Category: roundup

  • Open World Compared

    Whirlwind Family of Mods

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    This table summarizes the open worlds offered by the Whirlwind family of mods of Final Fantasy I-VI.

    Note that “⏯” represents a feature that can be toggled in game.

    ModCutscene SkipsSequence BreaksStarting VehiclesVehicle SummonWorld Warps
    Headwind2
    Upwind3
    Crosswinds2
    Downwind3
    Whirlwind2Emergency button sequence
    Tailwind1

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  • Pure Chaos Compared

    Whirlwind Family of Mods

    For the Whirlwind (Four-Job) Fiesta event, click here.
    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here.

    This table summarizes the Pure Chaos playstyle as offered by the Whirlwind family of mods of Final Fantasy I-VI.

    Note that “⏯” represents a feature that can be toggled in game.

    ModConfig MenuChest RandoShop RandoEnemy RandoBonanza1Job Rando
    Headwind
    Upwind
    Crosswinds
    Downwind
    Whirlwind
    Tailwind
    1. Random bonus drops after each battle. ↩︎

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  • Series Showcase: No Random Encounters

    Whirlwind Family of Mods of Final Fantasy

    For the Whirlwind family of mods, click here.
    For clymax’s projects, click here. You can also follow him on YouTube.

    Final Fantasy VI: Tailwind (SNES)

    Hold A for random encounters.

    Final Fantasy V: Whirlwind (SFC)

    Hold A for random encounters.

    Requires game clear and Encounters OFF in Config.

    Final Fantasy IV: Downwind (SFC)

    Hold B for random encounters.

    Final Fantasy III: Crosswinds (FC)

    Hold B for random encounters.

    Final Fantasy II: Upwind (FC)

    Hold B for random encounters.

    Final Fantasy: Headwind (NES)

    Hold B for random encounters.

    So, what do you think? What’s your take on random encounters in JRPGs today? Comment below, or come check us out on Discord.

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  • Which Final Fantasy Should I Play First, and Which Version?

    A Guide for Series Newcomers

    For clymax’s projects, click here.
    This piece reflects the personal opinion of clymax only. It does not necessarily reflect the opinion of the FFV Central community or of any of its members.

    It can be daunting to know where to start as a newcomer to the series in this day and age.

    Enter ports, re-releases, and mods into the fray, only complicating matters further.

    This post covers the series up to Final Fantasy X. Entries beyond Final Fantasy X can be the subject of a future post.

    Banner credit: Genki_JPN on Twitter.

    Where Should You Start?

    With the following recommendations in hand, a new player can jump in with the very first entry in the series, Final Fantasy, before taking on the rest of the series in release order.

    If open-world chest rando is not desired as a mod theme, a new player can instead start with Final Fantasy III on the PSP before taking on subsequent entries in release order. This skips both Final Fantasy and Final Fantasy II.

    EntryVersionModMod Theme
    INESHeadwind+Open-World Chest Rando*
    IIFCUpwind+Open-World Chest Rando*
    IIIPSP (3D Remake)
    IVSNESUltima PlusExpansion
    VSFCWhirlwind+New Modes Galore
    VISFCT-EditionExpansion
    VIIPSXComprehensive ATB EnhancementATB
    VIIIRemastered
    IXPSXComprehensive ATB EnhancementATB
    XHD Remaster

    + The post author is also the hack author, so take the recommendation with a grain of salt. Also, these are private mods only available via an event or via Game Jolt.
    * Only if a heavily modernized and more chaotic version is desired. A loose patch may be available to turn off chest rando: place a help request in our Discord for assistance.

    So, what do you think? Which entry and version would you recommend newcomers start with? Would you recommend a mod? Comment below, or check us out on Discord.

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