker wanting to help translate Japanese mods? See here on how to get in touch.

    A. Usage Instructions

    The mod is designed for use with Romancing SaGa version 1.1.

    To use this patch, you will need the freeware tool:
    WinIPS
    SMB Laboratory
    http://47.tok2.com/smblabo/

    Attention!
    This patch must be applied to a Ver 1.1 ROM. It will not function correctly if applied to a Ver 1.0 ROM.

    B. Expansion

    • If you attempt to take the Ice Sword from Galahad—even by killing him for it—a battle with Galahad will be triggered. He will wield the Ice Sword he just lost, using techniques like “Winter Storm” (Fuyu no Arashi) against you.
    • Added the “Diamond of Light” (Hikari no Diamond) event. By meeting specific conditions, you can battle Sherah.

    C. Changes

    • If a party member is removed after 1,040 or more total battles, they will reappear in Crystal City every 256 battles. (Once the total exceeds 55,000 battles, this interval changes to every 512 battles.)
    • Modification and expansion of areas where dialogue events occur.
    • You can now battle rare monsters (Giant Octopus, Manticore, Griffin, Merman, Flocken) as well as certain unused/cut monsters (Barbatos, Schwarzkatz).
    • Destiny Stones (other than the Aquamarine and Amethyst) now provide resistance to specific elements or status ailments (consistent with the WSC version).
    • Access to Copper Pass (requires defeating Death in the Underworld at least once).
    • Spells of the “Darkness” and “Malice” (Evil Energy) schools are now available for purchase (sold at Copper Pass).

    Various other minor details have also been adjusted.

    D. Update History

    2005/06/02

    • Fixed an issue where the event “Inashi’s Storm” would not trigger when playing as Albert.

    2005/04/09

    • Changed the BGM for North Estamir to the previously unused track “Estamir.”
    • Fixed a bug where the event “Inashi’s Storm” would trigger when playing as Gray.
    • Fixed an issue where enemy symbols would remain visible even after defeating the Four Heavenly Kings.

    2005/03/13

    • Fixed an issue causing errors in the dialogue with the Water Dragon at Lake Malar.

    2005/03/12

    • Fixed an issue where the colors of certain parts of Saruin’s attire would display incorrectly.

    2005/03/11

    • Fixed an issue where Neidhart would fail to arrive to assist during the initial event when playing as Aisha.
    • Changed the data format for enemy equipment and spells from variable-length to fixed-length.

    2005/02/23

    • Added the Diana event.
    • Fixed a bug where the story would progress even after a total party wipe during the battle against Death. 2005/02/06 Fixed a bug where skills with “killer” attributes (such as Dragon-Slaying Sword or Bird-Slaying Bow) would only deal 1 damage.
    • Increased the attack power of the “Holy Grail” from 8 to 18.
    • Increased the attack power of the Ki art “Evil-Dispelling Method” from 5 to 24.
    • Increased the attack power of the Ki art “Vitality-Soaring Strike” from 15 to 42.

    2005/01/18

    • Changed “Final Strike” to an area-of-effect (all-enemy) attack.
    • Strengthened the Vampire enemy type.
    • Made the battles against the Four Heavenly Kings inescapable (fixed a bug that allowed them to be temporarily removed from the game).
    • Increased the damage cap for the Dark art “Injury” from 511 to 32,767.
    • Increased the attack power of the Illusion art “Lightning Illusion” from 5 to 9.
    • Slightly modified the logic used by monsters to determine their actions.
    • Partially modified the random number calculation formula.
    • Fixed a bug where the screen would become garbled if the player fled from a battle against a Gold Dragon (small).
    • Fixed a bug where reviving Galahad while the protagonist’s maximum HP was 50 or less would, conversely, increase the protagonist’s maximum HP.
    • Increased the attack power of the special attack “Drain” from 5 to 15.
    • Added the “Diamond of Light” event.
    • Partially modified the damage calculation formulas for the Earth art “Diamond Spear” and the Wind art “Ice Javelin.”
    • Increased the attack power of “Evil Sword Wave” from 9 to 56.
    • Fixed a bug where spells targeting a weakness would only deal 1 damage.
    • Partially modified the enemy encounter tables (see below).
    • Added the “Undead” attribute to enemies such as Sand Beasts and Bullbeggars.

