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  • FF5r-IC Definitive

    Game Notes, Chapter Five

    For the Game Notes index, click here. For clymax’s projects, click here.

    ■■ Red magic version ■■

     Among the red magic effects, some are difficult to understand and some are in this patch.
     Some of the original red magic spells are listed here.

     Some of the blue magic spells are included, with the same specifications as those used in the original FF5.

     Dark Flare Dark attribute attack magic

     Mighty Guard: Protect + Shell + Haste + Regen for all allies

     Level 6 Chaos – Against enemies whose levels are multiples of 6
               Silence + Berserk + Confusion + Paralysis + Sleep + Aging

     Level 5 Arda: Deals non-elemental damage to enemies whose levels are multiples of 5

     Level 4 Donaku: Silence + Paralysis + Aging on enemies whose level is a multiple of 4

     Level 3 Darga: Poison + Darkness + Dwarf to enemies whose level is a multiple of 3

     Aqua Saber Magic Sword Waterla

     Wave Saber Magic Sword Waterga

     Wind Saber Magic Sword Aerola

     Storm Saber Magic Sword Aeroga

     Mysidia Rabbit Confuses one enemy (※)

     Mysidia Rabbit 2 – High chance of confusing one enemy

     Mysidia Rabbit 3: High chance of confusing all enemies.

     Dekearu Dark attribute attack magic

     Wind: Wind-type attack magic (※)

     Magic Hammer: Reduces the target’s MP by half. Reflect X

     Cars Flash Poison + Darkness + Frog on all enemies

     Chaos Drive: Percentage damage to a single enemy + Paralysis

     Deep Freeze: Ice damage to all enemies + paralysis

     Trine Lightning attribute attack

     Hell Blizzard Ice + Dark attribute attack magic

     Hell Thunder Lightning + Dark attribute attack magic

     Dark Haze: Confusion and aging for all enemies.

     Earth Spiral Earth attribute attack magic

     Hero’s Song: Gradually increase everyone’s level

     Fusion: The target’s HP and MP are fully restored, and the user becomes unable to fight.

     Black Impact: Halves the level of a single enemy

     Guard Offering: Halves the physical and magical defense of a single enemy.

     Magnitude 9 – Earthquake attack on all enemies

     Needle 3000 – Deals 3000 damage to one enemy

     Punish Ray: A non-elemental attack that ignores most magic defenses. Reflect X

     Meltdown Fire attribute attack Reflect Reflect X

     Seven Fever: 7777 damage to all enemies

     Grand Cross: Incapacitated, petrified, frog, dwarf, poison, zombie, darkness, aging,
               Sleep, Paralysis, Confusion, Berserk, Silence, Slow,
               Inflict one of the following effects on all enemies: Slip or Near Death.

     Deathclaw, missile, and self-destruct cannot be learned.

     * Learned from the beginning

    ■■ Spirit specifications ■■

     When using the Spirit User’s “Dance” command, she is sometimes summoned dancing.
     The effects of the spirits are listed here.

      Dryad damage (ineffective against flying enemies)

      Kururahorn Damage (all)
      
      Napire Recover HP

      Leprechaun Absorb MP
      
      Kirin Recovers HP
      
      Arceis Damage + Slip
      
      Kuushi Damage (ineffective against flying enemies)

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  • SSF2: Pulverized Released

    You can follow clymax’s projects via FFVC or YouTube.

    The Super Street Fighter II: Pulverized mod for the SNES has been released courtesy of clymax.

    It belongs to the lineup of clymax’s “RPG/leveling” mods.

    A release build for Romhack Plaza is being considered, or you can get early access to the dev build on Game Jolt. Our sister Discord for arcade gaming1 is available for support.

    1. clymax’s magical arcade Discord here. ↩︎

    Development Build: Features

    Grind your characters into the ultimate fighters!

    For each match victory you earn, you will gain one level, shown at the top of the screen.

    Each character has his or her own level. Your progress carries across runs and resets!

    Save-file support has been added. Character levels are autosaved in the save file.

    Each level improves your attack and defense. Minimum level is zero. Max level is 175.

    Currently, the attack bonuses do piercing damage, so opponent blocking does not help them.

    The bonuses currently don’t apply to throws.

    Going for that 1HKO has never been easier, but can you handle the grind?

    To reset all character levels, go to Options and briefly change Stereo to monaural.

    Only the 1P side is currently supported.

    The game now defaults to the fastest speed setting of three stars rather than the slowest speed setting of no stars.

    Want to see the mod in action?

    So, what do you think? Which of the six original iterations of Street Fighter II is your favorite? Which port do you like playing on most?

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  • Making “FFV: Whirlwind” Eligible for Archipelago Integration

    In this devlog, clymax documents the changes to the Final Fantasy V: Whirlwind mod to make it Archipelago-eligible under current policies. You can follow clymax’s projects via FFVC or YouTube.

    Fan-Translation Removal

    Before: character dialogue

    After:

    Before: store dialogue

    After:

    Before: in-store dialogue

    After:

    Before: battle dialogue

    After:

    Before: ending poem

    After:

    Elements Left Intact

    Map Names

    Shop Names

    Item Names

    Menu Elements

    Character Names

    Character Attributes

    Abilities

    Actions

    Enemy Names

    Enemy Actions

    Battle Messages

    Ability Descriptions

    Item Descriptions

    Stats from Mr. Clio

    Remaining Work

    A set of character and NPC interactions at minimum still need to be checked and debugged to make sure they still function properly following the script removals.

    Examples include recruiting characters such as Lenna and Faris, engaging summons such as Shiva, Ifrit, Carbuncle, and Leviathan, and engaging bosses, the thirteen demons of the Rift, and the three superbosses (Omega, Shinryu, and Gogo).

    However, with the changes noted in this post, the fan-translated script of the game should no longer be embedded in any patch of the Archipelago-oriented build of the mod.

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  • Ultima Derby

    Brought to You by the FFVI: Worlds Collide Community

    The Final Fantasy VI: Worlds Collide community is hosting the latest iteration of the Ultima Derby event.

    The event will be held to the benefit of the Ontario Veterinary College Pet Trust and the St. Jude Children’s Research Hospital.

    The two-day event kicks off at 6pm Eastern on Friday, April 18.

    You can follow the action on Worlds Collide’s official Twitch channel here.

    For more information on Worlds Collide, you can visit their website here or check out their YouTube channel here.

    This post has been viewed 50 time(s).