Category: spotlight

  • Spotlight: Tutorials by NES Hacker Terwilf on YouTube

    Auto-Translated Subtitles Available in English

    Terwilf is passionate about graphic design and likes to understand how things work. His favorite console is the NES, so he dedicates part of his time to it, creating hacks of games that have the most value for him. You can follow Terwilf’s work on YouTube, RHDN, DeviantArt, or Linktree.

    1. Searching for sprite palettes on NES (Basic tutorial)

    My first attempt at talking into the microphone… damn, it seems like it still bites! 😆

    Regarding the tutorial, it’s pretty basic and improvised; I didn’t want to overwhelm anyone with information, but I also didn’t want to teach something useless.

    2. NES Tutorial – Screen Attributes + Object Positioning

    Responding to your first question, here’s how to quickly and easily edit the attributes of your title screen, and I’ll give you some tips for making simple modifications to it!

    3. NES Tutorial – Editing Text 🆎

    In this tutorial, I’ll teach you the fundamental knowledge for editing text in your NES ROM hacks.

    Related Post

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  • Vaporized Family

    Mega Man Universe Mods

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    For other families, click here.

    Leveling mods compatible with the Revamped mods of original mainline releases in the Mega Man series or with original mainline releases in the Mega Man X series.

    These mods are unofficial and unaffiliated with Capcom.

    Click on each thumbnail to see the corresponding entry.

    For the family showcase, click here.

    Which of the hack builds persist your Buster level? See below.

    PersistenceMM1R:PMM2R:PMM3R:P
    MapperUNROMMMC1MMC3
    Stable
    Development

    So, what do you think? Comment below, or come check us out on Discord.

    This post has been viewed 52 time(s).

  • Smash Brothers Fangame “Project Ultibyte” Reaches Beta

    Gilgamesh and Exdeath featured as NPCs

    You can follow the work of Code Hunter via YouTube, the web, Twitter, or Discord.

    Project website: https://projectultibyte.netlify.app

    Game engine: Smash Bros. Crusade (built over Game Maker)

    Engine mechanics: blend of Melee and Brawl

    Says the developer Code Hunter:

    Project Ultibyte – Beta 1.0 Official Trailer

    Project Ultibyte is a retro-inspired indie fighting game mod developed as a standalone fan project by Code Hunter. This Beta 1.0 trailer showcases the core gameplay, classic arcade aesthetics, and fast-paced combat inspired by legendary console and arcade fighting games.

    This is a non-profit fan-made project mod, created by fans for fans, and developed independently from Smash Bros Crusade or any other fangame directive. Project Ultibyte aims to capture the essence of classic retro gaming while delivering modern melee-focused gameplay, carefully tuned for each character.

    The game draws inspiration from iconic eras and platforms such as arcade machines, NES, SNES, Mega Drive, PC Engine, Atari systems, and classic console fighters, blending nostalgia with competitive mechanics.
    This project is still a work in progress, with much more content planned for future updates.

    🎮 Current Status: Beta 1.0
    🛠️ Genre: Retro Fighting Game / Indie
    👾 Style: Arcade / Pixel / Melee-focused Combat

    So, what do you think? Which character is your favorite on the roster? Comment below, or come check us out on Discord.

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  • Romhacking.net Ending Submission Queue to Allow More Submissions

    Site Celebrates Twentieth Anniversary

    For clymax’s projects, click here. You can also follow him on YouTube or Twitter.

    Says RHDN in a recent announcement:

    During our tenure with the keys to the kingdom, we removed most long standing sustainability problems that had inhibited site operation in the past. Our philosophy is the site should be more of a simple tool rather than an obstacle that can get in the way of itself. We also want to see a reduction of gatekeeping, less strict rules, limited bureaucracy, and more inclusion. As such, we are stepping aside and getting out of the way.

    We have been phasing out the submission queue system of old. We designed a more sophisticated model to be self-sustaining and without a queue. Many of you have been on the new system already and have likely seen the benefits. Things move at a much faster pace. The phase out and tuning will continue for a little while longer yet until we are out of a job! LOL!

    So, what do you think? Comment below, or come check us out on Discord.

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