    2005/01/02

    • Fixed an issue where the event would progress even if the player’s party was wiped out during the battle against Galahad.
    • Increased the maximum HP limit for enemies from 32,767 to 65,535.
    • Moved Sheryl outside of the counter area.
    • Changed Flocken’s behavior pattern (making him more likely to use weapons).
    • Removed “Status 4” resistance from “Godongo.”

    2004/12/31

    • Fixed a bug where a party member would disappear permanently if removed from the party after 1,000+ battles.
    • Added fire resistance (and other attributes) to “Black” series armor.
    • Equipped Neidhart with a Black Diamond.

    2004/12/27

    • Fixed an issue where the game would hang when attempting to exit Copper Pass toward the Khuzarath region.
    • Added petrification resistance to the “Forest of Bewilderment.”

    2004/12/25

    • Fixed an issue where pressing the Start button while moving would trigger a dialogue sequence and warp the player to the area south of Isthmus.
    • Released version 1.1.

    E. Enemy Tables

    The composition of the highest-tier monster groups has been partially modified:
    ・Beast-type → Red Dragon (Large)
    ・Reptile-type → Blue Dragon (Large)
    ・Avian-type → Gold Dragon (Large)
    ・Skeleton-type → Larva x2 + Flocken
    ・Fish-type → Leviathan
    ・Slime-type → Fire Elemental + Water Elemental + Earth Elemental + Wind Elemental

    F. Enemy Equipment and Spell Data

    Data is now structured in fixed-length 32-byte blocks, starting from offset 138000.

    Each monster can utilize up to 4 auxiliary images and equip a maximum of 7 items; spells of any non-conflicting elemental attributes can be assigned.

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  • Current Event Standings—Final

    Whirlwind Four-Job Fiesta 2026

    For a comparison of the different Fiestas, click here.
    For more info on the Whirlwind (Four-Job) Fiesta event, see here.

    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    Team Standings

    Here are the standings based on the secondary scoring scheme1 in the event. The ranking is based on the number of finishers of the challenge.

    RankCommunityEntrantsFinishers
    1FFV Central32/2
    2FF4 Ultima11/1
    3FF6 Worlds Collide10/0
    4Archipelago10/0
    1. Per the event rules, if enrollment in Division I is insufficient for a team head-to-head, the communities can be ranked based on the total number of players who successfully complete a challenge run in any of Divisions I-III. ↩︎

    Victorious Community: FFV Central

    Player Standings

    Only the leader(s) and runner(s)-up may be shown.

    A. Fiesta Champion 2025

    DivisionPlayerCommunityTime
    IEhseezedFFV Central35:21
    ICasualTomFF4 Ultima1:27:22

    Fiesta Champion: Ehseezed

    Badge Awarded (2026 version pending):

    B. Runs Leader, All-Time

    Extended run segments for other objectives each count as half a run for purposes of the event.

    RankPlayerCommunityRuns
    1NeoKakarotFFV Central2.5
    2CasualTomFF4 Ultima2.5
    3FechdogArchipelago2
    3clymaxFFV Central2
    3EhseezedFFV Central2

    C. Flags Leader, All-Time

    RankPlayerCommunityFlags
    1NeoKakarotFFV CentralJob/Level Chaos + Blood Moon
    2CasualTomFF4 Ultima4JF Chaos
    3FechdogArchipelago5JF Chaos

    D. Berserk Leader, All-Time

    RankPlayerCommunityBerserkers
    1NeoKakarotFFV Central1x Hybrid

    E. Glitch Leader, All-Time

    Bonus Divisions are eligible.

    RankPlayerCommunityGlitches
    1NeoKakarotFFV Central13
    2CasualTomFF4 Ultima4
    2EhseezedFFV Central4
    3xJ4cksFFV Central2
    3FechdogArchipelago2
    6AuthenticKenFFV Central2
    6clymaxFFV Central1
    6solidificationFFV Central1

    F. Time Leader, All-Time – informational only; no role or badge

    Time Leader represents the fastest time achieved during a Fiesta season. Record Holder is given to the fastest time achieved in or out of season.

