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  • English Full Translation for FF5r-IC Definitive

    For the related menu translation, see here.

    To see the translation projects diagrammed, see here.

    An English full translation has been released for waterga’s definitive mod of ff5aki’s Remix mod of Final Fantasy V courtesy of a translation team of clymax, xJ4cks, and BladePotato.

    Unlike the menu translation, which is built directly on IC, this full translation is achieved by extending Serity’s 5r compatibility bridge to the RPGe translation.

    For the latest builds, check us out on Discord. An online patching option is also available to Discord members courtesy of xJ4cks.

    Says xJ4cks:

    Please visit FFV Central if you’re interested in

    the Beta release of The Definitive FF5r-IC,

    the turbo-charged upgrade to FF5r!

    • new Jobs, with new Abilities (& entirely new Magic in Disc3)
    • lots of new armor and items, especially in Disc3
    • crazy optional boss challenges throughout the game, plus special leveling areas in Disc3
    • yes, this romhack spans 3 “discs” and you swap roms twice along the way
    • green haired lady MC versus Bartz (just because)

    A special webapp can patch all 3 roms, so come on over to playtest and discuss this (arguably excessive) version of FFV!

    • this project is ongoing, and is a joint venture between clymax, me, and BladePotato all contributing our special talents.

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  • FFR Rando Marathon: Summer 2025 Live

    The Summer 2025 Live edition of the FFR Rando Marathon has been announced by FFR admin DarkmoonEX.

    Says DarkmoonEX:

    On June 13th, 14th, and 15th, the Final Fantasy Randomizer (FFR) community will be hosting our fourth annual Summer edition of the FFR Rando Marathon and this year we’re doing it LIVE! For a few days, we’re taking over Charleston, West Virginia to raise money for the LIAM Foundation, who we are very excited to once again partner with.

    The LIAM Foundation is an organization dedicated to encouraging, assisting, healing, and empowering the LGBTQIA+ community. 100% of all donations will go directly to the charity.

    Regarding the marathon format, DarkmoonEX continues:

    The Marathon will be a hybrid of live and online runs. Scheduled slots from 10:00 AM EDT Friday June 13th to Midnight (11:59 PM EDT) Sunday June 15th. A fourth day may be added for an all online pre-show on June 12th, if we receive enough submissions.

    All randomizers are welcome! Every marathon we are so unbelievably lucky to get an incredible amount of submissions from a huge variety of randomizers and we can’t wait to see what gets submitted for this marathon!

    Submissions are open now through April 27th @ 11:59 PM EDT.

    For more info, see the resources below. If you have any questions, you can find an FFR rep on the FFVC Discord or on the FFR Discord. You can also reach out to clymax.

    Resources

    Volunteer form for submitting runs for the event [link]

    Rules, Guidelines, ticket & hotel information for the Marathon [link]

    The LIAM Foundation [link]

    FFR Twitch [link]

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  • Whirlwind Family—Recap

    For clymax’s projects, click here. You can also follow him on YouTube.

    Self-randomizing mods compatible with original mainline releases in the Final Fantasy series.

    These mods are unofficial and unaffiliated with Square Enix.

    Click on each thumbnail to see the corresponding entry.

    For other families, click here.

    This post has been viewed 497 time(s).

  • FFIV: Downwind Released

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy IV: Downwind mod for the SNES has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.

    This release completes the FF hexalogy of the Whirlwind family of mods.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    Early access to the dev build is available via Game Jolt. You can also get a free dev build via our Whirlwind Fiesta event.

    Patching Info

    1. Final Fantasy IV (Japan) (Rev 1) [CRC32 CAA15E97]
    2. J2e v3.21 [CRC32 3B97B364] here
    3. Downwind

    Release Build: Features

    Chest loot is now fully randomized.

    Development Build: Features

    You will now start with the Enterprise and the Lunar Whale.

    You will also start with an Emergency Exit, and it can now be used anywhere.

    The game sends you to the wrong place if you try to use it in the very beginning when you gain control of Cecil, so this has been fixed, as shown in this video.

    Movement speed has been doubled in overworlds, towns, and dungeons.

    Random encounters have been disabled unless you walk around while holding the B button.

    You can now save your game anywhere.

    Experience is boosted to 32x.

    Gil is boosted to 32x.

    Support for seeding is being investigated, one issue being that there’s no way to rename characters. Update: you can now rename Cecil, as shown in this video.

    Seeding is now supported.

    A config toggle for randomizing chests has been added. You can toggle this off anytime during a run to get vanilla chest items.

    The opening cutscene has been shortened. The intro battles are now skipped.

    Event dialogue is no longer shown. Event pauses are now skipped.

    The Underworld is now accessible from the beginning.

    The cutscene of the crashing airship is now skipped. The Enterprise is also pre-upgraded to fly over lava.

    The Hovercraft and Hook upgrade are given at start.

    Mt. Ordeals can now be entered without Palom or Porom.

    The Tellah recruitment event is skipped to avoid softlock potential later in the game.

    Fixed battles have been skipped.

    A config toggle for skipping cutscenes has been added. For game stability, stick with the default of skipping OFF for now.

    A config toggle for going through NPCs has been added. This can be used to go through blocking NPCs to enable more sequence breaks.

    The Falcon has been added to the moon. This is for purposes of modding research.

    A secret warp to Zeromus has been added.

    The Zeromus dialog is now fast-forwarded through.

    Dummy items have been filtered out of the pool of rollable items.

    A new item has been added to the pool of rollable items. The new item is required to be in your inventory before a secret warp to Zeromus can be used.

    Pure Chaos mode added and ON by default. To turn off, change Control to Order in the Config menu.

    For Pure Chaos mode to take effect, Cecil must have been renamed to something other than Cecil.

    Chaos mode will no longer take effect in the final dungeon. This is to preserve endgame farming. This behavior is the same as in Whirlwind.

    What do you think? Which FF of the SFC trilogy is your favorite, and why?

    If you haven’t played FFIV, this mod is a modernized take on the game that took the series to the next level. So what are you waiting for?

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