Category: randomizers

  • Dragon Quest: Ablaze Released

    For the Aflame family of mods, click here. For clymax’s projects, click here. You can also follow him on YouTube.

    An early build of the Dragon Quest: Ablaze mod for Dragon Warrior on the NES has been released courtesy of clymax.

    Like all of clymax’s rando mods, it’s a self-randomizer, so just simply reset the game to play a new seed.

    You can pick up the release build on Romhack Plaza here.

    You can also get early access to the dev build on Game Jolt.

    Release Build: Features

    This build features randomized chests and has been available to Discord members as a preview prior to the release.

    Here is more on the randomization involved.

    1. Chest contents in vanilla have been randomized among themselves.
    2. This is not a shuffle, so you can get duplicate chests.
    3. Items not in a vanilla chest can’t be obtained in a rando chest.
    4. Seeding not currently supported but can be via a future update. (Our group has added seeding to many titles including FF II, IV, V, and VI.)

    Wings are given at start in case a Magic Key doesn’t drop from the first three chests.

    An optional upgrade patch, ReMapped, has a preview available to Discord members. Update: ReMapped standalone has released.

    Development Build: Features

    No random encounters unless you hold the B button while walking.

    The bridge to Charlock is pre-built.

    Poison tiles and barrier tiles no longer bring your health below one.

    Experience has effectively been boosted to 20x. Same for gold.

    Stairs are taken automatically.

    More and better features can be developed if there’s sufficient player interest, so check it out today!

    What do you think? Do you think the early DQ entries still hold up today? What’s your fondest memory of playing a DQ game?

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  • FFR Rando Marathon: Summer 2025 Live

    The Summer 2025 Live edition of the FFR Rando Marathon has been announced by FFR admin DarkmoonEX.

    Says DarkmoonEX:

    On June 13th, 14th, and 15th, the Final Fantasy Randomizer (FFR) community will be hosting our fourth annual Summer edition of the FFR Rando Marathon and this year we’re doing it LIVE! For a few days, we’re taking over Charleston, West Virginia to raise money for the LIAM Foundation, who we are very excited to once again partner with.

    The LIAM Foundation is an organization dedicated to encouraging, assisting, healing, and empowering the LGBTQIA+ community. 100% of all donations will go directly to the charity.

    Regarding the marathon format, DarkmoonEX continues:

    The Marathon will be a hybrid of live and online runs. Scheduled slots from 10:00 AM EDT Friday June 13th to Midnight (11:59 PM EDT) Sunday June 15th. A fourth day may be added for an all online pre-show on June 12th, if we receive enough submissions.

    All randomizers are welcome! Every marathon we are so unbelievably lucky to get an incredible amount of submissions from a huge variety of randomizers and we can’t wait to see what gets submitted for this marathon!

    Submissions are open now through April 27th @ 11:59 PM EDT.

    For more info, see the resources below. If you have any questions, you can find an FFR rep on the FFVC Discord or on the FFR Discord. You can also reach out to clymax.

    Resources

    Volunteer form for submitting runs for the event [link]

    Rules, Guidelines, ticket & hotel information for the Marathon [link]

    The LIAM Foundation [link]

    FFR Twitch [link]

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  • Whirlwind Family—Recap

    For clymax’s projects, click here. You can also follow him on YouTube.

    For the Whirlwind meta-family of mods, click here.

    Self-randomizing mods compatible with original mainline releases in the Final Fantasy series.

    These mods are unofficial and unaffiliated with Square Enix.

    Click on each thumbnail to see the corresponding entry.

    For other families, click here.

    This post has been viewed 600 time(s).

  • FFIV: Downwind Released

    Randomizer Romhack of Final Fantasy IV

    For the Whirlwind family of mods, click here. For clymax’s projects, click here.

    The Final Fantasy IV: Downwind mod for the SNES has been released courtesy of clymax.

    The mod is a cousin of the Whirlwind mod for FFV and is intended to deliver an experience similar to Whirlwind‘s Open World mode.

    This release completes the FF hexalogy of the Whirlwind family of mods.

    The mod can be identified by the “Wind” label in the main menu, just like in Whirlwind.

    Early access to the dev build is available via Game Jolt. You can also get a free dev build via our Whirlwind Fiesta event.

    Patching Info

    1. Final Fantasy IV (Japan) (Rev 1) [CRC32 CAA15E97]
    2. J2e v3.21 [CRC32 3B97B364] here
    3. Downwind

    Release Build: Features

    Chest loot is now fully randomized.

    Development Build: Features

    You will now start with the Enterprise and the Lunar Whale.

    You will also start with an Emergency Exit, and it can now be used anywhere.

    The game sends you to the wrong place if you try to use it in the very beginning when you gain control of Cecil, so this has been fixed, as shown in this video.

    Movement speed has been doubled in overworlds, towns, and dungeons.

    Random encounters have been disabled unless you walk around while holding the B button.

    You can now save your game anywhere.

    Experience is boosted to 32x.

    Gil is boosted to 32x.

    Support for seeding is being investigated, one issue being that there’s no way to rename characters. Update: you can now rename Cecil, as shown in this video.

    Seeding is now supported.

    A config toggle for randomizing chests has been added. You can toggle this off anytime during a run to get vanilla chest items.

    The opening cutscene has been shortened. The intro battles are now skipped.

    Event dialogue is no longer shown. Event pauses are now skipped.

    The Underworld is now accessible from the beginning.

    The cutscene of the crashing airship is now skipped. The Enterprise is also pre-upgraded to fly over lava.

    The Hovercraft and Hook upgrade are given at start.

    Mt. Ordeals can now be entered without Palom or Porom.

    The Tellah recruitment event is skipped to avoid softlock potential later in the game.

    Fixed battles have been skipped.

    A config toggle for skipping cutscenes has been added. For game stability, stick with the default of skipping OFF for now.

    A config toggle for going through NPCs has been added. This can be used to go through blocking NPCs to enable more sequence breaks.

    The Falcon has been added to the moon. This is for purposes of modding research.

    A secret warp to Zeromus has been added.

    The Zeromus dialog is now fast-forwarded through.

    Dummy items have been filtered out of the pool of rollable items.

    A new item has been added to the pool of rollable items. The new item is required to be in your inventory before a secret warp to Zeromus can be used.

    Pure Chaos mode added and ON by default. To turn off, change Control to Order in the Config menu.

    For Pure Chaos mode to take effect, Cecil must have been renamed to something other than Cecil.

    Chaos mode will no longer take effect in the final dungeon. This is to preserve endgame farming. This behavior is the same as in Whirlwind.

    What do you think? Which FF of the SFC trilogy is your favorite, and why?

    If you haven’t played FFIV, this mod is a modernized take on the game that took the series to the next level. So what are you waiting for?

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