    ModePlayerCommunityTime
    VanillaclymaxFFV Central29:05
    FiestaEhseezedFFV Central35:21
    RandoclymaxFFV Central36:56

    G. Scout Leader, All-Time

    RankPlayerCommunityScouted
    1clymaxFFV Central2

    H. Bonus Leader, All-Time

    RankPlayerCommunityBonus
    1AuthenticKenFFV Central3
    2NeoKakarotFFV Central1

    I. Roles Leader, All-Time

    • Count excludes Roles Leader roles.
    • Any roles condensed to tiered roles count for the tier value.
    • Bonus divisions not included.
    RankPlayerCommunityRoles
    1NeoKakarotFFV Central10
    2clymaxFFV Central7
    3CasualTomFF4 Ultima5
    3EhseezedFFV Central5
    5AuthenticKenFFV Central3
    6FechdogArchipelago2
    7xJ4cksFFV Central2

    Earnable Badges

    Badges that players can earn regardless of performance relative to other players.

    Redesign Pending

    Earnable Roles

    For many of the 202X roles, they are only awarded in seasons with a full league of eight players.

    Some of the 202X roles are subject to being collapsed into a single tiered role on Discord, but the web badges remain unchanged.

    Competitive Roles in Event

    1. Runs Leader 202X / Runs Record Holder
    2. Flags Leader 202X / Flags Record Holder
    3. Roles Leader 202X / Roles Record Holder
    4. Scout Leader 202X / Ambassador
    5. Fiesta Time Leader 202X
    6. Glitch Leader
    7. Berserk Leader
    8. Bonus Leader
    9. Fiesta Champion 202X, Solo / Silver / Bronze
    10. Fiesta Champion 202X, Team / Silver / Bronze

    Personal-Milestone Roles in Event

    1. Streamer 202X / Conqueror 202X
    2. Scout 202X
    3. Superboss Conqueror
    4. Ultraboss Conqueror
    5. Gogo Conqueror
    6. Crimson Conqueror
    7. Permadeath Conqueror
    8. Fiesta Purist
    9. Glitch Hunter
    10. Berserker
    11. Bonus Conqueror I-V

    Non-Event Roles

    1. Fiesta Record Holder
    2. Vanilla Record Holder
    3. Rando Record Holder
    4. Category Leader

    Signups remain active, while the event ends August 31. So, what are you waiting for?

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  • Non-Commercial Publishing Pilot

    Promoting Your Free Romhacks

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Dread submitting hacks to romhack websites?

    Crave visibility for your hack on release?

    Not wanting to bother with social media?

    You don’t have to go at it alone.

    Under a new pilot, mod-makers can engage clymax of FFV Central to serve as an exclusive publisher of select mods they’ve made. This service is provided at no charge.

    Depending on the hack, publication can include a custom title screen, a teaser video, a written promo, auto achievements, auto leaderboards, cross-promos across various social media channels of FFV Central and its affiliates, and so on.

    You can find some examples below.

    Although we are not an anti-AI community, no AI is used for the publication writeups or images.

    The mod author retains full rights to the mod and author attribution for the mod.

    The publisher reserves the right to turn down a publishing request for any reason or for no reason.

    All rights belong to their respective owners. No laws are violated by the mod or the publication of the mod’s patch.

    For more details or to discuss a publishing arrangement, DM clymax via Discord or Twitter/X.

    Related Post

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  • Timeline of FFVI Modding

    Romhacks and Modding Tools of Final Fantasy VI (SNES)

    solidification is a prolific creator of fan-made achievements across different game genres and especially in the world of Final Fantasy mods. You can follow solidification’s set-making journey here.

    An asterisk symbol (*) denotes a modding tool rather than a romhack.

    A plus sign (+) denotes an external randomizer rather than a romhack.

    1. Pre-History

    Initial tool development. Era of hardtype and spoof hacks.

    2. Early History

    New dungeons/events, changed mechanics, and better tools.

    3. Modern Era

    More-refined capabilities.

    This post has been viewed 55 time(s).