In this devlog, clymax documents the changes to the Final Fantasy V: Whirlwind mod to make it Archipelago-eligible under current policies. You can follow clymax’s projects via FFVC or YouTube.
Fan-Translation Removal
Before: character dialogue
After:
Before: store dialogue
After:
Before: in-store dialogue
After:
Before: battle dialogue
After:
Before: ending poem
After:
Elements Left Intact
Map Names
Shop Names
Item Names
Menu Elements
Character Names
Character Attributes
Abilities
Actions
Enemy Names
Enemy Actions
Battle Messages
Ability Descriptions
Item Descriptions
Stats from Mr. Clio
Remaining Work
A set of character and NPC interactions at minimum still need to be checked and debugged to make sure they still function properly following the script removals.
Examples include recruiting characters such as Lenna and Faris, engaging summons such as Shiva, Ifrit, Carbuncle, and Leviathan, and engaging bosses, the thirteen demons of the Rift, and the three superbosses (Omega, Shinryu, and Gogo).
However, with the changes noted in this post, the fan-translated script of the game should no longer be embedded in any patch of the Archipelago-oriented build of the mod.
For the related menu translation, see here. For the game notes, see here.
To see the translation projects diagrammed, see here.
An English full translation has been completed for waterga’s definitive mod of ff5aki’s Remix mod of Final Fantasy V courtesy of a translation team of clymax, xJ4cks, and BladePotato.
The translation hack is currently available only as a private mod for our player community, namely, those with the Crystal Warrior role in Discord. An online patcher for the private mod is available to our player community courtesy of xJ4cks.
This mod is known as FF5r-IC Definitive. The mod, which is in Japanese, is available here.
Our localized nickname for this mod is FFV: Heroine Trilogy.
Our localized nickname for Remix (FF5R) is FFV: Autumn Challenge.
Unlike the menu translation, which is built directly on IC, this full translation is achieved by extending Serity’s 5r compatibility bridge to the RPGe translation.
Says xJ4cks:
Please visit FFV Central if you’re interested in
the Beta release of The Definitive FF5r-IC,
the turbo-charged upgrade to FF5r!
new Jobs, with new Abilities (& entirely new Magic in Disc3)
lots of new armor and items, especially in Disc3
crazy optional boss challenges throughout the game, plus special leveling areas in Disc3
yes, this romhack spans 3 “discs” and you swap roms twice along the way
green haired lady MC versus Bartz (just because)
A special webapp can patch all 3 roms, so come on over to playtest and discuss this (arguably excessive) version of FFV!
this project is ongoing, and is a joint venture between clymax, me, and BladePotato all contributing our special talents.
Western Credits
English Fan Translation Addendum by Team DiscChangers (clymax, xJ4cks, BladePotato) of FFV Central
Ft. DressCode by Cubear
DressCode Addendum by xJ4cks
“Clean” Improvements by xJ4cks
Web Patcher by xJ4cks
Translation Tools by xJ4cks
Quality Assurance by BladePotato
Title Screen by clymax
Compatibility Bridge by clymax
Base Translation Addendum by Serity, Kain Stryder, Odym82
Base Translation by RPGe (Myria, SoM2Freak, harmony7)
Japanese Credits
Heroine Trilogy by waterga
Autumn Challenge by ff5aki
Base bugfixes, engine improvements, and QoL enhancements by Inu (see Boco’s FFV here for clymax’s publication of Inu’s work)
Jonko is a ROM hacker and YouTuber whose primary work is with the Haroohie Translation Club, where he serves as project lead and main ROM hacker. He also dabbles with homebrew and emulator development.
You can follow Jonko via YouTube or website blog explaining how ROM hacking works.
Jonko sits down with FFV Central to give an exclusive overview of project highlights.
Subheadings, screenshots, and trailers added during the editorial process.
0. Intro
FFV Central: How did you get into romhacking and translating?
Jonko: Kinda random. I picked up fansubbing (as a script editor) as a hobby at the beginning of covid lockdown. one of our shows was onegai my melody, and i found out there was a DS game for it. I’m a programmer by trade, so I thought I’d give trying to translate it a go. Cracked it open and found out that I just absolutely loved the work involved in figuring out how a game works and building little tools to edit them. I ended up doing a full translation of Sailor Moon: La Luna Splende with a graphics guy and one of my Italian friends, and then eventually founded this project because of a random gbatemp thread
It just sorta spiraled into a massive effort with a bunch of people involved. Learned a lot as a result of working on it and I’ve developed all sorts of stuff since then. Honestly, pretty life-changing
You might have seen on the site already, but Will and I developed a full editing suite for Choku based on my reverse-engineering work, which is something I’m very proud of haha
FFV Central: Can you share some highlights of your projects?
Jonko: yeah, my credentials are basically:
1. Sailor Moon: La Luna Splende (DS) Translation
Released: 2011 (game); 2021 (fan translation from Italian)
For a video explainer on how this editing suite was made, click here.
In flight: Loopy Suite (hacking tools for the other Haruhi games)
4. Into the Dream Spring (DS)
Unannounced commercial DS homebrew game Jonko is developing with a friend (William278 of Breaking Bad DS fame) and a team of talented artists
FFV Central: Awesome! Thank you for this overview and for the scoop on the unannounced homebrew game. We wish you all the best on these and future projects.
So, what do you think? Have you played Jonko’s translations, and if so, which is your favorite? Comment below, or come check us out on Discord.